I agree that choice is better for the consumer. But from a business perspective, the developer is undermining their own LRG releases by having the Switch version be a retail release. That could hurt LRG sales and potentially sour future working relationships with LRG.
Just seems like a poor choice IMO.
What LRG does, and what retail is are two very different things. A game like S&S at retail, we may see $20 and under copies by Holiday season, where there is zero chance the LRG versions will have the same fate. I am the LRG audience for this title, as I don't have an NS, but I do have a Vita. While the NS version may be better, with some freebies for probably a similar price to LRG, I have no problem getting the lesser version so to speak.
Many of the games I already own for the Vita are being offered now on the NS, and unless there is some major changes(none I've seen so far), I'm happy with the copies I already have. I'm not going to bitch to LRG for a title like this, when it's very apparent, they would have released this ages ago if they could, so the delay, and now the NS version all falls on the developer. If they wanted to wait, and now want to offer a slightly better standard game, than the LRG version, that's on them. LRG will sell all their qty, get paid and be on to the next title. While the NS game will more than likely be sitting on shelves and heavily discounted down the road.
I've seen shit tons of LRG being offered on Steam for pennies on the dollar, at the same time they go live on Fridays. The first time I saw that(or happened to notice), there was no effect at all. As you want physical(at a premium), or our want cheap digital titles. Which if the latter is your thing, you shouldn't be a buyer at LRG anyways. For those of us who are buying physical at LRG, there is always a better value to be had, but physical isn't always a choice, and that's why this business exist and while it's still doing well.