Limited Run Games Thread - We only promise our NES games will work, not your console

Squarehard

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They're also hole-punched because they're not intended for retail sale. That's literally what that represents. Definitely feels like they're skirting Sony's publisher agreements by doing so.

 
I was one of those vita game buyers. Over a dozen with hole punched upcs covered up with a price sticker.
And if you don't want the sticker on, but don't want to open it yet? Have fun, I've never dealt with Price sticker harder to remove than LRG.
That's big yikes
 
It's on a Game Boy Color cart, but the game doesn't look to be in color?
Well the accompanying Switch game Melon Journey Bittersweet Memories looks the same so it’s a style choice.

The Japanese LE comes out March 9th and includes both games (a Switch cart for Bittersweet Memories and a Gameboy cart for Melon Journey 1).

 
"They didn’t want the bad publicity"

A quote that will be forever associated with LRG now.

Honestly the lack of communication has damaged the company. You at least gotta keep the big spenders In the know.
 
The last CS reply I got regarding the blind boxes stated "with the volume of orders we hope to ship out the blind box orders by end of Q1"....

That sounds ominous (but at least they replied, only took 2 weeks)

 
Alright so I'm convinced that Monkey Island not being released on PS4 is not due to "cutting back" on releasing games on that system.  Pretty much every game announced since then has a PS4 version so it must be something else.

 
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There isn't a digital version of Monkey Island for the PS4. I'm sure if there was LRG would put that out too. No clue why Terrible Toybox and Devolver decided not to release a PS4 version.

 
Got my LRG New Years Blowout stuff.  Both arrived with plenty of bubble wrap and packing supplies, so no damage.

[attachment=37731:IMG_20230125_151525.jpg]

 
Hope is the first step on the road to disappointment.
aplausos-clapped.gif


Also in the same vein to that, count me as one of the people to have their blowout sale order finally ship. So...yay I guess.

 
Maybe what LRG should do is a one time temp staff-up, like colleges would do at the beginning of a semester or stores at the holidays, just to clear their warehoused orders. That way, even if production is taking longer, when things get to the warehouse, they can be packed and shipped ASAP. It would take a load off all their regulars too and maybe settle the process overall.

 
A temp staff-up is a good idea, but they would've needed to do it around the holidays for it to be impactful now. There's a decent amount of lead time associated with hiring, training, and onboarding. If they started trying to find people now they might have more bandwidth in March.

If only there was some way to know they'd get an influx of orders from the Blowout Sale or trying to fulfill Dead Space orders at launch. Too bad there's absolutely no historical data, warehouse velocity tracking, or pre-order count. (/s) Oh well:

6vpKrIt.png


 
Maybe what LRG should do is a one time temp staff-up, like colleges would do at the beginning of a semester or stores at the holidays, just to clear their warehoused orders. That way, even if production is taking longer, when things get to the warehouse, they can be packed and shipped ASAP. It would take a load off all their regulars too and maybe settle the process overall.
They really do need to move to at least partial outside fulfillment services. To do so, however, is going to require a level of logistics and operational experience that they appear to have never secured.

 
A temp staff-up is a good idea, but they would've needed to do it around the holidays for it to be impactful now. There's a decent amount of lead time associated with hiring, training, and onboarding. If they started trying to find people now they might have more bandwidth in March.

If only there was some way to know they'd get an influx of orders from the Blowout Sale or trying to fulfill Dead Space orders at launch. Too bad there's absolutely no historical data, warehouse velocity tracking, or pre-order count. (/s) Oh well:

6vpKrIt.png
Well when I worked at an aerospace manufacturer, when it was time for physical inventory, everyone had to get down to the shop and count things. Didn’t matter if you worked in an office or cubicle. Smart thing for LRG to do after blowout sales would be to have all hands ( office & Doug and Josh) down in the warehouse shipping things out,

 
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Well when I worked at an aerospace manufacturer, when it was time for physical inventory, everyone had to get down to the shop and count things. Didn’t matter if you worked in an office or cubicle. Smart thing for LRG to do after blowout sakes would be to have all hands ( office & Doug and Josh) down in the warehouse shipping things out,
That's a disaster waiting to happen. Counting inventory is one thing. Packing and shipping tens of thousands of items is a whole different thing. There are ways to solve the problem, but they require applying some expertise and spending some money to set up a system that is flexible enough to accomodate both busy and slow periods.

 
Just tried ordering Dead Space CE, and I keep getting this:

[attachment=37737:Screenshot 2023-01-26 at 1.16.14 PM.png]

Any idea how to bypass this so I can actually place an order?  I have never had an issue before.  Not sure what is up.  Also tried different browsers as well as 2 other addresses and get the same thing.

 
Just tried ordering Dead Space CE, and I keep getting this:

attachicon.gif
Screenshot 2023-01-26 at 1.16.14 PM.png

Any idea how to bypass this so I can actually place an order? I have never had an issue before. Not sure what is up. Also tried different browsers as well as 2 other addresses and get the same thing.
thats an issue on their side, LRG

i remember this happening once on a big release. Everyone trying to put an order and we were getting this error, including big collectors like Metal Jesus. He even tweeted about it and tagged LRG. So maybe tweet the error message to their support team????

 
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thats an issue on their side, LRG

i remember this happening once on a big release. Everyone trying to put an order and we were getting this error, including big collectors like Metal Jesus. He even tweeted about it and tagged LRG. So maybe tweet the error message to their support team????
I sent in a ticket, but then tried it again using Firefox, and it worked. No idea lol

 
They really do need to move to at least partial outside fulfillment services. To do so, however, is going to require a level of logistics and operational experience that they appear to have never secured.
A temp staff-up is a good idea, but they would've needed to do it around the holidays for it to be impactful now. There's a decent amount of lead time associated with hiring, training, and onboarding. If they started trying to find people now they might have more bandwidth in March.

If only there was some way to know they'd get an influx of orders from the Blowout Sale or trying to fulfill Dead Space orders at launch. Too bad there's absolutely no historical data, warehouse velocity tracking, or pre-order count. (/s) Oh well:

6vpKrIt.png
You guys are definitely correct. It would take logistics, and want, to do something like that.

 
They really do need to move to at least partial outside fulfillment services. To do so, however, is going to require a level of logistics and operational experience that they appear to have never secured.
A temp staff-up is a good idea, but they would've needed to do it around the holidays for it to be impactful now. There's a decent amount of lead time associated with hiring, training, and onboarding. If they started trying to find people now they might have more bandwidth in March.

If only there was some way to know they'd get an influx of orders from the Blowout Sale or trying to fulfill Dead Space orders at launch. Too bad there's absolutely no historical data, warehouse velocity tracking, or pre-order count. (/s) Oh well:

6vpKrIt.png
You guys are definitely correct. It would take logistics, and want, to do something like that.

 
I guess today's listings for 'Powerslave' confirm they're done with Xbox releases as theorized? Or is this just part of their lack of communication charm trait? I would have preferred this on Xbox, if I got it.

 
I guess today's listings for 'Powerslave' confirm they're done with Xbox releases as theorized? Or is this just part of their lack of communication charm trait? I would have preferred this on Xbox, if I got it.
The javascript inventory for their other xbox releases had very, very poor numbers outside of TMNT/Tetris/RCG2, which seemed ok to me. Still the lowest performing of the three consoles for those titles however so I wouldn’t be surprised if they scaled back and only plan to put out mega sure fire hits on Xbox from now on. Dunno what MOQ was on xbox but they didn’t come close to Switch’s 5K MOQ on Xbox that’s for sure
 
Just an FYI for those new years orders. I got mine and at least one of them had an LRG price sticker on back, so I'm going to be spending the next 20 minutes or so trying to remove it
 
Who's buying physical Xbox games?
Me, and cue the dozensofus.gif meme!

But it's not terribly surprising that things didn't work out. I'm sure most Xbox gamers also own at least one other console that LRG supports, so the impact is surely modest. There are few Xbox Series S|X-only SKUs, and if you have a choice between a shiny new PS5 title or a hybrid previous-gen/current-gen Xbox version, I would imagine many/most collectors preferring the PS5. And timing didn't really allow for them to build a strong Xbox userbase the way they have on the other platforms.

Like SFG said, I'm sure it makes sense to keep supporting Xbox for the surefire hits, but otherwise...yeah.

 
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The javascript inventory for their other xbox releases had very, very poor numbers outside of TMNT/Tetris/RCG2, which seemed ok to me. Still the lowest performing of the three consoles for those titles however so I wouldn’t be surprised if they scaled back and only plan to put out mega sure fire hits on Xbox from now on. Dunno what MOQ was on xbox but they didn’t come close to Switch’s 5K MOQ on Xbox that’s for sure
I get it, but to point out the obvious, it goes against their whole original philosophy. But, I also know Xbox has much higher minimums than PlayStation and Nintendo, and wouldn't be surprised if this was the bigger factor. Otherwise I could see them publishing 1500 or so, like the early years, for Xbox releases.

Who's buying physical Xbox games? I'll defend LRG here that's a waste of time,money and resources.
Yeah, this is naïve, but people absolutely do. If people didn't, then no Xbox games would release physically.

I do. If it's a game I want, and want to keep, I always buy physical if the option is there. Likewise, I only got a Series X in 2021 after skipping the Xbox One, and have been getting older games (and switching games I bought on PS4 but prefer on Xbox like the Assassin's Creed series). Between used game prices and local shops promos/coupons (lots of B2G1), I get the games cheaper than when they are for sale digitally. Assuming they're still available digitally. I've recently gone back to Xbox 360 and Kinect games, and some of those are only physical now, like the Forza series, Dance Central 1 and 2, etc.

But then again, I and people like me benefit from people not wanting physical Xbox games, because the games are much less expensive because of it.

 
It's only a matter of time before one of the big third party publishers decides to release a game physically on PS5 and Switch, but not on Xbox. Of course, it'll be made available digitally across all three.

The figures shared for Playstation showed we're well past the tipping point on physical vs digital, and that imbalance is probably several magnitudes greater for digital on Xbox.

Frankly, at this point, I have to think publishing discs for Xbox is pretty pointless from a profitability standpoint. Some companies may do it for accessibility, or because they just have those "old" manufacturing pipelines still going with retailers, but cost to profit ratio for most are almost assuredly negative.
 
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I welcome the tipping point.  People have gotten so fucking lazy about simply leaving their house that I can walk into stores and pick up amiibos, steelbooks, certain pre-order bonuses, and other physical goods with almost no hassle now. 

 
I've always big someone that loves physical media but starting with the PS4/XB1 gen, theres just not much reason for it. I'd say 90% or more of the physical retail games I get for those systems have patches. Many of the 1.0 versions on the disc are so incomplete that you'd be missing out on so much theres no reason to even play them if you cant update. XB360/PS3 had quite a few patches but most of those games were pretty playable without ever connecting to the internet.
 
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That is definitely the downside nowadays where a game isn't in a finished state for launch. Though another reason I go physical where I can is game of the year/complete editions with updates and dlc on disc. It always makes me more interested in dlc.
 
At least with physical, even if you need to download content or patches, the license isn't tied to your account and/or device.  You can loan/sell/trade the game to others.

 
I've always big someone that loves physical media but starting with the PS4/XB1 gen, theres just not much reason for it. I'd say 90% or more of the physical retail games I get for those systems have patches. Many of the 1.0 versions on the disc are so incomplete that you'd be missing out on so much theres no reason to even play them if you cant update. XB360/PS3 had quite a few patches but most of those games were pretty playable without ever connecting to the internet.
While you're right that PS4 games require patches, given the lifespan of the console and its limited capabilities, the PS4's library still is a good home for a lot of complete games that play without the need for online. Publishers at least still bothered to release many goty or complete editions on disc (e.g., Darksiders, Catherine, LOTR Shadow of War, MK/Injustice, Tomb Raider series, Resident Evil series, Horizon Zero Dawn).

No question those sorts of physical releases will be few and far between with the PS5/Series X gen. I think it's fair to say that the PS4/Xbone era is officially the end of publishers bothering with all-on disc releases. It may still happen here and there, but with the bare fact that both Sony and MS offer disc-less consoles now and that they're entirely built and designed around a digital marketplace, it makes it an even simpler business decision to pass on retail copies, and moreso when the cost of making those retail versions will rarely (if ever) prove net positive for anyone but the biggest volume sellers like Madden or COD.

Add to all this the most important fact/incentive- publishers/devs make a whole lot more money selling digital and cutting out retailers/retail costs - and you see that the only ones who care about discs are consumer holdouts, and that pool is shrinking by the minute.
 
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Well.  Xbox hasn't had anything physical relevant for years.  They've always wanted a full-digital future.  It's finally come to fruition for them.

I don't support a permanent Gamepass membership.  That's not my style.  I've got other things to play. 

But yes, this era has been a by-product of companies releasing unfinished games for years.  Everything is incomplete, and/or service based.  It's the customers' faults for supporting so many of these live service games, gachas, map packs + carved DLCs, and MTX abuse.  Nintendo and some Sony first-party studios are just the only ones putting out solid, complete, finished and & polished games anymore.  Everyone else is trying to catch lightning in a bottle.  AAA games aren't even being developed as PC-first any longer. 

Customers support the bullshit.  Everyone is trying to be Fortnite.  But nobody else gets to be Fortnite. 

 
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Well, with the exception of Nintendo sports titles they are. The drip-drip of content with those is ridiculous, and has caused me and many others to not buy them. Not enough people to not buy them, but some.

After playing some Hi-fi Rush, that's a game I wish I could buy physical now. It won't ever be physical, but I wish.

It's mainly licensed games (properties, music, cars) that are the issue. When I look at my physical Xbox 360 and Xbox One games, especially the ones I missed, it's a lot of licensed games. Marvel games, Transformers games, Forza and dancing games like I mentioned, Ubisoft's Naruto duology.
 
I don't think it's just physical games that people aren't buying on Xbox. They're steering people from digital purchases, too. If you try to buy a game for $60 that's on GamePass, they'll give you a prompt for GP when you try to buy it.

It's a phenomenal deal for the consumer, honestly. I wish something like that existed when I was a kid. But I do worry about the impacts it will have on the industry. It trains people not to buy games and the smaller developers will almost certainly be hit hardest by that. Not to say that there aren't benefits to it as well (discoverability being a big one), but I'd hate to see another mobile game-esque race to the bottom with console gaming.

As far as Xbox games go, Hi-Fi Rush seems like the most interesting exclusive in a while. Pit People was the last exclusive that really got my attention and that's been what, five years?

 
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