[quote name='Rozz']First, I'm basing off my post off of the logic you used. You said that only enthusiasts are interested in this game. The PS2 version is the one that has the most demand and sells the most copies used, so by your logic it would say that most people don't care about the minor, "hardcore" differences between the versions.
The value is determined by a little thing called supply and demand, in which this game had a low print run but the demand is way up there. And as for being a bad port, I wouldn't list that as a "fact". It is your opinion that the port is not good. Most people have no problem playing this on the PS2. Unless you're an elitist, you should be fine with playing this on the PS2 or Xbox (controller issues be damned, the game is still completely intact).[/QUOTE]
While I wouldn't declare the PS2 port bad by any measure, the DC port is the closest to the genuine arcade version. This actually is a fact. Hardcore fighting folks know the DC version is the best of the console offerings.
That said, while I agree with you on the supply/demand concept, I do think the PS2 version sells for more b/c its print-run was small relative to the number of PS2s that are out there today. I don't think that speaks at all to which port is better. To purists, the DC is the favorite -- though I use the arcade stick (for all the fighters the DC got, that controller was wacky).
Remember the game was printed early in the PS2's lifecycle (2002) and then Capcom couldn't reprint it because it lost the Marvel license. I'm sure Capcom would have sent it back for more had it not lost its license -- I mean, this is Capcom -- plenty of its titles get GH treatment.
Further, most casual players either don't know about the DC or aren't willing to shell out $50 for one just to play this game. I mean, the DC is a great machine, but hunting down titles for it is just a pain in the arse at this point (not to mention needlessly expensive).
Is the PS2 version the best port? Definitely not. Is it the one is most demand? Yes, but we all know purchase demand doesn't reflect quality or the better version. By that measure, the original XBOX versions of 3rd party cross-release games should have sold better b/c they were the best versions (in most cases), but that's hardly what happened.
This is just another case where penetration figures win out.