[quote name='62t']you also cant unlock any extra character in the import DC version without a Japanese MvC2 arcade machine[/QUOTE]
wtf?
you can download the save file now for it. also back then you could've played it online in jap to unlock those points.
JEKKI:
for the hardcore peeps, we like the fighters to be arcade perfect because the arcade is the standard. competition and tourneys are almost always held in arcades (not as of recent years) but it used to be like that. even now fighters that shift to home systems more than arcades people still pick what is closest to arcade.
also alpha 3, and sf3 have huge arcade differences than home. same with older ones like xmen vs street fighter when it hit home version they took out alot of broken combos and infinites/glitches. people didn't like that, i didn't either.
for people that go pro with fighters, like myself, these little differences are actually huge. in high level play, glitches and game expoits really matter alot.
i am very surprised this question is coming from you since you just posted about triangle jumps and roman cancels and such.
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edit:
as for controller pad, i highly disagree with ps2 controller. the ps2 dpad does not have the angles like dc and xbox. and from my experience i miss alot of modifies, fast flies with sentinel and basicly anything complex it cant do consistently. go ahead try out custom combos on ps2 dpad on sakura on cvs2. you will miss consistently mid way through because of the controller set up. the xbox pad is definitely alot better than ps2 imo especially if you play picky characters in any fighter.
anyone disagrees about somethin', i'll be more than glad to argue about it.
