[quote name='Strell']Live is like having a 16 lane highway built when only 4 lane highways exist.
New interface is like flying cars.[/QUOTE]
So are you just not old enough to remember when they did this with the Power Glove, or is your memory just selective? Hope you don't have any kids in the backseat of that flying car.
Since your "highway" analogy made no sense, I'll give one to Nintendo's strategy: The Revolution is like driving down a one way dirt road that leads to a dead end, but at least along the way you see weird stuff like dancing hobos and zombie roadkill.
I love how some of you guys think the Revolution controller is the next great savior when they've proven absolutely nothing so far. The Revolution controller is a gimmick - one many of you seem to be buying into. Until I see at least half a dozen games that are really worthwhile to use with that controller and support for it beyond the first year - it will remain a gimmick. I'm cautiously optimistic, but it's not like Nintendo has a flawless track record with this kind of thing.
XBL isn't particularly innovative, but it did take a lot of elements of online gaming and bring them together in a pretty nice package. It must be good, Nintendo and Sony are copying off it. GUFFAW.
That said, Peter Moore is the most annoying prick in the U.S. console industry - that Kutagari guy from Sony takes the worldwide crown. I've made my feelings on him known elsewhere, so no reason to make up something new again...
[quote name='KaneRobot']...I hated that guy when he was at Sega, and he's even more obnoxious now. If there is one thing that steers me away from being more confident in the 360, it's that deceptive asshole being in a high-profile position. Complete PR tool. He's almost the American counterpart of that Ken Kutagari prick, although while Kutagari comes off as arrogant, Moore tries to come off as "friendly" and "real" and it fails completely.[/QUOTE]
[quote name='KaneRobot'](regarding E3 week and if XBL doesn't live up to the expectations)
I can already see it now if we get next to nothing (say, trailers for a few mid level games, one demo, and E3 week gamerpics).
Media: Peter, a lot was made of Microsoft's pre-E3 hype about the level of content that would be delivered to users of XBox Live during the show. Many gamers voiced their displeasure with the actual amount of content received and felt underwhelmed. Any response?
Moore: Sure, there are always people wanting more, that's just a sign that we're doing things right. Honestly, I think we delivered exactly what the public wanted. This was a wonderful demonstration of the power of XBox Live and really shows off some of the things we can do that our distinguished competition cannot. As far as why we did not deliver more demos or content, I'll have to refer you to Microsoft's best and brightest and they may be able to shed some light on it. I think overall, the public was more than satisfied. We look forward to doing even more next year.[/QUOTE]