Moore rambling

[quote name='shipwreck']I think the real innovation that the Wii provides is that somewhere, someday there is going to be somebody that bets that he can beat his friend at Super Smash Bros. while the controller is stuck in his ass cheeks.

Place your bets.[/QUOTE]

Or that some developer game a game for women and use the Wiimote as a... certain sex toy. Pleasure yourself in single player mode or pleasure your partner (sorry, females only) in 2-player mode.::lol:
 
[quote name='Vinny']Or that some developer game a game for women and use the Wiimote as a... certain sex toy. Pleasure yourself in single player mode or pleasure your partner (sorry, females only) in 2-player mode.::lol:[/QUOTE]


No, no, no, that's not innovation. We've already had that. Never before though, have we been able to have a glimmer of hope that a person may truly be able to beat someone simply by shaking one's ass.
 
[quote name='trq']I thought that one fell under the header of "obvious."

EDIT: I should really just answer this, instead of being a smartass.

Here's my point: I'm NOT saying Live isn't innovative because, as others have said, it's been done to varying degrees of success, on the PC and the Dreamcast. I'm saying Live isn't innovative because at this point, Live on the 360 is a slight refinement over Live on the Xbox. Microsoft THEMSELVES already did this, just a couple years ago, and that was that.

So why does the Wii get the pass? Yes, people have done motion control before. But not with this (alleged) degree of accuracy, and not with a pack in, and we all know what a difference that alone makes. They also haven't done it lately, excepting an Eye Toy "game" or two.

Time is a crucial factor with innovation. What we're talking about here is calling a 2006 Ford innovative because it's a car, vs. calling the Wright bros first plane NOT innovative ... because other things have had wings. Like birds. And stuff.

Does Nintendo get to claim how their innovative controller is again next gen? No. By then, it will have been innovative. It won't STILL BE innovative. Same thing here with Live.[/QUOTE]

Awesome post here.
 
As other have said before, I consider XBL a refinement of existing technology. BNet comes to mind.

Perhaps it's innovative because it's the first time such a product has been available on a console? And set up a micro economy around it? But isn't that similar to an MMORPG?

As for the Wiimote, it's innovative because every other product that has tried to establish itself in the market has failed. The other products weren't "good enough" for consumers. If the Wii is a success (however you guage that is up to personal choice), then it's an innovation. Otherwise, it's just another market casualty.

If people still think that the Wii isn't an innovative product because something like this has been done in the past, then it is likely that NO future inclusions in the gaming world will be innovations. As everything would fall to the "Been There, Done That" argument.
 
[quote name='Strell']Live is like having a 16 lane highway built when only 4 lane highways exist.

New interface is like flying cars.[/QUOTE]

So are you just not old enough to remember when they did this with the Power Glove, or is your memory just selective? Hope you don't have any kids in the backseat of that flying car.

Since your "highway" analogy made no sense, I'll give one to Nintendo's strategy: The Revolution is like driving down a one way dirt road that leads to a dead end, but at least along the way you see weird stuff like dancing hobos and zombie roadkill.

I love how some of you guys think the Revolution controller is the next great savior when they've proven absolutely nothing so far. The Revolution controller is a gimmick - one many of you seem to be buying into. Until I see at least half a dozen games that are really worthwhile to use with that controller and support for it beyond the first year - it will remain a gimmick. I'm cautiously optimistic, but it's not like Nintendo has a flawless track record with this kind of thing.

XBL isn't particularly innovative, but it did take a lot of elements of online gaming and bring them together in a pretty nice package. It must be good, Nintendo and Sony are copying off it. GUFFAW.


That said, Peter Moore is the most annoying prick in the U.S. console industry - that Kutagari guy from Sony takes the worldwide crown. I've made my feelings on him known elsewhere, so no reason to make up something new again...

[quote name='KaneRobot']...I hated that guy when he was at Sega, and he's even more obnoxious now. If there is one thing that steers me away from being more confident in the 360, it's that deceptive asshole being in a high-profile position. Complete PR tool. He's almost the American counterpart of that Ken Kutagari prick, although while Kutagari comes off as arrogant, Moore tries to come off as "friendly" and "real" and it fails completely.[/QUOTE]

[quote name='KaneRobot'](regarding E3 week and if XBL doesn't live up to the expectations)

I can already see it now if we get next to nothing (say, trailers for a few mid level games, one demo, and E3 week gamerpics).

Media: Peter, a lot was made of Microsoft's pre-E3 hype about the level of content that would be delivered to users of XBox Live during the show. Many gamers voiced their displeasure with the actual amount of content received and felt underwhelmed. Any response?

Moore: Sure, there are always people wanting more, that's just a sign that we're doing things right. Honestly, I think we delivered exactly what the public wanted. This was a wonderful demonstration of the power of XBox Live and really shows off some of the things we can do that our distinguished competition cannot. As far as why we did not deliver more demos or content, I'll have to refer you to Microsoft's best and brightest and they may be able to shed some light on it. I think overall, the public was more than satisfied. We look forward to doing even more next year.[/QUOTE]
 
[quote name='KaneRobot']So are you just not old enough to remember when they did this with the Power Glove, or is your memory just selective? [/QUOTE]

I stopped reading after here for two reasons.

1) Nintendo didn't make the Power Glove.

2) You think the Revmote is analogous to the Power Glove.

To ask me to read your post would force me to pretend you were making any goddamn sense, when you clearly aren't. I can't afford to ignore my own rules against dumbassery any more than I can reverse the flow of space and time.

So congratulations. Maybe you can convince me to read past your first sentence in the future, but I have my sincere doubts.
 
no system can be good until it has a spiritual successor to R.O.B. except the new incarnation must be named S.C.A.R.L.E.T.T.J.O.H.A.N.N.S.O.N and be anatomically correct.
 
[quote name='Michaellvortega']The spirtual successor to R.O.B. is Skynet and we all no how that turns out...........[/quote]

Like a Lucid Dream?

In 4D
 
[quote name='Michaellvortega']The spirtual successor to R.O.B. is Skynet and we all no how that turns out...........[/QUOTE]

An Austrian superhero will one day turn govenor?
 
bread's done
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