Official LEGEND OF ZELDA: TWILIGHT PRINCESS Thread !

I posted this in the wrong thread so here goes:

I'm LOVING Zelda so far - and it's going to be HUGE. My play time is 2.5 hours already and I haven't done anything yet.
It took me a while to figure out how to use the bird to get the cradle to get the fishing rod to get the fish to get the slingshot but I was pretty pumped when I figured it out (I won't be seeking ANY help for this game). I also found a lantern and a heart container (5 for a heart - WTF???). I got some kid and some monkey out of a cage, herded some goats, got sucked into the Twilight Realm, turned into a wolf and locked in a cell (and then saved and quit).
Holy crap that's a lot of playing - and not a single dungeon in sight! I can finish The Legend of Zelda in that time. I can't wait to play some more but I have to watch the Giants tonight...
 
3 hours last night...middle of first temple...I have never been more relaxed and into a game.

I love being able to just slump down on the couch with my hands apart. feels VERy natural...although my hands every once in a while end up in regular controller posistion right next to each other.

Oh...and im still kind of shock just how much ive done in just 3 hours. It doesn feel repetitve at all yet (but with 50+ hours to go, we'll see)
 
[quote name='SneakyPenguin']Okay, I don't know if this has already been answered (I'm not reading 18 pages), but I'm stuck in the forest temple:

I freed all the monkeys, but I can't progress until I get the main key, which is behind the 4 windmill gate. I've tried every combination of activating those windmills, and nothing works. What am I doing wrong?
[/QUOTE]

You haven't tried every combination:
Look at the ground in front of the four pillars. You'll see a dirt "trail" going from pillar to pilar. Use your gail boomerang and follow the trail, locking onto each windmill in that order. It's sort of a zigzag pattern

On a side note, I need to pick up the pace. I'm at the second temple...and you guys are closing in on me :lol: If I didn't have all this damn homework...
 
[quote name='SpottedNigel']I love being able to just slump down on the couch with my hands apart. feels VERy natural...although my hands every once in a while end up in regular controller posistion right next to each other.[/quote]

This is my favorite part about the Wii. You can just sit there comfortably on the couch and play. Most of the time I'm on the edge of the couch kind of slumped over and it gets uncomfortable.
 
[quote name='SpottedNigel']I love being able to just slump down on the couch with my hands apart. feels VERy natural...although my hands every once in a while end up in regular controller posistion right next to each other.
[/quote]
I am amazed at how comfortable it is. I was wondering for Zelda if it would require a lot of leaning forward or other movement, just to properly move the Wiimote for sword slashes, but you don't have to put too much into it.

Wish I wasn't at work. I should totally be playing Zelda right now. :cry:
 
[quote name='Apossum']:shock: this game gets a million times better once you get into the Twilight Realm....omfg the twilight realm, Midna, the wolf and the twilight princess are so cool!!!

I'm confused about something story-wise, since it all happened so fast--spoilers for the whole first Twilight Realm segment--
The whole world outside of Link's town just turned into the Twilight realm as soon as those pigs came and kidnapped Ilia? So Hyrule in the Twilight realm is the real Hyrule and not just some parallel universe?
[/quote]
I think that really is Hyrule and not some parallel universe. Also, it seems like Hyrule had been in Twilight for a while and the Twilight just expanded into the forest between the last time Link was there and when Ilia was kidnapped, but I have no basis for that...that's just how it makes sense to me...
 
[quote name='j.elles']People like parrelel universes way to much. If course its not a Parrelel Universe. Why would you even think it is?[/QUOTE]


Because the mayor tells him he has to deliver a sword to Hyrule, but makes no mention of it being in the Twilight....and the scene where the Twilight world comes about is kinda weird. 2 guys drop from the sky, the twilight gate appears, Ilia is kindnapped and that's that-- the whole world is covered in Twilight?

Not that I'm complaining, it was just kinda all of a sudden.
 
Gamespot response to Zelda Review of 8.8

I’ve read some spoilers accidently from a$$h0les. And this Zelda has all kinds of innovation in it. As do most games in the series. Oracle of Ages and Seasons. Majoras Mask. et al.

I don’t like these guys anymore because there arguements make no sense. If they defended there score a little better I wouldn’t have a problem. I right now could list better reasons why this game should get a low score. These guys fail at being reviewers.

That being said I think that a new controller will be released from 3'd party with a better speaker. The sounds aren't bad the speaker is. Kind of like the DS and PSP. They sound TONS better with headphones.
 
I dont know if this was anwered (Im too scared to read through the thread) but is there a point to the Wii pointer always being onscreen?
 
Just beat the first dungeon. Wow.

The spot for my favorite game ever, long held by the NES version of Mario 3, is in serious danger.
 
[quote name='j.elles']Gamespot response to Zelda Review of 8.8

I’ve read some spoilers accidently from a$$h0les. And this Zelda has all kinds of innovation in it. As do most games in the series. Oracle of Ages and Seasons. Majoras Mask. et al.

I don’t like these guys anymore because there arguements make no sense. If they defended there score a little better I wouldn’t have a problem. I right now could list better reasons why this game should get a low score. These guys fail at being reviewers.

That being said I think that a new controller will be released from 3'd party with a better speaker. The sounds aren't bad the speaker is. Kind of like the DS and PSP. They sound TONS better with headphones.[/QUOTE]

I can imagine a company coming out with a headphone plug for one ear on their 3rd party Wiimote..
 
[quote name='hhhdx4']I dont know if this was anwered (Im too scared to read through the thread) but is there a point to the Wii pointer always being onscreen?[/quote]

Good f'ing question. I actually end up with it off to the side of the screen more than on.
 
[quote name='Spades22']lol are they still there? Ya I knew he was left handed but I just don't understand how that could screw up the game. If all it is is nostalgia then I don't really care xD[/quote]

Yeah, the reason some fans wanted it the same was because of nostalgia. The reason Miyamoto changed it was because 90% of the population is right-handed, and will be playing holding the controller in their right hand. He wanted the players actions with the wii controller to mimic Link.
 
Ooo I see...well I don't care at all then, actually I probably prefer it. It will feel better when I swing and the actual side of link swings as well.
 
I hold the Wiimote in my left hand and the Nunchuck in my right (I'm left-handed). I will be doing this for all games. It's a little weird to move around but I'm getting used to it.
 
I'm about 6 hours in, and I can honestly say I miss having a "regular" controller. I'm bored of having to swing the Wii remote to slash the sword, it sucks doing it when I'm laying down or sitting in my recliner playing.

The begining of the game is flat-out BORING.

The graphics on this game are bad, and not in the whole, "OMG IT LOOKS LIKE GAMECUBE" way. I wasn't expecting a "powerful" system. What I mean is everything blends in with everything else. Not enough variety of colors, everything's to fuzzy and washed out. Just shades of green, brown, and yellow everywhere blobing into each other.

Also, in many parts of the game I feel like Nintendo made certain areas big just for the sake of being big. Huge chunks of land that are empty, and really serve no purpose. I remember older Zelda games, especially the 2D ones, every section contianed some sort of secret, hidden hearts, cave, special item, ect. It sort of ruins the sense of exploration once you realize that a lot of areas are just barren except the one part that pushes the story on.

I don't feel like it's an open, living, breathing world. I feel like I did when I played Fable... the games trying to emulate that sand-box style feeling, but for some reason everything feels very empty to me. I really think the little loading between ares hurts it. In OoT it wasn't so bad because there weren't many areas, there was Hyrule Field, the Castle, the Desert, ect. In TP though, it hits you with the changing area screen almost everywhere you go, not just for major environment changes.

A lot of the overall design feel uninspired to me. In a way the game really reminds me of Fable for some reason, except with Zelda style dungeons thrown in.

No doubt the game is still VERY good, but it's definitely not going to be my favorite Zelda if it continues on this way. Hopefully it picks up though, and some of the places I've yet to discover are more interesting then what been shown to me so far.
 
[quote name='Chris in Cali']I'm about 6 hours in, and I can honestly say I miss having a "regular" controller. I'm bored of having to swing the Wii remote to slash the sword, it sucks doing it when I'm laying down or sitting in my recliner playing.

The begining of the game is flat-out BORING.

The graphics on this game are bad, and not in the whole, "OMG IT LOOKS LIKE GAMECUBE" way. I wasn't expecting a "powerful" system. What I mean is everything blends in with everything else. Not enough variety of colors, everything's to fuzzy and washed out. Just shades of green, brown, and yellow everywhere blobing into each other.

Also, in many parts of the game I feel like Nintendo made certain areas big just for the sake of being big. Huge chunks of land that are empty, and really serve no purpose. I remember older Zelda games, especially the 2D ones, every section contained some sort of secret, hidden hearts, cave, special item, ect. It sort of ruins the sense of exploration once you realize that a lot of areas are just barren except the one part that pushes the story on.

I don't feel like it's an open, living, breathing world. I feel like I did when I played Fable... the games trying to emulate that sand-box style feeling, but for some reason everything feels very empty to me. I really think the little loading between ares hurts it. In OoT it wasn't so bad because there weren't many areas, there was Hyrule Field, the Castle, the Desert, ect. In TP though, it hits you with the changing area screen almost everywhere you go, not just for major environment changes.

A lot of the overall design feel uninspired to me. In a way the game really reminds me of Fable for some reason, except with Zelda style dungeons thrown in.

No doubt the game is still VERY good, but it's definitely not going to be my favorite Zelda if it continues on this way. Hopefully it picks up though, and some of the places I've yet to discover are more interesting then what been shown to me so far.[/QUOTE]


same complaints here, Im 6 and a half hours into the game 3rd dungeon and the lock on system sucks, sometimes I lock on miss and still have a lock but am facing the wrong way. The textures are muddy in a lot of areas and perfectly fin in others. I also wish it would ask you to save more but that's a very minor problem.
 
[quote name='Chris in Cali']I'm about 6 hours in, and I can honestly say I miss having a "regular" controller. I'm bored of having to swing the Wii remote to slash the sword, it sucks doing it when I'm laying down or sitting in my recliner playing.

The begining of the game is flat-out BORING.

The graphics on this game are bad, and not in the whole, "OMG IT LOOKS LIKE GAMECUBE" way. I wasn't expecting a "powerful" system. What I mean is everything blends in with everything else. Not enough variety of colors, everything's to fuzzy and washed out. Just shades of green, brown, and yellow everywhere blobing into each other.

Also, in many parts of the game I feel like Nintendo made certain areas big just for the sake of being big. Huge chunks of land that are empty, and really serve no purpose. I remember older Zelda games, especially the 2D ones, every section contianed some sort of secret, hidden hearts, cave, special item, ect. It sort of ruins the sense of exploration once you realize that a lot of areas are just barren except the one part that pushes the story on.

I don't feel like it's an open, living, breathing world. I feel like I did when I played Fable... the games trying to emulate that sand-box style feeling, but for some reason everything feels very empty to me. I really think the little loading between ares hurts it. In OoT it wasn't so bad because there weren't many areas, there was Hyrule Field, the Castle, the Desert, ect. In TP though, it hits you with the changing area screen almost everywhere you go, not just for major environment changes.

A lot of the overall design feel uninspired to me. In a way the game really reminds me of Fable for some reason, except with Zelda style dungeons thrown in.

No doubt the game is still VERY good, but it's definitely not going to be my favorite Zelda if it continues on this way. Hopefully it picks up though, and some of the places I've yet to discover are more interesting then what been shown to me so far.[/QUOTE]

We must be playing a different game. I could never go back to a normal controller. It took me 9 hours to get past the first temple.
No Zelda game has had more to do, just to get to the first temple/dungeon. Uninspired?, its the exact opposite. The loading happens very rarely. You must be running around in circles that would expain most of your post. I never post like this, everyone has their own opinion, but you are just so off it seems like you have a different game.
 
[quote name='shaggy16']We must be playing a different game. I could never go back to a normal controller. It took me 9 hours to get past the first temple.
No Zelda game has had more to do, just to get to the first temple/dungeon. Uninspired?, its the exact opposite. The loading happens very rarely. You must be running around in circles that would expain most of your post. I never post like this, everyone has their own opinion, but you are just so off it seems like you have a different game.[/QUOTE]

9 hours just to get past the first temple? damn
 
6.5 hours and in 3'd dungean must mean you're lying. Some people at the Zelda 48 hour event didn't get past the Second dungean and they played with help from people who had beaten it and played for 10 or more hours.
 
[quote name='j.elles']6.5 hours and in 3'd dungean must mean you're lying. Some people at the Zelda 48 hour event didn't get past the Second dungean and they played with help from people who had beaten it and played for 10 or more hours.[/QUOTE]

Im a bit past the singing wolves thing
 
I'm actually missing the standard controller as well. I thought I would love the Wiimote but it just feels so alien. It works but I just can't get used to it.

Not to mention I hate having to Aim with my right hand but moving with my right feels even worse.
 
Has anyone figured out how to fish successfully in Zelda:TP? I've only caught one in like 20 some minutes of trying...
 
[quote name='Michaellvortega']Im a bit past the singing wolves thing[/QUOTE]
If you're where I think you are then I don't think your even at the second dungeon.

Yesterday, I pretty much felt like the game was good, but was nowhere near as good as Ocarina of Time. I managed to get through the first dungeon all the way to near the second one, but nothing clicked for me. So today I got in my room and turned out all the lights, turned the TV volume up, and just played the game. I have to tell you, I don't know if it was that, or if the game just took a sudden turn for the better, but this is starting to REALLY pick up. The cinematics are just amazing. I don't know, this game might just dethrone Ocarina of Time as the best game ever in my opinion.
 
[quote name='MadChedar0']Has anyone figured out how to fish successfully in Zelda:TP? I've only caught one in like 20 some minutes of trying...[/QUOTE]


If you're talking about that part at the begining of the game, yes. I HATED that part, I tried for an hour and caught nothing. Finally my friend explained it to me...

You throw the bob, let it set until the highest yellow part goes underwater, and at that exact moment you yank the wiimote up. A fish will be hooked, then just keep pulling the wiimote over your shoulder until it's caught.
 
All the reviews have said you need to get 10-15 hours into it and at least to the 3'd dungean before it really starts to pick up and you master the controlls more fully.

This is probably the first Zelda game to really earn the right to be called an RPG. Ocarina of Time was good but to short all in all. Kind of like Jade Empire.
 
[quote name='Chris in Cali']If you're talking about that part at the begining of the game, yes. I HATED that part, I tried for an hour and caught nothing. Finally my friend explained it to me...

You throw the bob, let it set until the highest yellow part goes underwater, and at that exact moment you yank the wiimote up. A fish will be hooked, then just keep pulling the wiimote over your shoulder until it's caught.[/QUOTE]
Yeah man that part at the beginning... ill try this before packing tonight.... thanks

Edit: It worked. Chris- you're a genius.... or at least your friend is.
 
Damn!! I am stuck with the jumping wolf on the roof top. I keep dying in the jumps. Totally fustrated!! fuck! fuck! fuck!
 
[quote name='j.elles']This is probably the first Zelda game to really earn the right to be called an RPG. Ocarina of Time was good but to short all in all. Kind of like Jade Empire.[/QUOTE]

Who still thinks Zelda is an RPG? Always been an Action/Adventure to me (Zelda 2 has been the only true RPG.) It's weird to classify Shin Megami Tensei and Zelda in the same genre.
 
Wow. I love this game. I'm 4+ hours in and I still haven't been to a dungeon yet but I think I quit right before the first one. I'm still not used to the Wiimote and moving the character with my right hand is taking some getting used to but I think I'm getting better at it. The puzzles have been perfect so far. They are hard enough so they're not obvious but easy enough to fugure out if you think about it.
Getting the sword and shield with Midna was great - finding the hole into Rasl's house (?) was pretty satisfying.
That said, I still think this game is UGLY. It might look good for a Gamecube game but I think Wind Waker has it beat by miles (graphically) - I'd actually like to see this game in that style. Maybe I'm spoiled by Gears of War...
 
Who wants to join my Midna fan club?

midna.jpg


i don't know what it is, but it's creepy and cool.
 
[quote name='javeryh']Wow. I love this game. I'm 4+ hours in and I still haven't been to a dungeon yet but I think I quit right before the first one. I'm still not used to the Wiimote and moving the character with my right hand is taking some getting used to but I think I'm getting better at it. The puzzles have been perfect so far. They are hard enough so they're not obvious but easy enough to fugure out if you think about it.
Getting the sword and shield with Midna was great - finding the hole into Rasl's house (?) was pretty satisfying.
That said, I still think this game is UGLY. It might look good for a Gamecube game but I think Wind Waker has it beat by miles (graphically) - I'd actually like to see this game in that style. Maybe I'm spoiled by Gears of War...[/quote]

I love it as well. I think I am about 3.5 hours in and I just saved right before the first dungeon.

I will agree that the graphics aren't the best, even for a GC game. The graphics seem uneven. One scene will look impressive and then the next will look pretty average.

But honestly I could care less. I'm having a blast with it right now and I took to the controls very quickly. I actually like having the analog stick separate from the Wiimote. You can play in positions you never could with a regular controller....hmmm, that didn't sound right.
 
I have it, but am not playing it until I have my component cables, which should be roughly around the end of next week. Until then, Wii Sports and the Burger King 360 games.
 
If it wasn't for the graphics I'd think this game was made ground up for the Wii. The controls seem very fitting for this game. I'm in the 2nd Dungeon about to fight the boss. The puzzles are just so much fun. So far my favorite Zelda.

And I agree with lebowsky about the controls. Haveing both hands free is very comfortable.
 
Ya I never thought of having the hands free...you can kinda slouch in a couch now with your hands hanging on the sides xD
 
[quote name='jasonlives13']Are you forced to use the controls on the Wii or can you just use a GC controller?[/QUOTE]
Have to use the Wii mote for the Wii version. I think the game has been very impressive. But I am spoiled by games like Gears of War and wish the game looked a little better. Eveb with component cables on a HD Tv the game still looks bland, but that's comparing to certain 360 games. Art style is great. I don't feel like the Wii controls have been tacked on and all and fit well for the game.
 
[quote name='DomLando']Have to use the Wii mote for the Wii version. I think the game has been very impressive. But I am spoiled by games like Gears of War and wish the game looked a little better. Eveb with component cables on a HD Tv the game still looks bland, but that's comparing to certain 360 games. Art style is great. I don't feel like the Wii controls have been tacked on and all and fit well for the game.[/QUOTE]

Agreed on all counts. I've only gotten to play in Ordon Village so far (only played for 1.5 hours last night) but the puzzles are REALLY fun and well designed, even at that very, very early stage. Control is great, though not yet second nature. I'm sure it will be before too long. I don't even have a sword yet.

I go back and forth on the graphics. And yes, I am using the component cables. Sometimes they look fantastic (water effects, the way people move, some facial close ups, gorgeous vistas), other times the jaggies and pixelization bother me a little bit. But the majesty of the art design rules all and helps you to overlook some of the less pretty aspects.
 
[quote name='Chris in Cali']If you're talking about that part at the begining of the game, yes. I HATED that part, I tried for an hour and caught nothing. Finally my friend explained it to me...

You throw the bob, let it set until the highest yellow part goes underwater, and at that exact moment you yank the wiimote up. A fish will be hooked, then just keep pulling the wiimote over your shoulder until it's caught.[/QUOTE]

Thank God, I was about to start ripping my hair out. I want to beat this without using a FAQs, but god damn, they needed to explain that better or have a tutorial. I was trying to reel the fish in using the nunchuck.
 
[quote name='lordwow']Thank God, I was about to start ripping my hair out. I want to beat this without using a FAQs, but god damn, they needed to explain that better or have a tutorial. I was trying to reel the fish in using the nunchuck.[/quote]

So very true. Not explaining or even hinting how to use the fishing pole is a bit annoying; it took me at least 5-10 minutes to realize what I was doing wrong with it. I hope this was an oversight on their part...

On the other hand, the (intended) puzzles have been decent so far. So many games these days dumb things down too much or lay out blatant hints, so it's been nice to have semi-challenging puzzles in the game so far.
 
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