Persona 4: Released and Ready 2 Play! Metacritic Score -- A Whoppin' 93!!!

[quote name='happy']When you get a relationship to the point where the person can survive a mortal blow, is that once per battle? If so, then that is awesome. I'm at 16 hours or so an early june.[/quote]

I had a boss fight where Chie used a charged God's Hand and it reflected back to her. Took her to 1 HP and then the boss got its turn (2 attacks) and it used an AoE which she survived at 1HP again. Then the second part of its turn she managed to dodge it. Onlytime I saw someone survive two hits in the same battle so I think they can survive multiple times per battle.

Pretty much a "How the hell can she take so much abuse?" moment for me. Must be all that steak or I was delusional from lack of sleep.
 
What's the best party? Currently I'm using Yousuke, Yukiko, and Teddy. I mostly switched to Teddy because he had mediarama. Does he stick with ice element spells?
 
I don't have him yet but I hear the last obtainable character is a very good overall for battles. I think Kanji is low teir.
 
[quote name='ChibiJosh']What's the best party? Currently I'm using Yousuke, Yukiko, and Teddy. I mostly switched to Teddy because he had mediarama. Does he stick with ice element spells?[/quote]

I used the protagonist, Yosuke, Chie, and Yukiko.

Chie is pretty godly with physical at the end of the game. She has a severe physical versus a single target and a heavy versus all that hits 1 to 3 times. Plus she comes gets Charge Up which doubles the next attack (and seems to add on a little bit more too as well).

Yosuke is quite beastly with wind attacks once you get amp (which stacks with boost and accessories up to 100%). Same with Yukiko who is even stronger with her fire attacks.

As for my protagonist, he basically sucks. I stuck him with Anubis who I fusioned with Auto-Defense (Party) and Auto-Evade/Hit (Party). So he is usually either using melee attacks, casting light attacks for insta-kills, or switches personas to match elements and cast other buffs/debuffs during boss fights.
 
[quote name='FloodsAreUponUS']How?

I am at 35 hours. and at the same day.
How am I progressing so fast?[/QUOTE]
I'm doing all the requests, talking to NPC's? Plus I did several hours of grinding in dungeon 4 because the boss was very un-fun without it.

Is the last boss a 60-90 minute ordeal like in P3?
 
fuck the 4th dungeon boss! What the hell heals exhaustion?

This boss has 4 attacks that if it only had 3 of them, this battle would be a million times easier.
 
[quote name='ChibiJosh']fuck the 4th dungeon boss! What the hell heals exhaustion?

This boss has 4 attacks that if it only had 3 of them, this battle would be a million times easier.[/quote]

Royal Jelly I believe.

[quote name='cletus']I'm afraid to click on any of those ending spoilers. Can someone just tell me what day to make a second save?[/quote]

Which is why I kept the dates seperate from the actual requirements. You can just check the date of them without actually getting spoiled.
 
I just fought it for like an hour, and got all the way to 0 hp, but since it had the shell partly up, it didn't die. I forgot to heal MC's fear, and game over. I think I'm done with this game.
 
[quote name='ChibiJosh']fuck the 4th dungeon boss! What the hell heals exhaustion?

This boss has 4 attacks that if it only had 3 of them, this battle would be a million times easier.[/quote]

As was mentioned, Royal Jelly. Teddie also has a spell that will cure it, though I can't recall what it's called.

I just beat the Dungeon 4 boss tonight after grinding my characters to level 46 (took about 30 minutes). It still took about 45 minutes to beat the guy.
 
Beat it after one more try, but I'm not too happy about it. No MP and Yukiko dead at the end. I used all my hp, mp, and reviving items. Plus my buffing items and hard hitting attack items. Oh well...

EDIT: I feel better. Rise and Teddie make me happy, but for very different reasons.
Teddie's sparkling in the real world makes me laugh every time.
 
[quote name='cletus']I'm afraid to click on any of those ending spoilers. Can someone just tell me what day to make a second save?[/quote]I dont remember the date, but after the midterm finals in nov.
 
Man I'm really gonna miss this game while I'm out of town. Its killing me that I'll have to wait about 5 days before I can continue.

Kanjii is so useless in battle. I used him to take on the boss of the 4th dungeon, and he would miss 4 attacks in a row before hitting. So, I haven't used him much after that.
 
[quote name='ChibiJosh']I just fought it for like an hour, and got all the way to 0 hp, but since it had the shell partly up, it didn't die. I forgot to heal MC's fear, and game over. I think I'm done with this game.[/quote]

Same thing happened to me except I didn't get feared and won after like 4 turns with everybody hitting it while it was at 0HP. The battle was such a pain in the ass, but thankfully the rest aren't as annoying.
 
Mazio! Reflect, Reflect. Game Over.
Fear cast on MC. Ghastly Wail. Game Over.
Critical attack. Critical attack. Game Over.
And of course... Confusion! Lose 6-10 battles' worth of monies in nearly every round. Yay.

This game is so bullshit. Generally games try and reward skill, but this one just rewards luck. One should not lose 30 minutes of effort due to trial-and-error gameplay.
 
[quote name='ChibiJosh']I just fought it for like an hour, and got all the way to 0 hp, but since it had the shell partly up, it didn't die. I forgot to heal MC's fear, and game over. I think I'm done with this game.[/quote]

SMT'd.

Get used to it, its not gonna hold your hand.
I dont know why everyone says the 4th dungeon boss is so hard.
He takes awhile but is not difficult.

37 hours in and still have not died once.
This game is much easier then persona 3.
 
[quote name='FloodsAreUponUS']SMT'd.

Get used to it, its not gonna hold your hand.
I dont know why everyone says the 4th dungeon boss is so hard.
He takes awhile but is not difficult.

37 hours in and still have not died once.
This game is much easier then persona 3.[/quote]

All depends how you're playing it. Like if you try and one-day a dungeon, meaning you don't upgrade your equipment until after you finish the dungeon and you go into the boss underlevel (not having key skills or even persona that makes the boss easier)... Then yeah, it will be tough. After that long 4th boss fight I had, I started grinding for rain enemy drops which helped me be high enough level and it gave me superior equipment than I normally otherwise would have had. Plus I crafted some auto-party skill personas which helped me breeze through everything. Didn't really have a problem since, well outside of the two final bosses of the normal and true ending which I learned to work around (the normal ending boss anyways as I didn't really have anything to work around the true ending boss).

My deaths consisted of:

1st Dungeons Sub-Boss - 1-hit from full health.
1st Dungeons Boss - 1-hit from full health (I think).
Random mobs x2 - Insta-death before I started getting Homunculus.
Normal Ending Boss - Died in one turn while guarding.
True Ending Boss - It got a weakness in when Sukunda (Masukukaja?) just wore off, which utterly destroyed me.



But yeah, I do agree this game is easier than Persona 3. Much easier though? I can't say as my friend is having more trouble in this game than he did in Persona 3. He's probably just having horrible luck.

Also have another friend who's playing through without changing the protagonists original persona, Izanagi.
 
[quote name='FloodsAreUponUS']
37 hours in and still have not died once.
This game is much easier then persona 3.[/quote]

Congratulations for being lucky?
 
If you think SMT games are based on luck you haven't been paying attention to the fights. You can get lucky and win fights you shouldn't, but it really all comes down to choices. It's a trade off, spending one extra day in the dungeon levelling/getting better equipment can make that same boss that was nearly impossible relatively easy after you have a plan. That, however, means a day with no S. Link/other improvements.

The beauty of the game is that every decision has meaning, and Persona 4 does that even better than 3.
 
I think the people that are having alot of trouble are people that are new to the series.
I remember getting my ass kicked sooooooooooooo hard on Nocturne, but you have to learn to play by the Games rules otherwise death is instant.
 
One thing that really annoys me about this game, and most RPGs in general, is that your inactive party members don't gain experience. It's just wrong that RPGs do this nowadays.

[quote name='FloodsAreUponUS']I think the people that are having alot of trouble are people that are new to the series.
I remember getting my ass kicked sooooooooooooo hard on Nocturne, but you have to learn to play by the Games rules otherwise death is instant.[/quote]
I've played and beaten all the SMTs that were released statewise. I don't think I've ever had that many cheap deaths on a single boss.
 
I'm 45 hours in and died twice, which is actually pretty good for SMT. But the guide helps, so I'm a cheater anyways.

Still, I think this is one of the easier SMT games. P4 has nothing on Nocturne & Persona 2.
 
[quote name='ChibiJosh']One thing that really annoys me about this game, and most RPGs in general, is that your inactive party members don't gain experience. It's just wrong that RPGs do this nowadays.[/quote]


Why would they gain experience? They weren't there, they didn't experience anything.

Besides, what, do you want it to be dumbed down and hand-holding? Having it so that character only gain experience when you use them adds an extra degree of strategy. It creates hilarious scenarios where you get to a boss that so-and-so would be great against, but you haven't been using so-and-so. Cue facepalm.
 
[quote name='Vegan']Why would they gain experience? They weren't there, they didn't experience anything.

Besides, what, do you want it to be dumbed down and hand-holding? Having it so that character only gain experience when you use them adds an extra degree of strategy. It creates hilarious scenarios where you get to a boss that so-and-so would be great against, but you haven't been using so-and-so. Cue facepalm.[/quote]
It's hardly makes it "dumbed down" and "hand-holding". What's the point of having so many characters if you can't use half of them because they're 20+ levels under the rest of your party? A number of modern RPGs make it so that all characters gain experience whether or not they're used. They may not gain experience at the same rate, but they gain some.
 
[quote name='ChibiJosh']It's hardly makes it "dumbed down" and "hand-holding". What's the point of having so many characters if you can't use half of them because they're 20+ levels under the rest of your party? A number of modern RPGs make it so that all characters gain experience whether or not they're used. They may not gain experience at the same rate, but they gain some.[/quote]


Experience in Persona is relative to level, so if you take that underleveled character into a normal dungeon and keep them alive while everyone else does the killing they will catch up fast. In persona 3 I had some unused characters gaining a level every battle at the end when I wanted them to catch up. Also don't ignore the growth ability of some persona, which makes them gain exp while not in battle.
 
[quote name='DarkSageRK']Mazio! Reflect, Reflect. Game Over.
Fear cast on MC. Ghastly Wail. Game Over.
Critical attack. Critical attack. Game Over.
And of course... Confusion! Lose 6-10 battles' worth of monies in nearly every round. Yay.

This game is so bullshit. Generally games try and reward skill, but this one just rewards luck. One should not lose 30 minutes of effort due to trial-and-error gameplay.[/quote]

:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:

Another one bites the dust. SMT'd.
 
I take those underleveled characters along when I do the dungeon raiding for the side quests items. You should already know all the enimies weaknesses. Still I see were you're coming from. It's annoying to see everyone at level 30 and one character down at 25. And you can't switch them on the fly like most RPGs, you have to exit the dungeon which makes it a pain.
 
All you have to do is keep rotating who you take. I haven't started P4 yet, but in P3 every time I went to Tartarus I'd look at who were my three lowest characters and take them. If you try to power through with a favorite party, you'll hit a roadblock eventually.

I'm playing Dragon Quest 4 right now, where every character levels whether they're with you or not. I have my favorite party that I've been using for the bulk of the game, so those other characters might as well not even exist. It feels stupid.
 
[quote name='ChibiJosh']One thing that really annoys me about this game, and most RPGs in general, is that your inactive party members don't gain experience. It's just wrong that RPGs do this nowadays.
[/QUOTE]

I agree. One of biggest problem in rpg is amount of mindless grinding is need and it should be handle more effectively. Your inactive party should entitle to some experience during the process. Especially when it comes to this game. The whole combat system is based on press turns. You have to rotate your party on some boss fights who take advantage of your weakness. When you do rotating them, their so under level you have to do some grinding to get them up to par.


If you look at games like Marvel Ultimate Alliance, a game that has over 20+ characters, all inactive party members gain experience. You have more time to experiment with other characters since you don't have to deal inactive party member factor. It's better then level up each individual characters like Dynasty Warriors. Other games that handle this problem well like Final Fantasy X quick rotating during combat, Jeanne de Arc bonus experience when you clear a map, Fire Emblem 9+10 have experience distribution pool and Valkyria Chronicles, all same type of units are the same level. Heck, even old school games like Chrono Trigger have an inactive party experience.
 
[quote name='FloodsAreUponUS']:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:

Another one bites the dust. SMT'd.[/quote]

Add Mamumo'd one level before the fucking save point.

Well, I've learned my damned lesson. Looks like I'll be saving after every three goddamn levels.
 
[quote name='Draekon']Didn't really have a problem since, well outside of the two final bosses of the normal and true ending which I learned to work around (the normal ending boss anyways as I didn't really have anything to work around the true ending boss).[/QUOTE]
Is the true boss instead of the normal boss, or in addition to the normal boss (like SMTIII's True Demon ending?)
 
[quote name='pete5883']Is the true boss instead of the normal boss, or in addition to the normal boss (like SMTIII's True Demon ending?)[/quote]

In addition to as you can have the normal and the true ending in the same playthrough.
 
[quote name='DarkSageRK']Add Mamumo'd one level before the fucking save point.

Well, I've learned my damned lesson. Looks like I'll be saving after every three goddamn levels.[/quote]

Is there Homunculus in P4? I remember getting my first in P3, it was cause for celebration.
 
[quote name='pete5883']So the fights are not one immediately after the other?[/quote]

No they're not or else you'd be in for too many "tough" consecutive fights.


[quote name='Vegan']Is there Homunculus in P4? I remember getting my first in P3, it was cause for celebration.[/quote]

Yeah there are Homunculus in Persona 4.
 
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[quote name='Draekon']No they're not or else you'd be in for too many "tough" consecutive fights.[/QUOTE]
They did it in SMTIII though. Thanks.
 
fuuuuuck I jus passed 30 hours... craziness o_O

and freakin Teddy... lol wtheck?!?!

who does he think he is? seriously... sitting on the vibrating chair like it's aint no thang
 
I always make sure to have a Persona who resists hama/death. If i'm ever fighting enemies that use that skill I use that persona for protection. When you know what enemies are in a dungeon their is never an excuse to get killed by hama/mudo skills more then once
 
I just beat the third dungeon
that fight with teddy was epic, especially since I was doing the optional boss of the previous dungeon and that whole dungeon in one day so I was underleveled, and I realized in the first fight that blue wall blocks electricity and not ice so when teddy did the first mabufula I started cursing a bit. Fortunately after switching to a new persona so the MC could cast diarama I saw that same persona had ice immunity and Chie was immune so it was just outlasting the bear. I did mess up and not guard his super charge attack once (with the MC of course) but after a lot more cursing the attack missed.

When teddy started going crazy I expected the fourth dungeon everyone is talking about to be his, which would be awesome. I guess I'll need to wait a month to see what all the fuss is over.
 
[quote name='DarkSageRK']Add Mamumo'd one level before the fucking save point.

Well, I've learned my damned lesson. Looks like I'll be saving after every three goddamn levels.[/quote]

I am sorry but I love posts like these.
It makes me love SMT games.
 
The thing is, after the first dungeon, it's very affordable to go into a dungeon with 10 Goho-M's. Every time you think "wow thats a lot of experience/a good treasure/etc.", pop back down to the save point and save. That's what I've been doing recently, and it's much less stressful. Once someone learns Trafuri, it's even easier.

Also what's up with the miniboss of dungeon 5?
I saw he had Last Resort, so I had everyone guard. He uses Last Resort, I wince..... 50 damage to all. That was it??
 
[quote name='pete5883']Also what's up with the miniboss of dungeon 5?
I saw he had Last Resort, so I had everyone guard. He uses Last Resort, I wince..... 50 damage to all. That was it??
[/quote]

Yeah, I was a bit worried about that one too and came out with the same outcome. Also,
after realizing he only had one regular attack, I equipped Grimhelka and just had everyone guard every other round. Easy peasy.
 
Hey, I started, basically finishing the linear part where they all get their personas.

What social links and stuff are the best to work on during the day?
 
prioritize party member social links, it makes them better in battle.

I got Yukiko at max level, Yosuke at 6, and Chie at 8 rite now.
 
[quote name='darkslime']Hey, I started, basically finishing the linear part where they all get their personas.

What social links and stuff are the best to work on during the day?[/quote]

Which ever you feel are interesting.
 
Say I got intimate with a girl, but then the game gives me an option to get intimate with another, while warning me that I already have a girlfriend. Exactly what's going to happen if I get intimate with the second girl?

Do I get away with having two girlfriends? Does the game automatically switch my love over to the second and consider me having dumped the first? Is there a cut scene where one of them goes crazy and decapitates me?


Also, yeah. I got a Homunculus from trading in three stickers from Tanaka for a Rare Gift set. All they gave me was the Homunculus, but I'm pretty psyched.
 
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