PS Vita Deals & Discussions Thread

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Since I thought the cheap 3DS games thread was a good idea. I thought I would start one for the PS Vita. I will maintain this site a few times a day going forward. Post links up to new deals and I will add them to the OP. Anyhow, here we go:

Updated 2/5/2014

Amazon:

Hot Shots Golf: World Invitational $15.50

Lumines- Electronic Symphony $18.49

MLB 12 The Show- $5.88

Silent Hill: Book of Memories- $11.68

Spy Hunter- $14.89

Gravity Rush- $18.53

Sly Cooper: Thieves in Time- $19.12

Need for Speed: Most Wanted- $15.99

Persona 4 Golden - $19.99


Best Buy:


GameStop:

Call of Duty Black Ops: Declassified $19..99 New/ $17.99 Used

 
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[attachment=27884:ps_vita_pawn_america1.jpg]

Maybe Pawn America had a glitch but for the price I couldn't pass this up. Ordered it as soon as I saw it. The Vita came with the charging cables only and everything works fine. Although when it arrived, looks like someone spilled soda or juice on the Vita as the PS button was hard to push and the back panal was sticky. Did some cleaning with windex, put on a screen protector and it looks fantastic now. No hard buttons to push and not sticky anymore. I also stopped by the pawn america in my area and they had a few vita games. Passed up Amazing Spiderman for $13 (already have the games), god of war for $24 but I did get Madden 13 the previous time I went for $5 Gamestop case. Pawn America actually have some good deals when you spend time looking for Vita games. 

 
What's up with the Vita complete library list all the time?  According to the collector and LRG forums, nobody goes for full sets.

 
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What's up with the Vita complete library list all the time? According to the collector and LRG forums, nobody goes for full sets.
People who tout such stupidity typically are doing so in a vein attempt to discourage other people from going after the rare titles and causing the market prices to soar beyond where they already are at. There are plenty of us going for complete or presently working on owning complete sets I can assure you, because I am one such individual. Heck, there are members of this very forum working on owning complete libraries of Vita titles from multiple regions.

 
People who tout such stupidity typically are doing so in a vein attempt to discourage other people from going after the rare titles and causing the market prices to soar beyond where they already are at. There are plenty of us going for complete or presently working on owning complete sets I can assure you, because I am one such individual. Heck, there are members of this very forum working on owning complete libraries of Vita titles from multiple regions.
Plus there crazy people here who just want to buy a bunch of obscure games that they are interested in playing, but don't want to lose out if they check out 2 minutes too slow. ^_^ aka me.

(Even if Night Trap was fairly bad, it was worth the money to own and experience that part of video game history. The worst part is no vita version, as that would have been the first time the game would have been released on a cartridge)

 
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People who tout such stupidity typically are doing so in a vein attempt to discourage other people from going after the rare titles and causing the market prices to soar beyond where they already are at. There are plenty of us going for complete or presently working on owning complete sets I can assure you, because I am one such individual. Heck, there are members of this very forum working on owning complete libraries of Vita titles from multiple regions.
Oh I know this. I'm one of them. There was a little bit of /s in that post. People get bitchy in the LRG or CE thread if you mention anything about maintaining complete sets like nobody does it and you're crazy for suggesting it's a thing.

Specifically the reason Vita games continue to sell out years later, or the fact that game publishers know people are collecting full sets, especially systems like Vita that are long past dead, and are basically exploiting the fact that there are a few thousand people who HAVE to buy anything they put out to maintain their complete libraries. That's why you keep having releases for Vita, or worse, people who release games for Wii U + Vita + PS4 + Switch + everything, knowing full and well your target market is collectors who will double and triple dip or be forced to give up their full libraries.

Don't even let me get started on excessive amounts of cover variants.

People don't want to believe me when I say that publishers are on to the collector and retro hype propagated by YouTube/Twitter/Instagram/eBay/etc and are increasingly targeting older systems longer, gradually raising prices on collector editions, or producing excessive numbers of limited editions and variants. Especially on dead systems that haven't even been available to purchase in years! Vita is the prime example, what other console in history has had games produced on it in these numbers years beyond the system even being available in store and officially discontinued? Who else are they targeting?

 
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I am playing the Asian import God Eater Resurrection on my NA Vita w/ my NA PSN account (for the Japanese voices and correct pronunciation of Rindou). 

Game is pretty difficult, and from what I read the DLC pack contains a devour style which would help immensely, and of course I can't have access to it :wall:

 
Can someone please help me figure out how to import my Walking Dead S1 save into S2? After looking online, the closest help I could find was this telltale FAQ that says, "If you have the physical The Walking Dead: Season 1 saves on your Vita Game Card, you will need to use the save data import button on the LiveArea before attempting in-game." But it doesn't say where the button is and I can't find it. When I insert the S2 card and select the import save button, it says," could not find save data on the ps vita card that can be used with this application."
The LiveArea import function is broken for season 2. It looks like it works, but it never will. To play from a S1 save file, you must start a new game from the main menu of the S2 game. Then, you will be prompted to import in any save data from S1. This method is the only way it works. You can't miss it when you start a new game.
 
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walking dead S1 and S2 connect to each other? what benefit do u get? i have S1 on xbox 360 and S2 on ps4

Each game has multiple endings. You can continue from the ending you got in Season 1 if you import the save into Season 2.
I haven't gotten around to playing the game yet though, so haven't encountered the save importing issue yet... oh joy.
The choices that you make in S1 carry over to S2. However, what I played of S2 (1st 3 episodes) what got carried over is minimal. A callback here, a clothing choice there, but nothing that's going to alter the plotline I dont think. Maybe a character dies earlier or later...but either way they die.

 
It's because you constantly bring up your complete PS4 collection and how half the world is collecting a complete PS4 collection. There's also ridiculous posts about buying copies of a CE at every retailer so you can cherry pick the condition. You then have to have the standard edition, LE, CE, etc of every game. Throw in some bitching during EVERY LRG release about how many button clicks you need to get all of the items. Then there's your previous post where you just babble on and on.

People are just tired of you and your nonsense.
 
Please don't start this here too.

Yes there are people going for complete sets, some passive some active. Yes several people here have mentioned complete sets, but this is a gaming website and is by no means a reflection of society. We are the crazy of the crazy; those of us who frequent these pages are a tiny subset of the subset who even play games and completionists are a fraction of the fraction. There might be several hundred people going for some kind of a complete set, but there is no way there are several thousand people trying to get a complete set of Vita games.

Outside of limited run when you are dealing with multiple levels of distribution (i.e. manufacturing, distribution, retail) publishers would need to sell way more than a few thousand copies to even think about turning a profit. No one wants to sell a few thousand copies of a game through retail. You are suggesting that these publishers are actively trying to undermine your complete sets so they can loose money. It does not make sense.

 
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Oh I know this. I'm one of them. There was a little bit of /s in that post. People get bitchy in the LRG or CE thread if you mention anything about maintaining complete sets like nobody does it and you're crazy for suggesting it's a thing.

Specifically the reason Vita games continue to sell out years later, or the fact that game publishers know people are collecting full sets, especially systems like Vita that are long past dead, and are basically exploiting the fact that there are a few thousand people who HAVE to buy anything they put out to maintain their complete libraries. That's why you keep having releases for Vita, or worse, people who release games for Wii U + Vita + PS4 + Switch + everything, knowing full and well your target market is collectors who will double and triple dip or be forced to give up their full libraries.

Don't even let me get started on excessive amounts of cover variants.

People don't want to believe me when I say that publishers are on to the collector and retro hype propagated by YouTube/Twitter/Instagram/eBay/etc and are increasingly targeting older systems longer, gradually raising prices on collector editions, or producing excessive numbers of limited editions and variants. Especially on dead systems that haven't even been available to purchase in years! Vita is the prime example, what other console in history has had games produced on it in these numbers years beyond the system even being available in store and officially discontinued? Who else are they targeting?
1. The system isn't "dead".

2. The Vita hasn't been "officially discontinued".

3. Check out the Atari 2600 for a long dead system that is still getting new game releases more than a quarter of a century after the company that originally made the system went belly up. Now that's a hardcore fanbase right there.

 
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So uh... what's the going rate for a used launch Vita? Internet/Cell data one, not wifi only one. The fancier one. Haven't used mine in over a year, might be time to part ways... not having much luck dumping the games, but I don't know if I'm even keeping the system at this point.

 
>Vita long dead

There are like 10 unreleased Vita games (or at least unreleased physically) that I'm looking forward to getting right now. That is not dead.

 
Until I see Vitas new on retail shelves again in the US it's dead and discontinued here regardless what anyone wants to believe.

 
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Until I see Vitas new on retail shelves again in the US it's dead and discontinued here regardless what anyone wants to believe.
I honestly don't think the Vita is "alive" by traditional standards, but there seems to be many new systems offered on Amazon by 3rd parties, for $204, which is pretty much retail cost. And there are many items offered online in an exclusive capacity, so I would never call any item "dead", just because I don't see it locally.

So, based on your logic alone, many here could consider the NS "dead", as I still see reports from those who have never seen that on a store shelve. So while I don't think the Vita has a grand presence at retail, it seems to get just as many new game releases and announcements on a rather regular basis as any other systems. And for me personally, I think I've spent more on this "dead" system over the last 5 years, than I have for any other so called "alive" system in gaming history, so it's far from dead to me(or my wallet for that matter).

But to each his own I suppose.

 
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I think the simple way of calling the vita is... the hardware market is completely shut down in the USA.  Sony themselves stopped selling the systems, memory cards, and whatnot here in the USA.   The software market for the vita is alive.

As far as people going for complete sets, there might be thousands trying (I have no way to know how many) but Breach & Clear limits this to 1500 possible sets in a perfect world where nobody owns more than one copy, no copies were destroyed, and only those 1500 copies are owned by people actually after a complete set.  The actual legit number that can probably get a full set is probably well under 1000 because of people like me not going for a complete set but still owning Breach & Clear (at least until I sell off most of my physical vita games).

 
Depending on how you define complete it could also be limited to 1,000 possible sets because of the Hyperdimension Neptunia Re;Birth1 Limited Edition or ~700 for the Plague Road KS Variant Cover.

 
Depending on how you define complete it could also be limited to 1,000 possible sets because of the Hyperdimension Neptunia Re;Birth1 Limited Edition or ~700 for the Plague Road KS Variant Cover.
Yeah those that go for complete sets including variants are in for a major uphill battle. I'm thankful I've never considered that kind of collecting. If I were to define a complete set it would likely not even include the limited print stuff and would only count games that actually ended up at major retailers (Amazon, Bestbuy, Walmart, Gamestop, etc).

 
#35 and #37 are the same game.

otherwise a very nice list.

I think the simple way of calling the vita is... the hardware market is completely shut down in the USA. Sony themselves stopped selling the systems, memory cards, and whatnot here in the USA. The software market for the vita is alive.
It is interesting to me that (according to the above link) there are 70 physical released game this year, making this year the best for Vita releases. Yet somehow the system has not been sold in stores for over a year. I totally agree as a Vita owner that the market is alive and well. I think the most important factor is that there has not yet been a Sony Handheld replacement. (there should be one in development!) The nice compatibility with the current system PS4/pro, allows for parallel Vita development for ports, even if they are smaller runs. And unlike with Nintendo's Wii U, Sony is not trying to suffocate the Vita platform under a pillow to artificiality end the product's life cycle*, because Nintendo wants to sell the idea that the Switch was "all improvement" over the Wii U (even if it's about half improvement). (Well OK... Sony did try to take the vita deep into the woods and leave it there... but like the famous yellow cat, it found it's way back, and is being fed scraps from the software developers while sitting outside Sony's house. (Odd mixed analogy I know))

* see Zelda:BotW as the "last physical Wii U game". Nintendo then blocking the sale (at retailers) of the physical release of Axiom Verge Wii U, and scaring away almost finished digital projects like SmileBASIC BIG, that would make the Switch inferior.

 
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I honestly don't see Sony doing another handheld, as the Vita was a near "perfect" companion for the PS4, and they left it to die shortly out of the gate. I mean they have some patent filings from a few years back, that shows a device similar to the Switch, but anytime they have tried to copy "N", it has never worked out well, and I see the same outcome here if they even tried.

Between them insisting on proprietary memory, and whatever other bonehead plans they can come up with, it would need support for games, and while the Vita has gotten tons of the same software offered on the PS4(which is why it was a perfect match), that is dying off. And to have a more powerful handheld system, that cost more, and doesn't really offer much in the way of a unique gaming experience, it will be the Vita all over again.

At least with the NS, it's a do or die for "N", so you know it will get whatever they can possibly muster in regards to support, but Sony has shown time and time again, they really don't care for the handheld market, which is rather sad. As the PSP and the Vita are both amazing handhelds, but unless Sony is just willing to do their own thing, and come up with a reason for the buying public to want it, it's best they bow out gracefully, and leave the handhelds to "N".

As what they did for the Vita, was borderline a criminal effort at best, and honestly, I doubt I would even give them my money again, as they have shown me NOTHING in why I should support another handheld from them, EVER!

 
* see Zelda:BotW as the "last physical Wii U game". Nintendo then blocking the sale (at retailers) of the physical release of Axiom Verge Wii U, and scaring away almost finished digital projects like SmileBASIC BIG, that would make the Switch inferior.
Zelda:BotW isn't the last physical Wii U game. In June, Cars 3 Driven to Win came out on the WiiU. I know there were a few other games after Zelda too (though I don't track that stuff as I have most of the WiiU games I'd actually play). As for them stopping production of WiiU games, I don't see why they would keep that going when the system bombed on the main market and they already have a successor out. It's just too big a risk and with the WiiU done there is no need for keeping any disc production efforts running. I think that's what it's easy to forget, having manufacturing shut down for a long time and opening it back up to just do a 20K or 50K run (or whatever the minimum is) for one game just isn't worth it.

Vita has no successor so Sony just killed the hardware but continues to pull profits from software sales. Typically software is where the console maker gets the majority of their profits anyway. I think that's why they are ok with manufacturing extremely low numbers of pretty much any game. When the orders for physical Vita games drift down too low then Sony will have to shut that down since they won't be able to justify the manufacturing resources anymore. Looks like we should at least get another year out of it thanks mainly to the vita publishers that are still selling games at retail with decent production numbers.

As what they did for the Vita, was borderline a criminal effort at best, and honestly, I doubt I would even give them my money again, as they have shown me NOTHING in why I should support another handheld from them, EVER!
I think for me it would just depend on the games. I don't buy systems because I like the company making them. I don't avoid systems because of the company either. If it has games I want to play bad enough, I'll buy them. The only (Nintendo, Sega, Sony, MS) systems I've skipped out on owning since the NES were the Xbox 360 and Xbox One (also Virtual Boy but that skip doesn't require an explanation). Original Xbox had some greats on there thanks in great part to Sega, but the followups just didn't have any games I really had to own the systems to play.

 
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I honestly don't see Sony doing another handheld, as the Vita was a near "perfect" companion for the PS4, and they left it to die shortly out of the gate. I mean they have some patent filings from a few years back, that shows a device similar to the Switch, but anytime they have tried to copy "N", it has never worked out well, and I see the same outcome here if they even tried.

Between them insisting on proprietary memory, and whatever other bonehead plans they can come up with, it would need support for games, and while the Vita has gotten tons of the same software offered on the PS4(which is why it was a perfect match), that is dying off. And to have a more powerful handheld system, that cost more, and doesn't really offer much in the way of a unique gaming experience, it will be the Vita all over again.

At least with the NS, it's a do or die for "N", so you know it will get whatever they can possibly muster in regards to support, but Sony has shown time and time again, they really don't care for the handheld market, which is rather sad. As the PSP and the Vita are both amazing handhelds, but unless Sony is just willing to do their own thing, and come up with a reason for the buying public to want it, it's best they bow out gracefully, and leave the handhelds to "N".

As what they did for the Vita, was borderline a criminal effort at best, and honestly, I doubt I would even give them my money again, as they have shown me NOTHING in why I should support another handheld from them, EVER!
Conjecture:

We'll probably never know the real reasons that lead up to the mismanagement of the console. But I have some guesses to what could have been part of the problem.

-When Sony cut down their financially failing branches, (TV, 3D, ect) they still gave the upper management of those departments jobs elsewhere in the company.

-Whoever was the vita manager, they were either not allowed to try and fix some of the long term problems, or just thought it wouldn't be a problem. (ie memory cards only holding a few big games each, and the odd inclusion of the rear touch panel that only two games used well, that increased the console's original price point)

-There seemed to be an active force in Sony at the launch of the PS4 to cut projects and funding of development for Vita products. After the previous requirement to develop all games to be AAA in quality, require needlessly touch screen and touch panel controls. (The Vita games improved in quality once the PSTV was released, and these control methods became completely optional, imo)

So yeah, I would have to see what they would announce first, as I would not blindly buy the next handheld system. I will be interested in a system that is PSP digital and PSTV backwards compatibility (both p and d) compatible, with a reasonable HDD of at least 64GB, and cheap (or comparable to SD memory cards prices). It will need L2 & R2 buttons with an HDMI option for TV play and compatibility with the current Dual-shock controller to compete with the NS. Cheaper and more comparable to the PSP to PS3 market for cheaper development to get cheaper games, aiming to the cheaper handheld games market the 3DS will eventually leave behind uncontested. EDIT: agree with above, The games are what matter the most!

What we DON'T need is a digital only PS4 portable, "iPad with buttons" Switch clone, with VR slapped on it. (with new memory cards that fit one game each, sold as "Customizable Game Cartridges")

 
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Depending on how you define complete it could also be limited to 1,000 possible sets because of the Hyperdimension Neptunia Re;Birth1 Limited Edition or ~700 for the Plague Road KS Variant Cover.
There are quite a number of variant hunters, especially living in Europe. One can mostly blame that on the variant covers for the FIFA Soccer games, most of which vary from country to country. Edition collecting is also certainly a thing, and you raise a great point with how potentially few people will ever be able to succeed at owning every variant.

Luckily, at least in R1 (not sure about other region releases), the boxed edition of Vita games have contained the standard release game inside so owning the Limited/Collector's Editions for R1 titles scores you both variants by default. Only truly difficult to find variants, aside from those you've named already, are the Canadian packaging variants of the early game releases. And even then, those collector's living in Canada likely have the reverse thought on this concerning the U.S.A. release packaging of those same said titles.

But yes, due to the known numbers, there can be no more than a maximum of 700 "complete" variant packaging sets obtainable for Region 1. And no more than 1,500 "complete" game title sets of Region 1 releases because that's all the copies of Breach & Clear that were produced. Furthermore, information volunteered courtesy of LRG Josh, there was one copy of Breach & Clear that came back to them from the USPS "undeliverable" that had gotten jammed in a postal sorting machine and the case for it was utterly destroyed, they held a silent auction for that cart-only copy on their forum last year. Meaning only a maximum of 1,499 complete copies of Breach & Clear now exist.

Yeah those that go for complete sets including variants are in for a major uphill battle. I'm thankful I've never considered that kind of collecting. If I were to define a complete set it would likely not even include the limited print stuff and would only count games that actually ended up at major retailers (Amazon, Bestbuy, Walmart, Gamestop, etc).
There's a member of the LRG forums (wowgek7), and I am certain many others who share his take on Vita/game collecting, who is going for a complete English language physical Vita game collection. In the past I too viewed my own collecting of titles for the Sega Dreamcast in this manner so have a good understanding of where he's coming from with his view. Basically the gist of collecting like this is that the region version and variant of the game are irrelevant just so long as you own a legitimate playable copy of the game. I'm rather inclined to believe that there are quite a lot more people out there, lurkers probably even reading this message now, who actually collect in this manner rather than there are those of us who are going for owning complete specific region release libraries.

That's the interesting thing with collecting, there's no wrong way to do it there's only the way the individual is happy with doing it. Some people go after owning a copy of; every game released by a specific publisher, every game released by a particular developer, every game from a specific franchise, every fighting game, or every RPG... I could go on but pretty sure everyone likely understands the concept.

And speaking of lists... updated the R1 Directory and Checklist today! :D/

http://www.tweeg.psoarchive.com/collect

 
Doing the math on getting a complete collection of anything made me realize I have other desires in life that I would prefer to fund. I started down that road with the vita but have sold off or traded in a lot of my titles in the last year or so.

 
I know I don't have the money to fund a complete Vita collection...i'd rather go for something else like all the books from my favorite author, or albums from a favorite band. But I would actually read/listen to those instead of having them stare at me on some shelf haha. 

 
I'm close to a complete R1 set (not all variants and not all CIB), but I can't bring myself to cough up the monies for New n Tasty (missed the LRG sale), Ar Nosurge, or Atelier Escha & Logy.

 
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The LiveArea import function is broken for season 2. It looks like it works, but it never will. To play from a S1 save file, you must start a new game from the main menu of the S2 game. Then, you will be prompted to import in any save data from S1. This method is the only way it works. You can't miss it when you start a new game.
Thanks, that worked but I'm not sure if it's worth it. This game plays like ass. The first game was manageable, but this one runs so poorly it makes it hard to play. It runs so choppy, it makes it difficult to do the QTE even when you know they're coming since it delays the onscreen prompt and drops inputs.
 
I'm close to a complete R1 set (not all variants and not all CIB), but I can't bring myself to cough up the monies for New n Tasty (missed the LRG sale), Ar Nosurge, or Atelier Escha & Logy.
Don't. It's not worth it and only makes the problem worse.

 
Anyone has a rec for a vita grip?
This assumes you have a slim model. I don't have experience with OLED Vita grips

For remote play, I recommend this Hori one: https://www.amazon.com/buttons-mounted-Remote-attachment-PlayStationVita-PCH-2000/dp/B01ERA94BY

It gives you physical triggers for the back touch panel so it's closer to a PS4 controller. It's also very comfortable so I just use it everyday regardless of whether I'm using remote play. There's also a Joetsu brand version but it's a lot more fragile and only adds one set of triggers.

If you don't care about remote play, I like this one: https://www.amazon.com/gp/aw/d/B0134YE1M6/ref=mp_s_a_1_15?ie=UTF8&qid=1504961762&sr=8-15&pi=AC_SX236_SY340_QL65&keywords=vita+slim+grip&dpPl=1&dpID=41UXb21BlSL&ref=plSrch

It's basic but the long handles are comfortable to hold. It's a similar form factor as the Nyko extended battery grips without the weight.

Whatever you do, avoid this PDP one: https://www.amazon.com/gp/aw/d/B0072A4JVW/ref=mp_s_a_1_6?ie=UTF8&qid=1504961860&sr=8-6&pi=AC_SX236_SY340_QL65&keywords=vita+slim+grip&dpPl=1&dpID=41RyBWJ40AL&ref=plSrch. The triggers will scratch your bumpers and the coating peels. Wasn't worth it when they were $15. Definitely not worth the insane $60+ prices.
 
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I'm close to a complete R1 set (not all variants and not all CIB), but I can't bring myself to cough up the monies for New n Tasty (missed the LRG sale), Ar Nosurge, or Atelier Escha & Logy.
I'm kinda glad I got most of the Vita titles at launch or before they got pricy. I think the only one I really paid a hefty amount for was Rebirth 1 CE.

I currently have a complete collection, not including variants. Although I'm glad it's just a few cover variants, could be worse especially since I know people who collect NES games and doing screw variants.

 
I'm kinda glad I got most of the Vita titles at launch or before they got pricy. I think the only one I really paid a hefty amount for was Rebirth 1 CE.

I currently have a complete collection, not including variants. Although I'm glad it's just a few cover variants, could be worse especially since I know people who collect NES games and doing screw variants.
Well step 1 for you is complete...

Now step 2 is to 100% every last R1 games, collect all the trophies. (over the next 5-8 years.)

((seriously prioritize the online trophies, because they'll be impossible to get soon. either the servers will be taken down, or there won't be enough people to play with online.))

Step 3 is the easy part, just submit for Sony's review to collect the physical platinum trophy engraved with your username, and gloat to all that you are the king/queen of all PSvita players.

Step 4: profit by asking for money to play test new and upcoming games for a large fee, because you are that awesome.

 
This assumes you have a slim model. I don't have experience with OLED Vita grips

For remote play, I recommend this Hori one: https://www.amazon.com/buttons-mounted-Remote-attachment-PlayStationVita-PCH-2000/dp/B01ERA94BY

It gives you physical triggers for the back touch panel so it's closer to a PS4 controller. It's also very comfortable so I just use it everyday regardless of whether I'm using remote play. There's also a Joetsu brand version but it's a lot more fragile and only adds one set of triggers.
Thanks! I'll be grabbing this one, as Hori is the brand I go to for basically everything for gaming.

 
Anyone has a rec for a vita grip?
I bought several of these when I gifted (1000 series) Vita's to my nephews and niece. They're actually decent value for the money. Just plastic, but shockingly nicer than those crappy PDP grips.: https://www.newegg.com/Product/Product.aspx?Item=9SIA76H2GS9386

My favorit grip, which was available in two models one each for both the 1000 & 2000 series systems, has gotten quite hard to find that being the Nerf grip. It was ironically also made by PDP but under licensing from Hasbro for the Nerf foam and logo. They sold really poorly so GameStop blew them out on clearance two or three years back at sub-$10 each. Now though I don't think anyone can comprehend the crazy aftermarket pricing they're offered for new.:

http://www.ebay.com/itm/PDP-Nerf-Protective-Armor-Foam-Case-For-PS-Vita-Purple-Black-Brand-New-/332320789773

 
i bought bullet girls 1 when it released, i wouldn't compare its quality anywhere near senran kagura's.
the AI is painfully dumb, & the environments very static & basic. only a handful of enemy types. I only enjoyed the torture mini games.
i dont know if the sequel improved anything.
 
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