[quote name='Wolfkin']it's illogical because a game system isn't a PC. Sure it has all the parts but it's
supposed to be a walled garden. I'm not talking about XBL where you're paying for 10 features just to get one. These are system updates. You're argument against stuff like Home and video playback would be somewhat like someone arguing against the R2 button because none of the games they play use it. (admittedly there's a huge gap b/c hardware features and software features).
waste of HDD space isn't even your best argument. You can chaulk that up to system formatting. That's like saying I bought a 100GB harddrive but when i install my OS suddenly I only have 92gb. Same goes with stuff like video playback. It's just part of the OS. Stuff like Home and LifeWithPlaystation can be deleted. the HDD space taken up by facebook, and the ability to have background changes is slight.
I'm trying to remember the wording I had in my head earlier but basically the PC is an open system. You can do pretty much whatever you want with it. The PS3( and the others. yada yada yad) are pretty much the very definition of closed. The games you buy are, can i say 'calibrated', to work with identical units. The games are promised to work on all units as long as their exactly the same. That's why we never have to worry about Game X working. If you start introducing branching update paths suddenly that becomes an issue. Now what happens when someone buys Dark Sector 2 and it only works on PS3s that have upgrades B, C, and D. Well that's pretty much the norm. basically what you do is put upgrades B, C, and D on the disc so everyone can upgrade. But twist it slightly and what if Heavenly Sword 2 has TERRIBLE QA testing and only works on PS3s that have upgrades B, D, and F but not C. Suddenly because the QA center decided to skip upgrades that didn't realize it would cause a problem. Or because you skipped upgrade C because you didn't like feature #4389 suddenly you can't play Dark Sector 2.
My examples are meant to be factitious but I think I've illustrated how branching updates create a headache for the developing side. I'm SURE that's a major issue when creating PC games. You either make really good games that noone can see at true settings (Crysis) or you create games that anyone can play but then you lose out on features from the latest graphical updates (see any Blizzard Game). You can argue back and forth about which is the better choice but the point is that the choice has to be made on the PC whereas on the console it's not an issue because EVERYONE has the same updates.
and I kinda hate this thread for making me defend anything to do with Sony's updates because as much as I defend this concept. I'm not happy with how they've done it.[/QUOTE]
I couldn't stand Dark Sector, so I doubt I'd ever want to play a sequel of it, even if I got it for $2-5.

As for the PC example you gave, again I have to say that I simply play games for entertainment and we could go back to 16 bit graphics and I wouldn't give a shit either way.
As for games not working if certain updates from Sony weren't on people's systems, thus far I have not seen anything released from Sony via firmware that could have anything to do with how a game would run. If a game is going to be a buggy unplayable mess, I still feel it's largely up to the devs to not

up when programming it.