The Official PlayStation Vita Thread - 11/4: FW 3.00 Coming Just in Time for the PS4 Launch!

http://blog.us.playstation.com/2012/06/15/zen-studios-at-e3-kickbeat-gameplay-zen-pinball-2-update/

Some new videos for KickBeat:
KickBeat sure received a positive response at E3. We think it’s because there is nothing else like it, and a lot of people caught on to that. There were also some people who simply told us we were crazy when they watched us play, but once they got their hands on the game they had BIG smiles on their faces. We have some new video that was released right before and then during E3, we wanted to make sure you guys got a chance to view as well.

The first video is the intro story chapter to KickBeat, setting up our Kung Fu style cheesy story. All of these story scenes are hand animated, and yes, we hired professional voice actors. As a matter of fact, at least one of the actors we’ve used came by the Sony booth to say “hi,” as they are all from Los Angeles.

http://www.youtube.com/watch?v=A5hw3COGubg

The next video is actual gameplay, set to “I Can’t Wait” by Celldweller. The game is being played at a high difficulty, so you can really see how the game looks when played at its fullest potential.

http://www.youtube.com/watch?v=FNe96eM5z-s
 
[quote name='FriskyTanuki']What PSN titles? PSP Games and Minis can be found here.

Foosball 2012 is supposedly coming out in early July according to the developers.[/QUOTE]

Thank you so much for the info.
 
[quote name='FriskyTanuki']https://twitter.com/yosp/status/214083394408157184
https://twitter.com/yosp/status/214096547573538817

Looks like Remote Play may be getting an overhaul at some point with the God of War (just 1 and 2) and Team Ico HD Collections getting updates to support it. So maybe that will be coming with the big PS1 firmware update.[/QUOTE]

The background of that twitter page is nuts. Also, that's neat news - never actually thought remote play would do much of anything (despite 'working' with cfw).
 
http://blog.us.playstation.com/2012/06/19/two-wipeout-2048-dlc-packs-on-psn-today/

Starting today, two new WipEout 2048 DLC packs will be available for PS Vita on PlayStation Store. The first pack is the “WipEout 2048 WipEout HD Add-On Pack” for $7.99, which includes the full single-player WipEout HD campaign mode and all of the WipEout HD online multiplayer tracks. With 12 new tracks for your PS Vita (including eight reverse tracks), 12 additional ships, and a Zone Mode Ship, you’ll be put to the test after conquering WipEout 2048. As an added bonus, you’ll have access to an additional 12 crossplay tracks outside of the original four tracks included in WipEout 2048 for simultaneous multiplayer action on your PS3 and PS Vita.

Also launching today is the “WipEout 2048 WipEout HD Fury Add-On Pack” for $7.99, which includes the full single-player WipEout HD Fury campaign mode with all 12 tracks (including four reverse tracks and four Zone Mode tracks), 24 ships to choose from, and a Zone Mode Ship. The HD Fury Add-On pack also gives you access to another 12 crossplay tracks, granting you a ton of options when racing against your friends online.

If you’d like to own both of these new DLC packs, we’re offering a special bundle package for a value price of $12.99. With the “WipEout 2048 WipEout HD Fury Bundle,” you’ll receive all 24 beautifully designed WipEout HD tracks, 12 reverse tracks, four Zone Mode tracks, all 24 ships from the Wipeout HD titles, plus a Zone Mode ship and full crossplay access.

To make this deal even sweeter, we’ve got a special promotion that will let you experience WipEout’s exhilarating crossplay action on both PS3 and PS Vita. For those of you who already own WipEout HD or WipEout HD Fury on your PS3, you can automatically download the PS Vita versions for free! And the same works vice-versa as well: Anyone who purchases these new WipEout HD expansion packs from PlayStation Store on their PS Vita can download the packs for free on their PS3.
 
http://www.amazon.com/Call-Duty-Bla..._1?s=videogames&ie=UTF8&qid=1340168770&sr=1-1

Amazon has a description for the Call of Duty game that hints at what it's about:
Before the future could be won, history had to be written. Exposing that story exclusively on PlayStation® Vita, Call of Duty®: Black Ops Declassified explores original fiction in the Call of Duty® Black Ops universe with an all-new campaign of Special Ops missions. Optimized for gamers on-the-go, Call of Duty® Black Ops: Declassified delivers the most intense handheld Call of Duty® experience to date, including both Special Ops Story mode and Multiplayer combat tailored for the PS Vita.
 
[quote name='FriskyTanuki']https://twitter.com/yosp/status/214083394408157184
https://twitter.com/yosp/status/214096547573538817

Looks like Remote Play may be getting an overhaul at some point with the God of War (just 1 and 2) and Team Ico HD Collections getting updates to support it. So maybe that will be coming with the big PS1 firmware update.[/QUOTE]

That was actually laid out in a press release on June 4th. I'm surprised none of the major outlets picked up on that.

http://www.prnewswire.com/news-rele...sed-starting-later-this-summer-157118775.html

Remote Play

...

Expected supporting titles:
ICO, God of War, God of War II, Shadow of the Colossus (All titles are from SCE PS3®)
Source: PR Newswire (http://s.tt/1dmQy)
 
http://blog.us.playstation.com/2012/06/26/download-youtube-for-ps-vita-today/

Hi everyone! Recently, we announced that YouTube would be coming to PS Vita. It’s the latest application to be added to PS Vita’s growing portfolio of applications and one that takes full advantage of PS Vita’s high-definition and 3G capabilities. Starting later today, the YouTube application will be available as a free download via the PS Vita Store on PSN.

With the YouTube application on PS Vita, you can watch millions of YouTube videos on PS Vita’s stunning 5” OLED screen. And with 3G, you can watch your favorite content – from comedy to gaming tips to viral videos – while you’re at home or on-the-go. The application itself is straightforward and easy to use. Key features include:

  • Recommended Videos: Displays videos recommended from YouTube
  • Search: Search for videos by typing a keyword
  • Viewing History : Displays the most recent videos you’ve viewed
  • Add to Favorites: Displays a list of videos you’ve added to your Favorites list. You must be signed into your account to add a video to your Favorites.

7446455456_2231ef135c_z.jpg


Videos will be viewable in two modes – full screen and small screen. In Full Screen mode, a control panel will be displayed on the screen, which will allow you to easily expand or minimize videos. Additionally, an HD button will appear when playing high definition (up to 720p) videos. Simply tap on the HD button to switch from HD to SD.

7446455208_824221d909_z.jpg


In Small Screen mode, you’ll be able to view a video, while having access to the Like or Dislike buttons, Suggested Videos, Comments and Information.

PS Vita was designed to deliver the best high-resolution portable entertainment experience possible. We’re very excited to be able to offer the content and applications that are compelling to you, and we looking forward to bringing you more as we move further into 2012.

How will you use YouTube on your PS Vita? Let us know in the comments!

Youtube’s Terms of Service, Privacy Policy and Community Guideline will apply when using this application. These terms can be viewed on Youtube’s website or from “Option” > “Settings” > “Terms and Privacy Policy” in the application.
 
http://www.theverge.com/gaming/2012/6/29/3124414/madden-nfl-13-vita-madden-12

The first details on Madden 13:
Madden NFL 13 will mark the football franchise's debut on the PlayStation Vita, but in this case, the name is a misleading misnomer. EA Sports is updating last year's game with a few new elements, including Vita-specific controls, and releasing a handheld experience that shares the title of its revamped, promising console brethren — but barely resembles them otherwise.

On PlayStation 3 and Xbox 360, Madden 13 appears poised to deliver the series' most significant single-year jump in recent memory. EA Sports says they've overhauled almost every major facet of the game: a new gameplay engine provides real-time physics; Connected Careers unifies and networks the long-stagnant Franchise and Superstar modes; CBS's Jim Nantz and Phil Simms bring life to in-game commentary; and presentation changes offer dramatic graphical upgrades as well as a television-style flair.

Among those major improvements to Madden, only the brand-new commentary made it into Madden 13 on Vita.

I played the Vita game this week, and to be clear, it appears to be shaping up nicely. Most of the touch controls, such as the ability to tap on a receiver and draw hot routes with a finger, are smart and welcome additions. The game includes full Franchise and Superstar modes, and will receive weekly roster updates and Madden Moments Live content throughout the 2012-13 NFL season. Of course, the graphics aren't quite up to par with Madden 12 on PS3, but they're still impressive on the Vita's five-inch screen.

Even that was a major challenge for HB Studios, the Nova Scotia-based company that is developing Madden 13 on Vita with oversight from Madden's home team at EA Tiburon in Orlando. Development began in earnest last September, shortly after Madden 12 shipped, which means that the Vita game's development cycle is similar to that of the console versions.

But supervising producer Dan Baker told me that it took until February of this year "just to get the code running," which is only the first step of the process. A long cycle of optimizing the code followed, but the Vita version wasn't ready for a press demo back in mid-April, when I visited EA Tiburon to play a pre-alpha version of Madden 13 on console. At the time, Baker said the early build was running at only 15 frames per second — about half of the desired frame rate. It still wasn't in a satisfactory state even by E3 earlier this month. Only this week, at an EA press event in New York, did the publisher exhibit the Vita game for the first time.

EA Canada had similar difficulties in bringing its venerated FIFA franchise to the Vita's North American launch lineup this February. Baker told me that the Madden team "spent a lot of time talking to" the studio, and according to him, EA Canada "kept kinda needing to add a few more people (here), a few more people (there)" in order to bring the project to fruition. "It's just a really big effort," explained Baker. Indeed, EA Canada also delivered a year-old game in FIFA on Vita: it was based on 2010's FIFA 11 instead of FIFA 12, which launched last September.

That said, EA Sports decided not to call the Vita game "FIFA 12"; it launched simply as FIFA Soccer, even though its release came nearly four months after FIFA 12's. While Madden is coming out on Vita alongside its console siblings on August 28th, it is disingenuous for EA Sports to market it as "Madden NFL 13," and consumers who buy it expecting a shrunken-down version of this year's console experience will be sorely disappointed.

Considering Baker's chronicle of the Vita version's difficulties, and the console versions' unique development history, it's not surprising that Madden 13 is so different on the handheld. During my time at EA Tiburon in April, I spoke with executive producer Roy Harvey, as well as Cam Weber, EA Sports' general manager of American football. They revealed that the decision to implement a real-time physics engine in Madden 13 came relatively late in the development cycle: they weren't sure until January if they were going to try to get it in this year, or wait until Madden NFL 14.

That real-time physics system, the Infinity Engine — along with the other significant franchise overhauls that Tiburon is promising in Madden 13 — came out of what Weber characterized as an unprecedented investment in football from EA Sports. Over the past year and a half, EA Tiburon has nearly tripled its core football staff. The expansion included the addition of 65 technology positions, so the studio can think ahead to the next console generation "while ... also building the games of today," Weber explained in April.

But from my conversation with Baker this week, I got the sense that Electronic Arts may be unwilling at this point to extend that investment to the Vita. Tiburon is heavily focused on delivering innovation in Madden's console versions, and "there's just no way," Baker told me, for the handheld game to "keep total lockstep" with them.

"Unless you're gonna throw, like, a tremendous amount of resources at (the handheld version) and try to keep them in sync," he said, "it's just not a realistic possibility at this point."

Money and time are the most severe limiting factors in game development, so if the financial resources aren't there, why not delay the project? With another year in the oven, wouldn't Madden NFL 14 on Vita have a decent chance of delivering the purportedly series-defining changes coming in this year's console game?

Baker pointed out that because Madden is a tent-pole franchise for any hardware platform, both EA Sports and platform holders — Sony, in this case — have a vested interest in getting out a Madden game as soon as possible. "We obviously partner with Sony on this stuff, and they were definitely kinda pushing us: 'Hey, we want this with the rest of the Madden products (in August),'" he explained.

In the face of outside pressures, internal trepidation, and development constraints, EA Tiburon and HB Studios remain focused. Since Madden 13 on Vita must hew closer to Madden 12, the team wants to make it the definitive version of last year's game. "We did everything we could to make this the best experience we could for this year, with the time we have," Baker told me. The fans will tell him and EA if their effort was enough.
Screenshots here.
 
[quote name='syngamer']first-gen games are always the roughest. I have no doubt that next year the game will be much closer to the console versions.[/quote]

ncaa 14 ftw
 
[quote name='LancerEvoX']I have a Hori TPU Case on my Vita, but I'm looking for a carrying pouch/case that would fit the Vita + TPU Case. Any recommendations?[/QUOTE]

The Game Traveler Case from RMS industries. Can be bought online and at Walmart. $19.99

Here is a review I did of the case and a few other things, even got a picture of the TPU case on the Vita in the RMS case.

http://psvitaforum.com/threads/game...n-cover-and-cta-screen-protector-review.4046/
 
[quote name='FriskyTanuki']http://www.joystiq.com/2012/06/06/vita-psone-classics-to-be-rolled-out-gradually/

The linked Joystiq article is the same age since they're both from E3.[/QUOTE]

Actually the article is newer, but only the firmware version number. The rollout stuff is from E3 so I'm not sure there. It seems odd Joystiq would still be saying the same thing a month later when it potentially has a negative impact (gradual rollout).
 
They're not saying it because they know anything more than they did a month ago. They're saying it because they wrote an article during E3 about it, which is why they linked back to it since that's their version of the story. The information is the same age on both sites from the same event, so it's conflicting information until we get an official Sony announcement.
 
[quote name='Anexanhume']For spec geeks: Vita's VRAM interface is really wide (1024 bits). Mobile processors typically have narrow I/O interfaces like 32 or 64 bits. Means phones/tablets won't catch up soon.

http://www.chipworks.com/en/technic...s-vita-uses-chip-on-chip-sip-–-3d-but-not-3d/[/QUOTE]

Wow...Sony kicks ass when it comes to hardware! (And supporting hardware for that matter.) That's CRAZY in a mobile device.

The Xbox 360 only has a 128-bit memory interface for the whole system, the Playstation 3 has 128-bit for main RAM, and again for video RAM...

So that's just plain crazy...

And yeah, mobile stuff is lucky to have a 64-bit interface, but leave it to Sony to give you 1024-bit. Freaking awesome :lol:
 
So I unlocked a trophy in Plants vs Zombies, but it did not register in the Vita system, so even when I sync with the server, it didn't unlock.

Am I out of luck, or is there a way to fix this? It's a bit aggravating, to be honest.
 
[quote name='Wolfpup']Wow...Sony kicks ass when it comes to hardware! (And supporting hardware for that matter.) That's CRAZY in a mobile device.

The Xbox 360 only has a 128-bit memory interface for the whole system, the Playstation 3 has 128-bit for main RAM, and again for video RAM...

So that's just plain crazy...

And yeah, mobile stuff is lucky to have a 64-bit interface, but leave it to Sony to give you 1024-bit. Freaking awesome :lol:[/QUOTE]

Yes, to be honest, I was a little disappointed when I heard 543MP4 with Rogue likely being a possibility next year, but it looks like they made every effort to make it a technical beast and still launch it when they did.
 
OHPLEASEOHPLEASEOHPLEASE http://www.joystiq.com/2012/07/06/gearbox-wants-borderlands-2-on-vita-requests-sonys-help/

Gearbox Software president Randy Pitchford is excited about the possibility of Borderlands 2 on Vita, a version able to share characters with the PS3 version. He's not excited enough to make Borderlands 2 for Vita, however.

Speaking at the Rezzed conference today, Pitchford asked fans to bug Sony to get behind it. "Perhaps some of you folks can convince Sony to start that," Pitchford said. "We're too busy to develop it ourselves. But I know there are a lot of talented developers who could take our code, our source and our content and perhaps create something like that."
 
[quote name='FriskyTanuki']Shouldn't he be the one that's shopping the porting responsibilities to developers if he wants it to be made?[/QUOTE]

Sony might not be confident of demand. An outpouring of support online could change their mind.
 
[quote name='Anexanhume']Sony might not be confident of demand. An outpouring of support online could change their mind.[/QUOTE]
It's Gearbox and 2K's responsibility to decide that stuff, not Sony.
 
[quote name='FriskyTanuki']It's Gearbox and 2K's responsibility to decide that stuff, not Sony.[/QUOTE]

Gearbox and 2K are saying ok. They apparently just can't get Sony to allocate one of their 1st party dev teams to take it on. Else why would he be blabbing about it?

Basically he's saying he thinks it's possible and it would be cool but he doesn't have sway over a dev team within 2k that will do it, or his bosses have outright said no, so he's telling Sony to take up the risk. I think it's worth it given the handheld is imperiled already.
 
[quote name='Anexanhume']Gearbox and 2K are saying ok. They apparently just can't get Sony to allocate one of their 1st party dev teams to take it on. Else why would he be blabbing about it?

Basically he's saying he thinks it's possible and it would be cool but he doesn't have sway over a dev team within 2k that will do it, or his bosses have outright said no, so he's telling Sony to take up the risk. I think it's worth it given the handheld is imperiled already.[/QUOTE]
Why should a first-party studio have to do the port? 2K and Gearbox should be shopping it themselves and not trying to use the media and their fans to beg Sony to do it for them.
 
[quote name='FriskyTanuki']Why should a first-party studio have to do the port? 2K and Gearbox should be shopping it themselves and not trying to use the media and their fans to beg Sony to do it for them.[/QUOTE]

Because their studio has no Vita development experience. A 1st part studio would be better suited. I would imagine he's approached Sony with the idea and they said no. He also likely can't single-handedly force 2K to take on what would be seen as a risk. Given his passion for the game and the potential he's asking fans to help him get Sony to reconsider. It's not like a huge love of money or licensing fees is driving his plea. He seems genuinely interested in the IP making it to a portable platform.
 
[quote name='Anexanhume']Because their studio has no Vita development experience. A 1st part studio would be better suited. I would imagine he's approached Sony with the idea and they said no. He also likely can't single-handedly force 2K to take on what would be seen as a risk. Given his passion for the game and the potential he's asking fans to help him get Sony to reconsider. It's not like a huge love of money or licensing fees is driving his plea. He seems genuinely interested in the IP making it to a portable platform.[/QUOTE]

Then he can un bizzle his shizzle of he is so interested
 
[quote name='Anexanhume']Because their studio has no Vita development experience. A 1st part studio would be better suited. I would imagine he's approached Sony with the idea and they said no. He also likely can't single-handedly force 2K to take on what would be seen as a risk. Given his passion for the game and the potential he's asking fans to help him get Sony to reconsider. It's not like a huge love of money or licensing fees is driving his plea. He seems genuinely interested in the IP making it to a portable platform.[/QUOTE]
That's why they should shop it to a studio that is experienced with the Vita or is experienced with ports in general, which is the responsibility of 2K to handle it. This also should've done this a year ago and not a few months before it launches since this wouldn't be coming out until next year.

This just reminds me of Valve and Platinum's situation where they wanted their game on platforms they couldn't handle, so they pawned it off on the publisher that did sub-par work that made them look like fools.
 
Just checking out the Vita selection on Best Buy's website to see if any preorders would work with the B2G1 deal and they have the listing for SoundShapes but the price is $39.99. I thought this was set to be a $14.99 PSN release. What the heck? Btw - preorders do not work.
 
[quote name='prayformojo']Just checking out the Vita selection on Best Buy's website to see if any preorders would work with the B2G1 deal and they have the listing for SoundShapes but the price is $39.99. I thought this was set to be a $14.99 PSN release. What the heck? Btw - preorders do not work.[/QUOTE]
It is. Best Buy probably added a bunch of Vita games before knowing whether they were retail or PSN and don't want to remove the listings, which Amazon did as well.

http://www.amazon.com/Super-Stardust-Delta-PlayStation-Vita/dp/B0050SW6OA/
http://www.amazon.com/Sound-Shapes-PlayStation-Vita/dp/B0050SW62W/
http://www.amazon.com/Hustle-Kings-PlayStation-Vita/dp/B0050SW55A/
 
So, having picked up Mortal Kombat during the Vita sale, I can say that... well, it's not really the game to show off the system. While many games are visually impressive (Uncharted) or look almost spot-on to their console counterpart (MvC3), Mortal Kombat looks like an up-res'd PSP game. The speed is impressive, but the static backgrounds, truly awful character models, and blurry text really stood out to me.

That said, it's a great game. Outside of visuals, it's a perfect portable version of the console MK. I was just taken aback by how ugly it is, given what I've come to expect from the system. Either they didn't try too hard with the port, or I'm going to lower my visual expectations for future Vita games.
 
It was made apparent early on that they would do what ever it takes to ship that game at 60 FPS. Clearly they sacrificed some visual quality to meet that goal. Personally, I'll take up-rez'd PSP graphics if it's 60 FPS.

I imagine that 2nd and 3rd gen PSVita titles will look much better once the devs have time to explore the system.
 
[quote name='SynGamer']It was made apparent early on that they would do what ever it takes to ship that game at 60 FPS. Clearly they sacrificed some visual quality to meet that goal. Personally, I'll take up-rez'd PSP graphics if it's 60 FPS.

I imagine that 2nd and 3rd gen PSVita titles will look much better once the devs have time to explore the system.[/QUOTE]

Indeed! Mortal Kombat 2 in 3-4 years (or earlier) will look phenomenal on vita. Thats just the way it is especially with handhelds.
 
Although I totally understand 007's concerns about MK Vita, I think overall it is a great port. Well worth getting, especially if you liked the other versions.

Having said that, I would have accepted lower frame rates for better character models and more animation in backgrounds. But it is a great port regardless.
 
The only thing I didn't like about MK on Vita is the disparity between cutscenes and gameplay. Johnny Cage looks like Gary Shandling in-game. Everything else is great.
 
Just picked up Disgaea 3 tonight...haven't played this series in years. Do I need to hit up the item world and grind in order to survive the chapters?
 
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