[quote name='io']Same here - I tried the killer bunny one twice now and despite pummeling the thing, I ran out of time both times. It seems like maybe it was starting to get hurt - it was acting differently and would pause to catch its breath and such. I think that hints at the appeal - you don't have a health meter but there are subtle changes in behavior that clue you in. But still, it would have been nice to finish the thing off to see what happens. I fought the flying fish monster (the "hard" one) once and got killed eventually but I was almost out of time then too. I also didn't realize that you have more than 1 type of potion and you can switch to the others when you run out of the first one. That would have kept me alive but the timer would have run out soon anyway. In that one you have to go into the water (and swim) to attack which is even more sluggish than on land.
roaming around the world). I'm not saying it is for kids because it seems pretty damn hardcore, but he would love watching me play this. He asked me if there were
The combat feels like a much more sluggish version of Demon/Dark Souls minus the critical lock-on and dodge abilities. So I'm not sure about getting it myself. On the other hand, my 5 year-old son can't stop talking about the game. He loves the different monsters (especially the dinosaurs and crocodile-like things that were more than 2 bosses in the real game and I told him I heard the thing was chock full of bosses - that was sort of the point.[/QUOTE]
They don't have lock-on for the fact that attacking different parts of a Monster's anatomy does more damage.
In the normal game you usually have 50-minutes to kill a monster, but the game doesn't tell you where it is, nor does it mark it. The game has a lot of strategy to it that they really don't put in the demo, and everyone who's played a Monster Hunter game before will tell you that the demos for Monster Hunter up to this point have sucked ass.
And yes, Monster Hunter has a lot of bosses, but it isn't all bosses all the time like the demo would lead you to believe. There's forging, cooking, resource collection, repeatable side-quests to expand shops. There's online, which is a major portion of the game (local multiplayer is why it's so popular in Japan) which is where stuff like the lack of lock-on really comes into play.