The Steam Deals + Cards Thread V9 | Torchlight II Weekend

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Psydero

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Welcome to the Steam Deal Thread V9! I'm your new host, Psydero.
You can find link to past threads at the bottom of this post. Read post #2 of this thread for Steam FAQs and more.

Steam Sales on Steam

$6.79
 

  $14.99




Steam Sales Elsewhere on CAG - Updated 11/2


Indie Bundle Threads - Updated 8/26

Free Stuff - Needs Updating

There are quite a few free and free2play games and mods on steam. You can find a full list here. Note that free games are not permanently attached to your Steam account like actual purchases would be. You'll need to manually download a game again from the website if you uninstall it.

Past Special Sales
Visit www.steamgamesales.com to check previous sale prices on Steam games. We do keep track of some older sales here though:

Past CAG Steam Deal Threads

 
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Actually we're working on updating the build process for Enhanced Steam for Firefox.  If everything goes correctly, new versions of the Firefox plugin will be available as quickly as Mozilla can review them, meaning they'll be able to be sent to Mozilla for review the same day the Chrome version is released.

 
Doesn't surprise me honestly, lightning rarely strikes twice and the hype is pretty high. I'm actually impressed it's getting as good of reviews as it is.

I fear Hotline Miami 2 is going to have the same problem...

 
Doesn't surprise me honestly, lightning rarely strikes twice and the hype is pretty high. I'm actually impressed it's getting as good of reviews as it is.

I fear Hotline Miami 2 is going to have the same problem...
I think that normally a "sequel" to a great work - whether it be game, movie, book, music album, etc - should be expected to not be as great as the original.

That's ESPECIALLY even more so true if the "sequel" is rushed-out in a short amount of time, after its predecessor.

Examples in games of great game followed-up with a "nowhere as great" sequel:

Dragon Age: Origins -> Dragon Age 2;

COD4: Modern Warfare -> COD: MW2;

Bioshock 1 -> Bioshock 2;

Deus Ex 1 -> Deus Ex: Invisible War.

 
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The exception is comic book films where the first is bogged down by having to have both the character origin story as well as a current plot to overcome and the sequel gets to take whatever parts of the comic series' best moments would translate best to film and run with it.  =D

 
I think that normally a "sequel" to a great work - whether it be game, movie, book, music album, etc - should be expected to not be as great as the original.

That's ESPECIALLY even more so true if the "sequel" is rushed-out in a short amount of time, after its predecessor.

Examples in games of great game followed-up with a "nowhere as great" sequel:

Dragon Age: Origins -> Dragon Age 2;

COD4: Modern Warfare -> COD: MW2;

Bioshock 1 -> Bioshock 2;

Deus Ex 1 -> Deus Ex: Invisible War.
But it can also go the other way:

Mass Effect 2

Half-Life 2

Portal 2

Uncharted 2

Rockband 2

Pikmin 2

The list goes on, but you see what I'm getting at. I would hardly call 3 years rushed out the door, so I don't think it's wrong for anyone to expect a better game. Some games like this strike me as hard to follow up, but for the most part I think people are right to think a sequel will at least be on par if not better than past games.

 
But it can also go the other way:

Mass Effect 2

Half-Life 2

Portal 2

Uncharted 2

Rockband 2

Pikmin 2

The list goes on, but you see what I'm getting at. I would hardly call 3 years rushed out the door, so I don't think it's wrong for anyone to expect a better game. Some games like this strike me as hard to follow up, but for the most part I think people are right to think a sequel will at least be on par if not better than past games.

Well technically the series is like on its 4th game isn't since Amnesia was basically part 3 of the Penumbra series? So this is a fourthquel.

 
But it can also go the other way:

Mass Effect 2

Half-Life 2

Portal 2

Uncharted 2

Rockband 2

Pikmin 2

The list goes on, but you see what I'm getting at. I would hardly call 3 years rushed out the door, so I don't think it's wrong for anyone to expect a better game. Some games like this strike me as hard to follow up, but for the most part I think people are right to think a sequel will at least be on par if not better than past games.
About being rushed out the door - that depends on the scope & size of the game.

For something like Dragon Age 2 which is an RPG, its time-frame was WAY too short of a time-frame - especially when DAO was in the cooker for about 7 years.

Amnesia 2 being in the works for 3 years and might turn out well...that makes more sense; it's NOT a RPG. I've had Amnesia 1 and Penumbra series for years - and still ain't touched them.

While it should be, in theory, more likely for a game sequel to be better than its previous iteration by basically adding NEW gameplay features - I don't think, especially in this era where games can be pumped-out quickly, this is going to happen as often as it should.

EDIT:

Sure, it can go the other way like ME2, HL2, and Portal 2 - but how often does that happen, where you basically follow-up a masterpiece w/ another masterpiece?

 
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About being rushed out the door - that depends on the scope & size of the game.

For something like Dragon Age 2 which is an RPG, its time-frame was WAY too short of a time-frame - especially when DAO was in the cooker for about 7 years.

Amnesia 2 being in the works for 3 years and might turn out well...that makes more sense; it's NOT a RPG. I've had Amnesia 1 and Penumbra series for years - and still ain't touched them.

While it should be, in theory, more likely for a game sequel to be better than its previous iteration by basically adding NEW gameplay features - I don't think, especially in this era where games can be pumped-out quickly, this is going to happen as often as it should.

EDIT:

Sure, it can go the other way like ME2, HL2, and Portal 2 - but how often does that happen, where you basically follow-up a masterpiece w/ another masterpiece?
I don't think you see my point, but whatever. We already had this discussion in the amazon thread, so I'll leave it here. {shrug}

 
I don't think you see my point, but whatever. We already had this discussion in the amazon thread, so I'll leave it here. {shrug}
I think it's much easier for a company to make a game (that isn't great) and then make a great sequel b/c they can learn from all of their mistakes -> i.e. see AC1 -> AC2.

I think when the hype-o-meter is through the roof and a game likely/probably isn't going to improve and/or change much, the chances of a sequel surpassing its predecessor are...just not-so-hot here. I think people have unreal expectations quite often - especially when they drop full price MSRP (usually $60) on a sequel to a game they absolutely loved.

That's also 1 of my 5,000,000 reasons on why I often don't buy games week of release / spend full price on a game. If a game isn't as spectacular as its predecessor, I won't feel so bad when I look at the amount of $ that I dropped on it.

 
I think that normally a "sequel" to a great work - whether it be game, movie, book, music album, etc - should be expected to not be as great as the original.

That's ESPECIALLY even more so true if the "sequel" is rushed-out in a short amount of time, after its predecessor.

Examples in games of great game followed-up with a "nowhere as great" sequel:
Dragon Age: Origins -> Dragon Age 2;
COD4: Modern Warfare -> COD: MW2;
Bioshock 1 -> Bioshock 2;
Deus Ex 1 -> Deus Ex: Invisible War.
MW2 and Bioshock 2 are not significantly worse than their predecessors. Bioshock 2 gets a bad rap only because it followed Bioshock and included a multiplayer mode nobody really wanted. Funny, because Bioshock Infinite got overrated because it carries the Bioshock name, while 2 got underrated because of the name. If the three games were named X, Y, and Z and each was made by a different unknown dev and released simultaneously, how would those review scores shake out? Pretty similar I would guess.
 
MW2 and Bioshock 2 are not significantly worse than their predecessors. Bioshock 2 gets a bad rap only because it followed Bioshock and included a multiplayer mode nobody really wanted. Funny, because Bioshock Infinite got overrated because it carries the Bioshock name, while 2 got underrated because of the name. If the three games were named X, Y, and Z and each was made by a different unknown dev and released simultaneously, how would those review scores shake out? Pretty similar I would guess.
IMHO, MW2 and Bioshock 2 are good games, yes - but they are just NOT the amazing games that their predecessors are. It doesn't matter how I cut it - I'll take COD4 over MW2; I'll take Bioshock 1 over Bioshock 2.

Modern Warfare series

In the SP arena - in the story, characters, and actual gameplay department: MW2 is way over-the-top, ridiculous, and completely unrealistic - especially in comparison to COD4. On the MP - COD4 brought level-progression to the table and completely revolutionized the competitive MP component, as for some reason, every other competitive MP wants to follow this lead. MW2 was...more of the same that MW1 brought to the table.

Bioshock series

The story on the SP for Bioshock 2 was nowhere as great as the original; there just is NO comparison here in that department. Rehashing many actual literal assets and elements from Bioshock 1 and introducing a few new enemies, Bioshock 2 felt actually more like a big expansion pack than a true-blue sequel. Also, Bioshock 2 PC had a texture pop issue that not even Bioshock 1 had going on. Sure, the gameplay in the combat department improved in Bioshock 2, but that just wasn't enough - the story and characters just weren't nowhere as good as the original; especially since that was one the (many) things that made the original Bioshock so amazing in the first place. Bioshock: Infinite's amazing story, plot, twists, characters, art direction, and game-world was surely A LOT more interesting than what Bioshock 2 had going on.

 
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I think that normally a "sequel" to a great work - whether it be game, movie, book, music album, etc - should be expected to not be as great as the original.

That's ESPECIALLY even more so true if the "sequel" is rushed-out in a short amount of time, after its predecessor.

Examples in games of great game followed-up with a "nowhere as great" sequel:

Dragon Age: Origins -> Dragon Age 2;

COD4: Modern Warfare -> COD: MW2;

Bioshock 1 -> Bioshock 2;

Deus Ex 1 -> Deus Ex: Invisible War.
I know I'll get pooped on for this, but I really liked Bioshock 2. First playthrough, BIoshock 1 is better, no question. But in terms of replay ability, I prefer 2.

 
Outlast is scare the shit out of you scary and Amnesia: Machine For Pigs is more disturbing and creepy similar to Silent Hill a little bit.  

 
I know I'll get pooped on for this, but I really liked Bioshock 2. First playthrough, BIoshock 1 is better, no question. But in terms of replay ability, I prefer 2.
I didn't say that I did NOT like Bioshock 2.

I did like the SP for Bioshock 2. It just...ain't nowhere great as Bioshock 1, IMHO.

I did even like the Bioshock 2 MP - of course, like many recent competitive MP's (i.e. Dead Space 2), I wish there was more maps and game-modes than what the hell is actually there...especially since I'm from the era where gamers pumped out modes, map, and mods like water - i.e. the Quake 2 and RTCW era.

 
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I didn't say that I did NOT like Bioshock 2.

I did like the SP for Bioshock 2. It just...ain't nowhere great as Bioshock 1, IMHO.

I did even like the Bioshock 2 MP - of course, like many recent competitive MP's (i.e. Dead Space 2), I wish there was more maps and game-modes than what the hell is actually there...especially since I'm from the era where gamers pumped out modes, map, and mods like water - i.e. the Quake 2 and RTCW era.
I actually never played the Bioshock 2 MP. I really enjoyed the gameplay in 2, and doing a run through of just focusing on the drill was bad ass. I feel like I would've enjoyed MP, but by the time I picked up 2, everything I read said it was pretty dead, so I never even tried booting it up. Bioshock 1 was awesome gameplay and atmosphere wise, but the story is what really kicked it over the edge - the twist the first time you play is amazing and unexpected. I prefer replaying 2 because once you know the story of both games, the gameplay is what really adds replay value (IMHO, anyway), that's why I prefer 2. In my mind though, they're both friggin awesome games. Bioshock may be my favorite series this generation.

 
I actually never played the Bioshock 2 MP. I really enjoyed the gameplay in 2, and doing a run through of just focusing on the drill was bad ass. I feel like I would've enjoyed MP, but by the time I picked up 2, everything I read said it was pretty dead, so I never even tried booting it up. Bioshock 1 was awesome gameplay and atmosphere wise, but the story is what really kicked it over the edge - the twist the first time you play is amazing and unexpected. I prefer replaying 2 because once you know the story of both games, the gameplay is what really adds replay value (IMHO, anyway), that's why I prefer 2. In my mind though, they're both friggin awesome games. Bioshock may be my favorite series this generation.
See, that's the thing: many games, especially those dipping into the shooter realm - they don't really have stellar stories, characters, atmosphere, art design, and meaning to them. Everything in the game - even the Vita Chambers, there was sort of story or reason behind their even existence. Bioshock 1 had it all, IMHO.

Also, Bioshock 1 did a beautiful job w/ double-speaking on the actual "illusion of choice" in games and throwing many conventions of games in that era right out of the window, as well. Infinite also did a great job w/ that, as well.

 
See, that's the thing: many games, especially those dipping into the shooter realm - they don't really have stellar stories, characters, atmosphere, art design, and meaning to them. Everything in the game - even the Vita Chambers, there was sort of story or reason behind their even existence. Bioshock 1 had it all, IMHO.

Also, Bioshock 1 did a beautiful job w/ double-speaking on the actual "illusion of choice" in games and throwing many conventions of games in that era right out of the window, as well. Infinite also did a great job w/ that, as well.


Well personally as much as I love Bioshock, I can't say the story was flawless. That ending was simply awful, and agree with the other poster that it doesn't lend itself well to replaying.

Infinite has a great story, but the game play was a step backwards I felt. I didn't enjoy actually playing most of it, but to each their own, everyone seems to love that game for whatever reason.
 
Well personally as much as I love Bioshock, I can't say the story was flawless. That ending was simply awful, and agree with the other poster that it doesn't lend itself well to replaying.

Infinite has a great story, but the game play was a step backwards I felt. I didn't enjoy actually playing most of it, but to each their own, everyone seems to love that game for whatever reason.
Bioshock 1 - While I really liked the good ending, I thought the bad ending was WAY too brief. They could've done more w/ the bad ending.

I don't replay many games - and Bioshock 1 was actually one of the games that I actually replayed - and I loved it, even the 2nd time through.

Bioshock: Infinite was amazing - you admit the main reason everyone loved it: the story. There's no doubt in my mind - the story, characters, audio-logs, & environments were fantastic. I actually enjoyed the combat: the skyhook, riding the skylines, having Elizabeth pull things from tears (health packs, weapons, cover objects) and anyway where Elizabeth helped you out - that was great.

 
I thought tears didn't add much to the game, and Elizabeth makes it easy no strategy mode. Out of ammo? Not for long. Need health? Sure thing. Enemies have you on the brink? Grab that rail and coast around for a bit. All the battles were scripted to occur at precise moments, eliminating the tension of exploring an area. I think gameplay is much weaker in Infinite than 1 or 2.
 
The Steaming Poop Buy Thread has attracted more horseflies than ever

and I'm finally fresh out of blood.

Y'all equine mahfuckers got me, a'ight? Now take my shoes and stop bothering me.

@eldredpe

 
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Infinite has a great story, but the game play was a step backwards I felt. I didn't enjoy actually playing most of it, but to each their own, everyone seems to love that game for whatever reason.
It was pretty universally well-received, but it seemed to get a lot of hate, as well. A lot of people had issues w/the gameplay. I loved the game, but I felt the middle dragged on a bit, and having to fight the ghost 3 times was a friggin pain. I am very much looking forward to the noir film like dlc that's coming out for it, however. It looks awesome.

 
Has anyone played any of the Weeklong Deals? Any recommendations?

I'm especially curious about The Book of Unwritten Tales.

You didn't miss much.
I'm also interested in it. I'm waiting though, it'll probably drop below the five dollar mark it's at now within a year or so. I'd probably be all over it though, but I picked up the Sam & Max pack and the Hitman pack from Amazon, and the Spellforce and Legacy of Kain packs from GMG this weekend...bit of a splurge, so not about to spend too much more money on more backlogging atm.

 
I was thinking about how the "not-megaman" Mighty No. 9 is overdesigned and saw the new trailer for Robocop and thought it suffered from the same thing.  I guess they have a few things in common.

yG2Zd4P.jpg


 
I was thinking about how the "not-megaman" Mighty No. 9 is overdesigned and saw the new trailer for Robocop and thought it suffered from the same thing. I guess they have a few things in common.

yG2Zd4P.jpg

I'm rollin' wit the new in this situation.

 
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There is a line in the trailer like, "can't you make him more tactical?  And paint it black?" like his design is being focus-groupped in the movie.  But Mighty seems overdone to distraction.  Not to Kingdom Hearts level, but overdone still.

 
I'm rollin' wit the new in this situation.
[customspoiler=You re not the only one...']
http://chico.craigslist.org/laf/4037829462.html

Possibly stole someone's cat when I was drunk last night

If anyone is missing a cat name Django (pronounced Jango the D is silent) I stole him last night. Not on purpose, I was extremely intoxicated and thought he was just some random stray I was rescuing. It was not until this morning when I was haphazardly going for a glass of water that I remembered I took the cat and noticed that he a collar. Django is a very frisky black cat, he also has very sleepy eyes and appears to be stoned although I don't think he is. If Django belongs to you I would like to give him back, I have been feeding him cheese all morning and I really don't want him to shit all over my apartment. So please feel free to get back to me and get your cat back. Thanks! And sorry for stealing him (on accident)

00b0b_k0KA4vCZQj6_600x450.jpg

[/customspoiler]
 
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I was thinking about how the "not-megaman" Mighty No. 9 is overdesigned and saw the new trailer for Robocop and thought it suffered from the same thing. I guess they have a few things in common.
That's not Robocop, that's some cheap korean Knockoff. It's like the deliberatly messed with the armor -- and especially helmet/visor -- so that they wouldn't get sued.
 
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PC Gamer Mod Game of the Week: Underhell, for Source SDK Base 2007

The Prologue for Underhell actually came out in 2011, but it’s been remade and re-released along with Chapter 1 (of a total of four planned chapters and an epilogue), which came out this week and features hours of new content. You’re Jake Hawkfield, a Special Weapons and Tactics officer. You’re also a homeowner, and your house makes a nice place to relax between spec-ops missions, or it would, except your wife’s ghost haunts it.

uhheader.jpg

uh7a.jpg


uh3a.jpg


uh4a.jpg


uh010a.jpg


Underhell is also on Steam Greenlight, so if you like it, vote for it!

Source SDK Base 2007 is located in the tool sextion of your local Steam library.

Underhell on the DL

 
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[customspoiler=You re not the only one...']
http://chico.craigslist.org/laf/4037829462.html

Possibly stole someone's cat when I was drunk last night

If anyone is missing a cat name Django (pronounced Jango the D is silent) I stole him last night. Not on purpose, I was extremely intoxicated and thought he was just some random stray I was rescuing. It was not until this morning when I was haphazardly going for a glass of water that I remembered I took the cat and noticed that he a collar. Django is a very frisky black cat, he also has very sleepy eyes and appears to be stoned although I don't think he is. If Django belongs to you I would like to give him back, I have been feeding him cheese all morning and I really don't want him to shit all over my apartment. So please feel free to get back to me and get your cat back. Thanks! And sorry for stealing him (on accident)

00b0b_k0KA4vCZQj6_600x450.jpg

[/customspoiler]

YO!

 
Doesn't surprise me honestly, lightning rarely strikes twice and the hype is pretty high. I'm actually impressed it's getting as good of reviews as it is.

I fear Hotline Miami 2 is going to have the same problem...
The new Amnesia game is NOT developed by the same team as the first. It's developed by the same team that made Dear Esther...

IMHO, MW2 and Bioshock 2 are good games, yes - but they are just NOT the amazing games that their predecessors are. It doesn't matter how I cut it - I'll take COD4 over MW2; I'll take Bioshock 1 over Bioshock 2.
Hm, I'd take MW2 over MW1 every day of the weak. MW1 was still sluggish and sloppy compared to MW2. They hit a peak with MW2 and it went downhill from there. I will admit that Black Ops 1 was good fun and MP had more balance than any MW game, and Black Ops 2 has the richest MP (a ridiculous amount of customization), but as far as clean, flawless gameplay, MW2 is king.

But yes, [customspoiler= this ]
astDlc9.gif
[/customspoiler] still makes the CoD series kind of bullshit. Arcadey nonsense, but they're dumb fun until you want to throw your computer out the window.

I was thinking about how the "not-megaman" Mighty No. 9 is overdesigned and saw the new trailer for Robocop and thought it suffered from the same thing. I guess they have a few things in common.

yG2Zd4P.jpg
Eh, I don't get the comparison. They have to make him look different than Megaman, while still keeping the same feel. Robocop IS Robocop, just updated. Mighty #9 is a totally new character that's just keeping the Megaman aesthetics (same art design guy, I'm pretty sure). Have you played Megaman Battle Network?

8btI9V8.jpg


I'd argue that #9 is a Megaman incarnation as much as Megaman.exe/Hub is in the MMBN series. Different styling, not too overdone, still has enough similarity to fit.

And as much as I love Robocop, and grew up watching them, he always looked really silly. The new suit may be a touch overdone, but it's not a total step in the wrong direction. I definitely like the helmet/visor.

 
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One thing the ads and released pics are hiding is that Robo's right hand, the one that was fully blasted off in the og, is intact and exposed. At least get a fingerless leather glove.
 
New Robo Cop makes more sense if you want a fluid moving, flexible robocop.  You need more plates and parts.  Might as well make them look like muscles.  Old one was always overdone to me in the sense they exposed the middle to show you just how robotic he was like you wouldn't believe it otherwise. 

 
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