Last day for
Sweezy Gunner rewards. I've gotten two so far, so I figure I'd say how they're gotten.
:
Collect 25,000 Gold is simple enough... collect 25,000 gold. You'll have to do this in the normal mode, not survival (unless you're pretty damn good). Note that you have to have 25,000 gold at once. You can't spend 5000 and get 20,000 gold after. This is kind of a pain at first when you want to upgrade and have to save, but if you grind some jobs (which consist of killing a certain type of enemies and finding a number of dropped items from them) that you get from shops, you'll hit 25,000 pretty quick.
:
Again, no real strategy to this one (
Power Up) either. Just play through the game and make sure you grab every power up you get (which give you temporary abilities and change your bullets). You need 100, so it will be a fair bit before you get this, but if you're just playing through the game you'll get it soon enough.
:
Break It Down is kind of a pain. You have to destroy 250 breakable objects. Sounds simple, but you won't get the ability that makes your bullets break those objects until you beat the third boss, which won't take THAT long to get to, but it's certainly not a quick process. That said, once you have the ability, it looks like you can just go to
this square on the map to find a bunch of breakable objects. Break em, leave the area, come back, repeat. Easy as pie.
Really fun game. Shame the achievements are so dull and all "do this x amount of times" basically.
It dawned on me why I really think these Playfire rewards are stupid. If I worked one hour of overtime just once, I'd make more money in far less time than even some of the shiver-me-timbers people have earned to date. Not the hardcore yar types, but probably their first mates.
But, that's using logic, so I'll shut up now.
If overtime consisted of playing video games, you'd have a point. Really this is playing video games so you can play more video games for cheaper or free. Hard to compare it to work.
No, I feel much the same about cards. I can waste enough time trying to play the card market and realize that I'm spending my home recreation time making $1.05 an hour. At least cards I can farm via SAM and sell cheap. The idea of feeling obligated to play games to make pennies kind of leaves me feeling like I'm better off not getting started.
Now if people are using it as incentive to play backlog games or something and enjoying the "playing game" aspect with this as icing then that's great. I just know that, personally, I'd start looking at it as "Man, guess I better play XYZ now or I'm gonna lose that dollar." So it's not so much "Playfire rewards suck!" so much as "Not a good fit for me".
Yeah, it's making me play games here and there that I wouldn't have played otherwise. In some cases (like with Monaco), I really don't like the game much, get the achievements, move on. With others though, I probably never would have played them otherwise and am really impressed with them. I wrote Sweezy Gunner off as a chintzy Greenlight game that only got through because of being involved with WGN, but damn, really fun and inventive game! I'm not the biggest fan of twin stick shooter sort of games, but combining those mechanics with Legend of Zelda style exploring, unlocking abilities, upgrades, etc? Really smart and fun game.