Limited Run Games Thread - We only promise our NES games will work, not your console

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well i dont know about licensing hell, but a limited physical would do it justice, but at least i wont lose sleep waiting to buy this version since its not complete, best to wait for a full digital release hopefully in the future
What Darius are you talking about. Apparently I don't know what you're talking about.

The only Darius LRG has is Dariusburst Chronicle Saviours

 
Honestly this limited edition and collector craze has escalated to the point that this isn't even fun anymore now that everybody is trying to do it.
Nintendo's minimum order quantities are well below where they need to be for small publishers to thrive. The issue right now is that games are selling 5 - 10x copiws more than expected so they don't currently have the capacity in the factories to consider bringing on a publisher dealing in smaller runs. Demand will level off. The GoNintendo article was poorly vetted and took my tweet out of context. Nintendo didn't deny us on the platform - conversations were temporarily halted due to demand.
 
They say that , then release a list of game announcements bigger than the last lol.
And every time I said that I also said we had a ton of games we signed in 2016 that we still needed to release. We're not going to go back on contracts and drop games especially since nothing we announced today was bad.

We're being much more selective with what we sign now - but games typically take months to a year from signing to release. The slate will take a few months to slow down as we clear out games signed last year.
 
Yeah.... When does the quality over quantity initiative start?
See above. It's not an instaneous thing. We have lots of games signed from early this year and last year that we need to release first before things can slow down.

That said, I feel like today's announcements were quality and quantity. Sure there was some obscure stuff but they're all games that have reviewed well and are lots of fun in my opinion.
 
I'm more concerned with spacing than number of releases.

Hopefully you'll never pack more than 4 games in on a single morning including multi platform.

It was hairy as hell the one time you did what was it 5?

Ugh.

Primary reason I want to see Vita production end before you get Switch.  

A mere 2 games would be 6 cart adds with no checkout reservation and that's NOT including inevitable variants which make 2 games become 6, 12, or 18 games.  Which is not only out of hand, but requires you to refresh and add 18 tabs and make it to checkout in 20 seconds.  

Not cool.

Rather than exclude titles you should consider dumping the stupid cover variants (plain money grab and bane of collectors) and split up release days.  Switch on Thur, PS on Friday, etc.

 
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Phantom Breaker looks interesting. 

Given you guys did Broken Age, any chance we might also get Full Throttle Remastered on PS4?

Also - would really love to see Child of Light for PS4, too.

 
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I'm glad Nintendo isn't working with LRG. Hopefully they'll only work with publishers that will meet the actual market demand than inflate the market artificially through limited production.
really? Amiibo, pokemon go plus, NES mini, zelda master edition, switch console, mario kart 8 limited edition, the new mario rabbids collectors edition.

Nintendo thrives on artificially inflating value and are probably just mad they didn't think of this themselves. They are a very traditional company and there is no surprise at all that they don't want to work with some small no name business.

 
I don't know --- if Nintendo wants Switch to be like the Wii, then why preclude other publishers from putting out games?  It's not like LRG is publishing Nintendo's games, and Nintendo doesn't like to publish games that don't fall in line with its usual image - with the lone exception lately for Bayonetta.  I mean, NOA didn't even want to publish Fatal Frame 5 in disc form.

Nintendo let literally anyone publish games for Wii -- frankly, to a point of absurdity.  If Switch keeps sufficient momentum, and is easy to make games for, why wouldn't Nintendo mind letting the LRGs publish titles? 

It may be that right now Nintendo wants to try and control its ecosystem more -- however, if penetration numbers start to rise similar to the Wii, then I can see Nintendo embracing indie cartridge publishers like it has with the GBA, DS, and 3DS.

I'm still skeptical the Switch is ever going to hit those kind of numbers in its current state.  It'll depend on whether Nintendo can keep the excitement going after its loyal ~10m players have bought in and after Mario Odyssey.

 
God I hope Switch doesn't become another Wii.

Sponge Bob, Dora the Explorer, Cow Milking Simulator, Wheel or Fortune, etc.  Bleh. Easily the worst and most shovel ware bloated library on a console of all time save for like 10 must buy games. 

 
Not sure if this was intentional but Switch *already* has a cow miliking simulator.

TediousCalculatingAtlasmoth-size_restricted.gif
 
I don't know --- if Nintendo wants Switch to be like the Wii, then why preclude other publishers from putting out games? It's not like LRG is publishing Nintendo's games, and Nintendo doesn't like to publish games that don't fall in line with its usual image - with the lone exception lately for Bayonetta. I mean, NOA didn't even want to publish Fatal Frame 5 in disc form.

Nintendo let literally anyone publish games for Wii -- frankly, to a point of absurdity. If Switch keeps sufficient momentum, and is easy to make games for, why wouldn't Nintendo mind letting the LRGs publish titles?

It may be that right now Nintendo wants to try and control its ecosystem more -- however, if penetration numbers start to rise similar to the Wii, then I can see Nintendo embracing indie cartridge publishers like it has with the GBA, DS, and 3DS.

I'm still skeptical the Switch is ever going to hit those kind of numbers in its current state. It'll depend on whether Nintendo can keep the excitement going after its loyal ~10m players have bought in and after Mario Odyssey.
"N" has always had these so called limits in place to control the quality and qtys of games released, but it's lip service at best, as they roll in the mud with all the other pigs as soon as there is money on the table. We all remember the NES seal of quality right? That may have meant something for a year or two, and then any and every game had it plastered on the box, and some of those games where the worst of all time.

It's great they are saying that they want to control what is released, and they have these new sets of rules they are following, but it seems like their normal PR so that if they don't want to work with someone for whatever reason, they point a finger to the sign and say, oh well, better luck next time. Then if they change their mind, they say now we have reconsidered, and welcome to the fold.

I agree that in the grand scheme of things, LRG isn't really doing anything for "N" that they would perceive as help in any great way, shape or form. But if they truly want to make the NS as appealing as possible, they should consider it, as indies and LRG are a perfect fit.

I have to agree, that if the NS number begin to get higher, I for sure see any and everything getting released, as it becomes the same pattern they have had in the past. Right now, it's just a way to exclude others, and not look bad, but it's the same "N", doing the same shit.

 
I'm more concerned with spacing than number of releases.
Yeah, after seeing that E3 video I'm at like $600 when I add up the ones I want, and that's assuming they'll all only be $25 (which I know they won't)...I'm more than happy to buy these, but I hope we get some appropriate breathing room between them. Recent releases have been spaced nicely.

 
See above. It's not an instaneous thing. We have lots of games signed from early this year and last year that we need to release first before things can slow down.

That said, I feel like today's announcements were quality and quantity. Sure there was some obscure stuff but they're all games that have reviewed well and are lots of fun in my opinion.
Personally I don't find too many indie games interesting. Croixleur, Momodora, Ghost Blade (I sort of regret selling my Dreamcast collector's edition of this game), and of course VA-11 HALL-A are all probably buys for me just the same. Fallen Legion also looked kind of interesting.

And of course I'll buy Phantom Breaker along with Olengie :p

 
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Yeah, after seeing that E3 video I'm at like $600 when I add up the ones I want, and that's assuming they'll all only be $25 (which I know they won't)...I'm more than happy to buy these, but I hope we get some appropriate breathing room between them. Recent releases have been spaced nicely.
Luckily, I'm not big on Indie and a vast majority of the games they're releasing don't interest me. S&S and Ys Origins are my two definite buys, outside of that, it's a few toss ups like Dariusburst CS Vita, Furi, Cosmic Star Heroine, and Jotun plus the few I already backed/paid for KS variants.

 
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really? Amiibo, pokemon go plus, NES mini, zelda master edition, switch console, mario kart 8 limited edition, the new mario rabbids collectors edition.

Nintendo thrives on artificially inflating value and are probably just mad they didn't think of this themselves. They are a very traditional company and there is no surprise at all that they don't want to work with some small no name business.
You are talking about things that all sold at levels higher than anything LRG has ever published. Heck I think the NES Classic alone outsold every single LRG produced game COMBINED times two. We are talking two completely different levels of limited.

Pokemon Go Plus... is that rare? You can get them on Amazon right now...

https://www.amazon.com/Nintendo-Bluetooth-Bracelet-Not-Machine-Specific/dp/B01H482N6E

So anyone that is upset with Ninendo's production level of items, imagine the masses of nintendo fans and scalpers that made the NES Classic such a hot item. Imagine the crazed Amiibo fans. Now imagine how hard it will be when LRG publishes switch games and they are limited to 5K units. Forget about a complete collection let alone having a good shot at getting anything relatively popular. The only way I can see LRG handling Switch games is either much later in the systems life, with super obscure games people don't want, or by actually joining modern times and producing a standard version of a game through preorders.

 
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You are talking about things that all sold at levels higher than anything LRG has ever published. Heck I think the NES Classic alone outsold every single LRG produced game COMBINED times two. We are talking two completely different levels of limited.

Pokemon Go Plus... is that rare? You can get them on Amazon right now...

https://www.amazon.com/Nintendo-Bluetooth-Bracelet-Not-Machine-Specific/dp/B01H482N6E

So anyone that is upset with Ninendo's production level of items, imagine the masses of nintendo fans and scalpers that made the NES Classic such a hot item. Imagine the crazed Amiibo fans. Now imagine how hard it will be when LRG publishes switch games and they are limited to 5K units. Forget about a complete collection let alone having a good shot at getting anything relatively popular. The only way I can see LRG handling Switch games is either much later in the systems life, with super obscure games people don't want, or by actually joining modern times and producing a standard version of a game through preorders.
Your arguments are tired and selective. The NES Classic never met demand and Nintendo went ahead and pulled the plug anyway, leaving plenty of demand on the table. Pokemon Go Plus was released almost a year ago now at a time when the game was actually popular with the masses. Having it in stock when there is little demand isn't helpful to everyone that wanted it when they were actually playing the game.

Are Nintendo limited items produced in quantities larger than LRG games? Of course. Is it still an apt comparison because Nintendo stubbornly refuses to produce anywhere close to demand and has done so as a business practice since the 1980s? Of course.

LRG is very much in tune with the market and while companies like Gaijinworks keep pushing release dates back on a single game, LRG releases multiple new games a month and actually delivers them to their customers. If Skullgirls hasn't taught you anything about the folly of trying to pursue the preorder model, I don't know what to tell you as I regularly see complaints and demands for refunds on Facebook, Twitter and the LRG forums. It's not worth the hassle and certainly not a good business model for what LRG is trying to do.

 
You are talking about things that all sold at levels higher than anything LRG has ever published. Heck I think the NES Classic alone outsold every single LRG produced game COMBINED times two. We are talking two completely different levels of limited.

Pokemon Go Plus... is that rare? You can get them on Amazon right now...

https://www.amazon.com/Nintendo-Bluetooth-Bracelet-Not-Machine-Specific/dp/B01H482N6E

So anyone that is upset with Ninendo's production level of items, imagine the masses of nintendo fans and scalpers that made the NES Classic such a hot item. Imagine the crazed Amiibo fans. Now imagine how hard it will be when LRG publishes switch games and they are limited to 5K units. Forget about a complete collection let alone having a good shot at getting anything relatively popular. The only way I can see LRG handling Switch games is either much later in the systems life, with super obscure games people don't want, or by actually joining modern times and producing a standard version of a game through preorders.
Platform doesn't automatically influence demand. A game that can only sell 4,000 copies on PS4 isn't going to just magically be able to sell 20K on Switch because of the simple fact that it is on Switch. If for some reason that is the case, we wouldn't intentionally undersell anything. If, for some reason, demand on Switch is consistently 2x, 3x, or even 4x higher than on PlayStation, our numbers would account for that. We've never intentionally underprinted anything, and again, all of our previous partners have full rights to reprint. The issue is that overprinting is a very real issue for us and our past clients. It isn't as simple as people assume.

Also, the actual number of units produced for something is a completely irrelevant thing to bring up. Demand is different for each thing and proportionally to demand, Nintendo has left far more fans out in the cold with the NES Mini and some of their CEs than we have for anything we've released in the past - even with millions of units sold! Bringing up raw numbers is like implying we should have pressed a million units of our games. It doesn't make any sense because demand for the NES Classic will obviously outweigh anything we've put out. Additionally, when it comes to playing it safe with lower production quantities - Nintendo has no real reason to do it. They have millions of dollars to play around with and even if they marginally overproduced the NES Mini it wouldn't have impacted their bottom line much. EVERY. SINGLE. GAME we release has the ability to bring us that much closer to going out of business. We have a reason to operate the way we do.

Regarding preorders: we sold *less* copies of Skullgirls through preorders than we had planned to manufacture via our normal route (it was slated to be 10K PS4, 5K Vita). It's also been a complete nightmare for us in every single regard. Preorders are not happening again outside of very select circumstances where we control the entire production and manufacturing pipeline.

 
Curious why Volume is getting a PS4 release so far after the vita release. First time that has happened. Why not release the PS4 one with Vita? Kinda funny considering the PS4 version was finished way before Vita.
 
Demand is different for each thing and proportionally to demand, Nintendo has left far more fans out in the cold with the NES Mini and some of their CEs than we have for anything we've released in the past - even with millions of units sold! Bringing up raw numbers is like implying we should have pressed a million units of our games. It doesn't make any sense because demand for the NES Classic will obviously outweigh anything we've put out. Additionally, when it comes to playing it safe with lower production quantities - Nintendo has no real reason to do it. They have millions of dollars to play around with and even if they marginally overproduced the NES Mini it wouldn't have impacted their bottom line much.
I never understand why ANYONE defends Nintendo when it comes to supply and demand. They are great game developers but very inept as a company. They either make too few of something (Amiibos for the longest time, Zelda Master Edition, Fire Emblem Fates SE, Mario/Rabbits CE, NES Classic) or floor the market (many of the Amiibo bundled games, Star Fox Zero). Plus, lets not forget, those fucking NWS exclusives.

 
I never understand why ANYONE defends Nintendo when it comes to supply and demand. They are great game developers but very inept as a company. They either make too few of something (Amiibos for the longest time, Zelda Master Edition, Fire Emblem Fates SE, Mario/Rabbits CE, NES Classic) or floor the market (many of the Amiibo bundled games, Star Fox Zero). Plus, lets not forget, those fucking NWS exclusives.
I've argued all those points around here more than once, and people neither see the truth of it, or they don't(and most around here don't).

But when the shit hits the fan, they don't want to place the blame where it belongs, and instead find reasons to justify just about any and every other possible reason for not getting the item in question, except for the most obvious reason.

 
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I've argued all those points around here more than once, and people neither see the truth of it, or they don't(and most around here don't).

But when the shit hits the fan, they don't want to place the blame where it belongs, and instead find reasons to justify just about any and every other possible reason for not getting the item in question, except for the most obvious reason.
Yeah, even as a guy who very much loves Nintendo games, I will never defend the company's (or any company's, for that matter) practices that are anti-consumer. Nintendo has a long history of abusing its fans with inflated prices and shoestring supplies as a means to artificially create a sense of demand and urgency.

They do it all the time with the amiibos, special editions, and most recently (and most flagrantly) the NES Classic. Their explanations every time have usually been the same, tired excuse (remember the sad cover explanation for the Wii shortages?).

Yet Nintendo fanboys always come to their defense. Listen, it's one thing to love the games, but there's nothing wrong with criticizing bad decisions and abusive business practices. The two are literally two different things.

I suspect Nintendo will keep on being Nintendo, though - at least until its blind fans can distinguish between the two.

And that will be -- well, never. :roll:

 
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Yes Nintendo is one of the worst abusers of the YouTube/Ebay/Collector craziness.  They were already bad years before those.

You don't "underestimate demand accidentally" for every single product for 30 years.

And who do you think the 234523405872394578 limited edition DS and controller color variants are for?

They know exactly what they are doing, they are just playing sly and acting innocent.  That's what makes it worse.

 
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Curious why Volume is getting a PS4 release so far after the vita release. First time that has happened. Why not release the PS4 one with Vita? Kinda funny considering the PS4 version was finished way before Vita.
The PS4 version contains Volume Coda - the PSVR update to Volume - which was unreleased at the time we pressed the Vita version.
 
I know I keep going off topic here but since we were talking about Nintendo, I thought this part from Dunkey's video was hilarious. 

https://youtu.be/7o8IcA66K9A?t=6m16s

I'm an old man who doesn't get wathcing YouTube streamers and shit but god damn, Dunkey's so fucking funny. 

 
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I know I keep going off topic here but since we were talking about Nintendo, I thought this part from Dunkey's video was hilarious.

https://youtu.be/7o8IcA66K9A?t=6m16s

I'm an old man who doesn't get wathcing YouTube streamers and shit but god damn, Dunkey's so fucking funny.
I've seen some of this guys videos in the past, and yeah, he's pretty fuck ing good. I didn't know who he was until now, I'm going subscribe right now. His Mario comments in this video are hilarious.

 
I've seen some of this guys videos in the past, and yeah, he's pretty fuck ing good. I didn't know who he was until now, I'm going subscribe right now. His Mario comments in this video are hilarious.
I watched this dude's video of The Last Guardian - it was frustrating as hell to watch, almost like he was doing the same dumb shit over and over to make the video funny and the game look bad. I find it to be somewhere in between his Stevie Wondersque skill display and flawed.
 
I watched this dude's video of The Last Guardian - it was frustrating as hell to watch, almost like he was doing the same dumb shit over and over to make the video funny and the game look bad. I find it to be somewhere in between his Stevie Wondersque skill display and flawed.
He does the same thing with many other games, Zelda, Bloodborne, Nier... his videos aren't always reviews. Really, I'd say most of his videos are made to be funny. If you look at the top comment on that Last Guardian video, someone asks him what he thought of the game and he does respond by saying mixed things about that game.

 
He does the same thing with many other games, Zelda, Bloodborne, Nier... his videos aren't always reviews. Really, I'd say most of his videos are made to be funny. If you look at the top comment on that Last Guardian video, someone asks him what he thought of the game and he does respond by saying mixed things about that game.
I have only discovered when someone links me to his videos and I love when I view one on accident.

"Is that a pro Genji?!" his Overwatch video was the first one I saw. Dude is super funny.

 
I watched that video while I was playing the game and was thinking "give me the fukun game pad dude."

Parts of it were very funny.
 
$49.99 and nothing extra I have to admit other limited run publishers are doing much better job likes of signaturegames and fangamer

 
$49.99 and nothing extra I have to admit other limited run publishers are doing much better job likes of signaturegames and fangamer
I'm not a sticker or postcard collector, but there are some who like those bonuses. Signature Editions did a bonus coin for Slain which was pretty cool. Not sure if that's something that they'll do on future releases (I think the Slain coin was added to appease the delays in getting the game from Sony).

 
I'm not a sticker or postcard collector, but there are some who like those bonuses. Signature Editions did a bonus coin for Slain which was pretty cool. Not sure if that's something that they'll do on future releases (I think the Slain coin was added to appease the delays in getting the game from Sony).
I believe their next PS4 game has a custom coin as well, but not sure if it's an ongoing thing or not. Seems like it may be, and I like how LRG is moving over to a "trading card" type of reward, as I like the postcard and sticker, but I think the TC have more long term potential.

 
I believe their next PS4 game has a custom coin as well, but not sure if it's an ongoing thing or not. Seems like it may be, and I like how LRG is moving over to a "trading card" type of reward, as I like the postcard and sticker, but I think the TC have more long term potential.
They are? First I've heard of this... and if true, I agree that a trading card is a better idea vs postcard/sticker. It would be even better if they did a one card per copy vs one per order.

 
They are? First I've heard of this... and if true, I agree that a trading card is a better idea vs postcard/sticker. It would be even better if they did a one card per copy vs one per order.
Josh discussed it on their reveal earlier this week on Twitch after the main reveal was over. I guess the next few games will be the last for the post cards and stickers, and then some trading card system is starting. Don't know the details, but I'm cool with the other stuff stopping in favor of something that is more specific to each game, and of course will be more trade-able among fans.

 
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$49.99 and nothing extra I have to admit other limited run publishers are doing much better job likes of signaturegames and fangamer
DARIUSBURST is $39.99 digitally - the price here follows our standard model which is the digital price plus $10 with $24.99 as the lowest price and $59.99 as the highest. The Japanese release has no extras and is $55+ to import. Out of our 63 releases, plenty have manuals, posters, reversible or foil covers, etc. We allow each developer or publisher we work with the right to define the contents of their own game release. We have a game coming up with a 36 page manual and a large folded poster in the case!

Signature Edition charges ~$12 more than us for games we would only charge $25 for. If we charged a base of $37, we could have more extras, but not everyone cares enough for that stuff to pay an additional $12 premium. Fangamer hasn't even revealed the price of Undertale (which is their only published game) so I don't think ypu can compare us. Also it's worth noting that Undertale probably isn't going to be a limited pressing given the mass appeal.
 
Looks like the guys doing Night Trap have a Vita development kit, so we may be seeing it there as well. Which would be way cool if happening, as I was very much considering the PS4 version, but now I may not have to(fingers crossed).

 
Vita, Switch, Wii U, PS4, PS4, 360, GameCube, and SNES versions, with 3 cover variants each! /s

 
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I don't understand the appeal of Night Trap? It's a godawful FMV game with ugly low-res video and poor replayability. Is it nostalgia that makes the game appealing, or just that it's so bad it's funny? I skipped the Sega CD and 3DO because those systems were centered around ugly FMV games, which to me have also aged very poorly.
 
I don't understand the appeal of Night Trap? It's a godawful FMV game with ugly low-res video and poor replayability. Is it nostalgia that makes the game appealing, or just that it's so bad it's funny? I skipped the Sega CD and 3DO because those systems were centered around ugly FMV games, which to me have also aged very poorly.
For me its going to be a room full of friends drunkingly ripping on it one evening.

 
I don't understand the appeal of Night Trap? It's a godawful FMV game with ugly low-res video and poor replayability. Is it nostalgia that makes the game appealing, or just that it's so bad it's funny? I skipped the Sega CD and 3DO because those systems were centered around ugly FMV games, which to me have also aged very poorly.
Well, this is supposed to be a re-make. So one can assume that the developer has likely gotten their hands on the original video. If they tried to publish a game with the 320x240 video of the time in this day and age, that just wouldn't fly. I imagine the video in this version will still be grainy, low-res, and riddled with analog artifacts, but it won't be the thumbnail-pitiful resolution of the original Sega CD game. At the very least, they're going to have way better video compression to work with. Video compression at the time was terribly primitive and inefficient, whereas today they have access to far superior compression.

Also, don't write the Sega CD off just thanks to the various FMV games. There were actually quite a few quality titles released for the system, but they often got overshadowed by the FMV dross.

As far as Night-Trap is concerned, this is most likely going to be a so-bad-it's-good scenario. It's the kind of notorious title that people will put on and try to play through with a bunch of their friends, laughing at the absurdity all the while. Also, the premise and plot of the game lends itself well to this kind of experience. However silly and ludicrous the basic appearance of the game is, the deeper you get into the story, the more ridiculous it gets.

 
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