[quote name='Psykoboy2']The Burnout 3 servers are still online, so yeah, if you download the game, it'll work online as well.
As for EA
![Shaq Fu! fuck fuck](/styles/default/cag/smilies/shaq-fu!96.gif)
ing things up with the franchise - EA's owned Criterion since Burnout 3. So if they didn't
![Shaq Fu! fuck fuck](/styles/default/cag/smilies/shaq-fu!96.gif)
it up with 3, and didn't
![Shaq Fu! fuck fuck](/styles/default/cag/smilies/shaq-fu!96.gif)
it up with Revenge, then why start now?
Odd as it is to stick up for EA, if you don't like Paradise, blame Criterion.[/QUOTE]
EA bought Criterion around the end of the Burnout 3 development cycle, so they didn't really have the time to screw anything up in that game besides the music.
Personally, I thought the series was screwed with Revenge. With Traffic checking, half the road became safe. With the crazy aftertouch alterations (explosions) it became a much better strategy to get in front, wreck, blow everybody up, then speed away with full boost. Basically I felt racing in Revenge took no skill. It was a game with top-notch production values that looked awesome, and seeing all the awesome stuff really didn't require playing the game. That is exactly what I expect from an EA game - flash with no substance.
But if Criterion says they've maintained they're creative freedom, so be it. I'll just have to accept that maybe Criterion isn't the infallible developer I thought they might have been.
You know, I think it would have been a good idea for Paradise to have used the same "arrow walls" from the previous games to mark the suggested path, but allowed you to drive through them to make you own route.**
**English professors, please fix this sentence.