Diablo III / Diablo II Battle.net Thread

The way I am getting gear is farming inferno whimsyshire. I farm act 1 for nephalem valor and then go cloud touching. Not the best way, but it works. Got a legendary my 4th run
 
[quote name='navalg1337']The way I am getting gear is farming inferno whimsyshire. I farm act 1 for nephalem valor and then go cloud touching. Not the best way, but it works. Got a legendary my 4th run[/QUOTE]

I've thought about that on top of doing the final two act 1 bosses. Although I'm curious what the drops are like there (outside of the normal chance for drops) since it would cost me 1.7 million to upgrade my Staff of Herding to Inferno difficulty.
 
[quote name='Draekon']I've thought about that on top of doing the final two act 1 bosses. Although I'm curious what the drops are like there (outside of the normal chance for drops) since it would cost me 1.7 million to upgrade my Staff of Herding to Inferno difficulty.[/QUOTE]

A friend told me it's equivalent to act IV drops but I don't know if that's true. I'm playing a wizard with about 36k dps using magic weapon to do this and can only clear trash mobs :lol:
 
[quote name='Draekon']Looks like the auction house is working again. Finally was able to send my item to stash that I bought last night.


And yes, you make a fair amount in gold find if you clear mobs very easily. Little surprised you managed to get 75k for that legendary from Nightmare though. I'd be lucky to sell the level 55 legendary that dropped for me for 20k. Though I just run "The Imprisoned Angel" on Inferno and kill the last two bosses of Act 1 with 5x Nephalem. Gold drops are at 1k each and I kill everything very fast and only die with some terrible luck to a champion group. Can get about two, close to three runs an hour if I'm lucky enough.


EDIT: Woot, managed to finally beat the Act 2 boss on Inferno alone without using any cheap tricks.[/QUOTE]
For some reason I only get monk fist legendaries, so that's probably why. I probably sold it at a low value too, but I'm not looking to gouge -- only keep my assets liquid. Once you know the market well enough, stuff just sells in minutes with the right price. And on that note, the fucking AH is down AGAIN. Was down when I woke up, came up for maybe 30 minutes and was garbage (was at least able to pull all my cash out finally though) until it crashed.

No wonder the RMT AH is on hold indefinitely; they'd be sued up the ass for double charges and fraudulent transactions.
 
Ok so the main reason people are getting hacked is either through purchasing gold from those 3rd party websites AND Public games right?

Would it be safe to OPEN the game to public? will they have a chance to steal my gear/gold if I have a mobile authenticator?

Basically, is it safe to open games? or will hackers find their way to my stuff :(
 
[quote name='Gannikus']Ok so the main reason people are getting hacked is either through purchasing gold from those 3rd party websites AND Public games right?

Would it be safe to OPEN the game to public? will they have a chance to steal my gear/gold if I have a mobile authenticator?

Basically, is it safe to open games? or will hackers find their way to my stuff :([/QUOTE]

Don't forget about the SMS service in addition to the authenticator. More protection can never hurt.
 
[quote name='mgford11']Anyone have a guest pass they could PM me to try?[/QUOTE]

Guest Pass thread over in free stuff.

And it's super dumb that the digital version doesn't come with any passes and especially considering that taxes can/will apply. *jerks*
 
After doing some intense Whimsy grinding tonight, I was able to get my Barb DPS up to 18k with 38k HP. Inferno still sucks. Not sure what I need to do, aside from spending ridiculous amounts of gold on resist all gear.
 
[quote name='Fell Open Ian']Guest Pass thread over in free stuff.

And it's super dumb that the digital version doesn't come with any passes and especially considering that taxes can/will apply. *jerks*[/QUOTE]

Yeah, considering how much more money they are making by selling direct. Damn those cheap asses!
 
This Diablo is different ... the first 3 difficulties represent Diablo 2 well in my honest opinion. Not impossible without great gear but damn hard if you don't have it. Inferno adds that extra step past hell though. Where you're gear and play style have to be on point at all times. It may take you hours upon hours to farm better gear in the difficulty before hand, but that's the point. Try out different specs and skills too, you'll be surprised at what actually works.

Such as I switched my monk from a tank / healer spec to a dual wielding dps spec. Starting to fly through act 2 inferno, 3/4s finished it earlier. Inferno becomes a fine balance of offense and defense that's for sure. Not to mention hell difficulty specs don't always work in inferno.

http://www.own3d.tv/Daerkiss/watch/641502

Then look at this guys gear in the video. A bit after 9:30 he shows you his stats and gear. Sure he's a Demon Hunter, but if you notice he has Act 4 Inferno on farm and some of his gear would appear worse than mine. Hell his boots may be legendary but only level 39 lol.
 
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That guy is using a pre-nerf build where you could spam Smoke Screen and be permanently invulnerable as long as you can keep your generation up.

I'm at the first Heart of Sin in Act 3 Inferno. Had some issues with a specific champion group that I just couldn't kill before I'd die and absolutely no way to bypass. Not enough room to maneuver in that place as a Wizard, but maybe I won't have so much issues when I resume where I left off. I was sad losing my 5x Nephalem Valor buff, but what can you do. Surprised I'm not doing too bad in Act 3 either after the shit I went through in Act 2.

Also helped a friend beat the first boss in Act 4 Inferno. By the time we won the fight, my Archon had 5 minutes on its timer from killing so many shadows.
 
My battle.net account was just hacked last night. I logged off at like 12AM and when I came back on at 8AM my character was naked. All my gear and loot was gone. My stash empty. My brother just had this happen to him a few days ago.

I know Blizzard is denying that their servers were hacked but I don't know if I buy it.

Anyway, I submitted a ticket and I'm just waiting for a response. I also added the authenticator thing to my account.

Any other unlucky bastards out there?

*Edit* - Read back a few pages and found I'm not the only one. So wtf? Playing in another person's public game opens you up to hacking? Is that the current theory?
 
Yeah, so I guess that could be it too. I just deleted anyone who I don't know irl.
Anyone know how long I should expect to wait to get a rollback from Blizzard?
 
The ticket could take a couple days to get a response specially with the holiday weekend.

Sorry it happened to you but with just about everyone having an android or iOS device these days almost no reason not to have an authenticator since it's free on them both.
 
While I agree that people should use the free mobile authenticator, Blizzard should just ship their games with the physical authenticators in the damn box if they're such big targets for hackers.

But yo, more money...then again, the support and resets and so forth do cost Blizzard something.
 
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[quote name='Draekon']That guy is using a pre-nerf build where you could spam Smoke Screen and be permanently invulnerable as long as you can keep your generation up.

I'm at the first Heart of Sin in Act 3 Inferno. Had some issues with a specific champion group that I just couldn't kill before I'd die and absolutely no way to bypass. Not enough room to maneuver in that place as a Wizard, but maybe I won't have so much issues when I resume where I left off. I was sad losing my 5x Nephalem Valor buff, but what can you do. Surprised I'm not doing too bad in Act 3 either after the shit I went through in Act 2.

Also helped a friend beat the first boss in Act 4 Inferno. By the time we won the fight, my Archon had 5 minutes on its timer from killing so many shadows.[/QUOTE]

What is your build like for your wizard?
 
[quote name='navalg1337']What is your build like for your wizard?[/QUOTE]

This is what I run through trash with and farm with:

http://us.battle.net/d3/en/calculator/wizard#bRjOXS!faY!bbaYaZ

When I hit a wall, I change out my Primary (Shock Pulse) for whatever may fit the need and change out my Familiar (Usually Teleport or Archon [-4k Damage]) and Glass Cannon [-5k Damage w/o Resist/Armor Reduction] as needed. The rest for the most part stay and I find this gets me through most everything I need.

I have 33k health and 39k damage. Resists are sub-par (350'ish) and my armor buffed gives me roughly 57% damage reduction. I run with the enchantress w/ 15% armor buff. My gear upgrades consist of sizable vitality gain with all resists without trying to lose much intelligence. My weapon is a sub-par magic two-hander that I'm also keeping an eye out for to upgrade but that'd cost several million gold. Preferably want a one-hander with about the same DPS and int/vit stats so I can pair it with an off-hand or shield depending on what fits the bill at the time.
 
[quote name='SEH']After doing some intense Whimsy grinding tonight, I was able to get my Barb DPS up to 18k with 38k HP. Inferno still sucks. Not sure what I need to do, aside from spending ridiculous amounts of gold on resist all gear.[/QUOTE]
You need more health. My barb is only lvl 55 and he has 44k Hp(48k with war cry buff). What skills do you use? I use this setup http://us.battle.net/d3/en/calculator/barbarian#bVRikY!bcX!YcbbbZ and I rarely die or need to use potions in Hell but I feel like I could be more effective if I replaced one of the buffs with one of my damage dealing skills.


Any other 50+ people running through hell mode? I'm about half way through act II and could use some more people to play with. My Battle Net ID is on the first post of this thread and let me know your from CAG if you add me.
 
[quote name='SEH']After doing some intense Whimsy grinding tonight, I was able to get my Barb DPS up to 18k with 38k HP. Inferno still sucks. Not sure what I need to do, aside from spending ridiculous amounts of gold on resist all gear.[/QUOTE]

How are your armor and resist ratings? For inferno I'm shooting for 7500 armor 700+ resists with buffs as a monk. Armor/resists go a lot farther to increasing your effective health than raw HP does in inferno.
 
[quote name='Draekon']That guy is using a pre-nerf build where you could spam Smoke Screen and be permanently invulnerable as long as you can keep your generation up.

I'm at the first Heart of Sin in Act 3 Inferno. Had some issues with a specific champion group that I just couldn't kill before I'd die and absolutely no way to bypass. Not enough room to maneuver in that place as a Wizard, but maybe I won't have so much issues when I resume where I left off. I was sad losing my 5x Nephalem Valor buff, but what can you do. Surprised I'm not doing too bad in Act 3 either after the shit I went through in Act 2.

Also helped a friend beat the first boss in Act 4 Inferno. By the time we won the fight, my Archon had 5 minutes on its timer from killing so many shadows.[/QUOTE]

Yep just realized that it was pre nerf ... I wonder how the build works now heh.


[quote name='Fell Open Ian']While I agree that people should use the free mobile authenticator, Blizzard should just ship their games with the physical authenticators in the damn box if they're such big targets for hackers.

But yo, more money...then again, the support and resets and so forth do cost Blizzard something.[/QUOTE]

Just thought I should mention, Blizz sells these at cost. Basically it's 7$ shipped and you're paying for the shipping is all. I should say they say the shipping is "waved" so they eat the shipping costs and you essentially pay the at cost price of the keychain.
 
[quote name='strikeratt']Yep just realized that it was pre nerf ... I wonder how the build works now heh.
[/QUOTE]

Not as well obviously, but I'm still using Smoke Screen/Prep in my build. You have to be more judicious with using it, but it can still be very effective for escaping from trouble or using it right when you're about to get hit.

Just cleared Act III of Hell, getting closer to Inferno.
 
http://us.battle.net/d3/en/blog/6018173/Game_Design_Update-5_28_2012#blog
With Diablo III out for nearly two weeks now, millions of players around the world are storming Sanctuary and joining the battle against the Burning Hells. At the same time, we continue to work around the clock to make sure you have an epic online gaming experience.

As more and more players begin to perfect their character builds and progress into Diablo III’s higher difficultly levels, some of the most prominent feedback lately has been about game balance and design, and that’s what we’re here to talk about today. As with any new game, gameplay issues are inevitable, and we hear a lot of feedback regarding what‘s balanced, what’s not, and everything else in between. We recently made some decisions to adjust (or outright nerf) a few class skills, and today we wanted to explain our overall philosophy on design changes -- as well as give some insight into some more changes that are coming up.

Before we get to that, though, we thought it'd be fun to share a few interesting stats we've collected since Diablo III's release:
On average players have created 3 characters each
80% of characters are between levels 1 and 30
1.9% of characters have unlocked Inferno difficulty
54% of Hardcore players chose a female character
The majority of Hardcore deaths (35%) occur in Act I Normal
The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)
The most used runes for each class at level 60 are Barbarian: Best Served Cold, Demon Hunter: Lingering Fog, Wizard: Mirror Skin, Monk: Peaceful Repose, Witch Doctor: Numbing Dart

When it comes to making game changes, in general, our intent is to react quickly to critical design and balance issues, bugs, and other problems that seriously conflict with our design intent through hotfixes. For issues which aren’t as severely out of line, we plan to react in a more measured fashion -- through client patches. We have a patch coming within the next week (patch 1.0.2) that has been in development since the game’s launch and is mainly aimed at addressing service issues. The first real game balance changes, outside of hotfixes, will be coming in patch 1.0.3. We expect that because the game is new, some other issues will arise that will need to be immediately addressed through hotfixes, but in general, most changes will arrive through patches.

Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don't want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn't really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered. A good example of this is the monk Overawe rune, which many players have identified as being quite good. We agree it's good, but we don't think it's so far out of line that we're going to swoop in and hotfix it out of existence.

Inferno is intended to be extremely difficult, but with some specific skills, a few classes were simply able to progress far more easily than intended. This made the classes, which were about where they were supposed to be, seem very underpowered. It also created the perception that the classes doing well were intended to rely on specific runes in all their builds, and the other classes were just broken. This is the opposite of what’s true. If any single skill or rune feels absolutely required to progress, it means that skill is working against our goal of encouraging build diversity -- and those “required” skills need to be corrected. We know these hotfixes snuck up on people, and it took us a day or so to communicate that they had gone live. However, our intent moving forward is that when there are circumstances where a hotfix is necessary, we’ll communicate changes that could impact your ability to play your class through ‘Upcoming Changes’ posts in the General forum. Ideally, we’ll let you know as soon as we even have the idea that we want to make that kind of change.

That said, we also wanted to let you know we’re keeping a close eye on Inferno. The intent of incoming damage is that it should be a very consistent drain on your health, and mitigating that drain is a major part of what makes Inferno mode difficult. Right now, there’s a lot more damage “spikiness” occurring than feels right, and that’s one major area we’re looking to adjust in patch 1.0.3. While we don’t have any specifics yet, our design goals are to support and promote build diversity; continue to ensure that a mix of champion packs, rare packs, and boss fights are the most efficient way to acquire the best items in the game; and ensure that all classes are viable in Inferno.

From a high-level perspective, we think a more fundamentally fun way to approach difficulty in Inferno isn't seeing how much incoming damage you can avoid or mitigate, but rather to see how efficient you can be while voluntarily taking on a challenge that pushes you. For anybody who's ever died because they chased a Treasure Goblin too aggressively, you know what we mean; dying because you got greedy or overconfident can actually be a lot of fun. Now that the skills mentioned above have been brought more in line, we’ll be keeping a close eye on balance.

We've also seen some people saying our intention with Inferno is just one-shot you to make it difficult. While damage is a bit spikier than we'd like, we're actually seeing a pretty significant number of people attempting Inferno without sufficient gear. There's a good chance that returning to the previous Act to farm upgrades will do the most to help you survive. That said, we’d like to shift some of the focus away from survival and more toward using a variety of offensive tactics to succeed. Survival will still be important, but finding ways to maximize your damage while staying alive is more exciting. We’re not particularly concerned with whether or not a boss is “beatable,” though it should feel epic and challenging to defeat it. We’re more concerned with ensuring that acquiring 5 stacks of Nephalem Valor and taking on as many Champions and Rares as you can remains the most challenging and rewarding way to play.

On to items! One of the biggest pieces of feedback we’ve received regarding items is the relative power of Legendaries. This isn’t a simple issue to address, as it involves some intentional design decisions as well as expectations built by other games. First and foremost, Legendary items are not designed to necessarily be the best items in the game. They’re just one additional type of item as you level up, and they are not meant to be the primary items you’re chasing at the end-game. They can -- and should -- be exciting to find, but they’re not supposed to serve as the single driving force of the item hunt. Rare items, for example, have the possibility to roll up “perfect” stats that can, if you’re lucky, outpace the predetermined stats of a Legendary. That’s by design.

One problem we’ve seen -- and intend to correct quickly -- is players comparing high-level Magic (blue) items to lower-level Legendary items as “proof” of an imbalance. To help correct misconceptions of the actual stat budgets allocated to items, we’ll be exposing item levels (ilvl) of 60+ items in patch 1.0.3. Comparing an ilvl 63 blue to an ilvl 60 Legendary will hopefully make a bit more sense afterward. In addition, we’re planning to just straight-out buff Legendary items in a future patch, likely the PvP patch (1.1). These buffs will not be retroactive, and so they’ll only apply to new Legendary items found after the patch. In the long term, we’re looking at simply expanding the affix diversity and unique bonuses of Legendary items, and we’ll be able to share more details after the PvP patch.

Other areas of concern have been both the gem combination system and Blacksmith leveling and crafting costs. The intent, especially with the Blacksmith, is that he’s leveling with you, you’re able to use him as an alternate source for upgrades. Our design goal is that once you get to level 60, his recipes are actually good enough to help fill a character’s potential itemization gaps. To correct these issues, we’re looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3.

Of course, these are just a few of the more prominent issues we wanted to let you know we’re working on. In addition, we’ll be addressing a number of specific game bugs and other issues through future hotfixes and patches. We’re going full steam ahead on the PvP patch, which will also include a number of game changes unrelated to PvP, and we look forward to sharing more about that as we get closer to opening up a PTR, where you’ll be able to test out our changes -- and enjoy mercilessly slaughtering one another in the PvP arena.

Some interesting information concerning why they balanced what they did and what's to come. Might want to hold off upgrading the Blacksmith/Jeweler and combining gems.
 
[quote name='strikeratt']
Just thought I should mention, Blizz sells these at cost. Basically it's 7$ shipped and you're paying for the shipping is all. I should say they say the shipping is "waved" so they eat the shipping costs and you essentially pay the at cost price of the keychain.[/QUOTE]

Oh they definitely aren't expensive; it's more about the goodwill that they could garner by including them in the box of their $60 games when most boxed PC games are still $50 and Blizzard is, of course, fucking loaded. :razz: (or you could say that selling them at cost is an argument for including them in the box)

Given that they have to pay people to do the rollbacks and considering the PR hit that they take when hacks occur and rumors swirl that it may very well be on their end despite their claims to the contrary...it just wouldn't be a bad idea to toss them in at some point in the game's life-cycle.

I guess that news about hacks does sell authenticators but it also turns people off as well.

Meh, set up SMS and get the free app.;)
 
[quote name='Sinfulfate']You need more health. My barb is only lvl 55 and he has 44k Hp(48k with war cry buff). What skills do you use? I use this setup http://us.battle.net/d3/en/calculator/barbarian#bVRikY!bcX!YcbbbZ and I rarely die or need to use potions in Hell but I feel like I could be more effective if I replaced one of the buffs with one of my damage dealing skills.


Any other 50+ people running through hell mode? I'm about half way through act II and could use some more people to play with. My Battle Net ID is on the first post of this thread and let me know your from CAG if you add me.[/QUOTE]

I used to have around 60K HP, but I needed to sacrifice some of that for Resist to all and damage. I've been reading online that as long as you're around 30k HP, you'll be fine if you get your damage and resistance high enough.

[quote name='TLPRIME']How are your armor and resist ratings? For inferno I'm shooting for 7500 armor 700+ resists with buffs as a monk. Armor/resists go a lot farther to increasing your effective health than raw HP does in inferno.[/QUOTE]

I'm at 1240 Armor, 58% damage reduction and most of my individual resistances are at 120 or so, aside from lighting and cold which are both at 89. I've got virtually no Intel (108). 7500 and 700 seems ridiculously high. I'm gonna have to farm a shitload more gold to get items to jack my stats up that much. I have however upped my HP to 42k now, as well as got my damage to 19.7k.
 
[quote name='SEH']


I'm at 1240 Armor, 58% damage reduction and most of my individual resistances are at 120 or so, aside from lighting and cold which are both at 89. I've got virtually no Intel (108). 7500 and 700 seems ridiculously high. I'm gonna have to farm a shitload more gold to get items to jack my stats up that much. I have however upped my HP to 42k now, as well as got my damage to 19.7k.[/QUOTE]

They are high, but doable. I'm still in Hell at lvl 57 and my armor is about 4000 with 200 in all resists and 7.5k dps. Monks do have it a lot easier with stacking resist because of the One With Everything passive though. I would say your armor and resists are way too low for Inferno and that's why you're getting chopped up so easily.
 
[quote name='SEH']I'm at 1240 Armor, 58% damage reduction and most of my individual resistances are at 120 or so, aside from lighting and cold which are both at 89. I've got virtually no Intel (108). 7500 and 700 seems ridiculously high. I'm gonna have to farm a shitload more gold to get items to jack my stats up that much. I have however upped my HP to 42k now, as well as got my damage to 19.7k.[/QUOTE]
Ouch, you're way undergeared to even be thinking Inferno. 4k armor and 500 resist all with buff is what you want to shoot for. 30-40k HP is a solid buffer for soaking big hits as well. Do not focus on int or dex when considering a piece of gear (nice bonus to have, not required); str, vit, resist all, and physical resist in order of priority. The absolute biggest roadblock you'll face is damage.

Hope you saved gold until now because you want to spend at least a mil on a nice 2H. One thing to note is IAS on a weapon is bad because it lowers the base damage and is VERY misleading when looking at DPS. What you want is a 900-1k DPS 2H BUT the numbers to look at are base damage since this is what will affect all those % weapon damage abilities, like frenzy or cleave. Thus, always consider base damage as a highest priority over what stats are on it. For this reason, many starters go for a blue weapon with a tight spread on base before affording the real deal.

Moving on, I lol @ that article with highest used barb rune. That's probably because most barbs aren't 60 yet where they could use provocation. Either way, best served cold is a garbage rune. BTW, I'd have to agree with this post that progression is based on the AH. Everything I've faced solo on Inferno has been a gear check and without the AH, nearly impossible. Yep, endgame is farming butcher runs on Inferno for gold and loot drops to sell on the AH unless you're lucky enough to find something worth a shit for yourself. I sure haven't.
 
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Just realized why my Armor was so low. Switched to Nerves of Steel and am now at 5249 armor. As for armor pieces, I only search for stuff with Strength, Vit, and Resist. I never really buy stuff with Int or Dex unless they're just kind of already there.
 
Just broke 4.5k armor, 600 resists, and 29k damage after buffs. I can walk through act one now, but I'm dreading act two from everything I've heard lol. Might have to shield up at some point or start bringing a monk/DH. Any barbs been through Inferno yet that can give advice on what to bring? I'm clueless on shields but I hear it's the only way to solo everything.
 
Just cleared Act 3 Inferno. fuck those towers, seriously. Finally to Act 4 and the first boss is down for me already. I'll work on the rest some other day, I need a break.
 
Looking for people that are active and constantly goes on Inferno runs, I'm still working on my gear and have about 23k DPS I think. Still farming to get better resistance and int for my wiz.

Add me Gannikus23#1506

Is it really true that it's not safe to go public games?
 
[quote name='Gannikus']Is it really true that it's not safe to go public games?[/QUOTE]

I'd say its definitely not safe. A few pages back I talked about how I joined my friend twice while he was in pub games. I immediately left and changed my password each time. I told him not to play with pubbers but he didn't listen. Last night he got his shit hacked. Stripped his character and emptied his stash (they left gems and crafting supplies). He is now going through the pain in the ass process of getting his gear restored. So yeah, fuck pub games.

Anyways, just beat Skeleton King on Inferno. I finally got my skills and runes set to what I want I think, which helped a ton. Buffed my DPS was at 49k and I'm sitting at 39k HP. I didn't really have too much of a problem getting to him, though I did die twice to various elite mobs. Still wound up taking down SK with five stacks on Nephalem though, so it worked out well. Just gotta farm more now to get gear with +resist all.
 
Finally just hit 60 on my wizard, and am in the beginning of hell act 4. Definitely made me realize how weak my toon really is. The real game starts from here on out I guess.

battletag is Talgrund#1399 if anyone wants to add me
 
I guess I have gotten lucky with the pub games. I have yet to be hacked and really hope I don't. I was worried for a little bit after I joined a game with a level 56 that was killing everything in one or 2 shots. When I saw they were a 56 in nightmare I jumped out of the game. I know the game had one other player around the same level as me that jumped out just after a joined. I'm wondering if the person playing the level 56 knew the person that was around my level and was invited to the game. If they weren't I don't see how a level 56 can still be running act 1 of nightmare.
 
[quote name='sendme']I guess I have gotten lucky with the pub games. I have yet to be hacked and really hope I don't.[/QUOTE]
Same here, those are all I've been running for the past week since about lvl 40 or so. Although I did change my password when I installed D3, since I didn't use my battlenet account since I quit WoW february of last year. Not sure if that helps, never had an authenticator either.
 
[quote name='strikeratt']Draekon what class are you running?[/QUOTE]

Wizard with 44k health and 37.5k Damage (Bought new chestpiece since I posted my build a page back). Broke as hell now and Oppressors still one-hit me with their charge, but I can take most other enemies without much trouble.

EDIT: Just a note, I won't be going any higher on health. My main purpose is to stay high enough for Force Armor to be effective against a majority of enemies which I saw considerable gain from with this last health boost. I will be focusing now on increasing armor/resists/damage while keeping my HP above 40k, possibly lowering that number a bit more depending on other defensive gains.
 
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[quote name='Jodou']Just broke 4.5k armor, 600 resists, and 29k damage after buffs. I can walk through act one now, but I'm dreading act two from everything I've heard lol. Might have to shield up at some point or start bringing a monk/DH. Any barbs been through Inferno yet that can give advice on what to bring? I'm clueless on shields but I hear it's the only way to solo everything.[/QUOTE]


Stack IAS and Life on Hit, with as much + % chance to block as you can.

Helm of Command, Kymbo's Gold, Blackthorne's Medal, Justice Lantern, and a Stormshield are great items.

You want a fast 1H with as much LOH on it as you can find, preferably with a socket so you can get a star Amethyst into it for more LOH.
 
[quote name='SEH']Buffed my DPS was at 49k and I'm sitting at 39k HP.[/QUOTE]
Please tell me that's with WotB active. I'd like to think my setup is good, but I can't imagine 49k with passive buffs and full rage. That or your 2H is like 1500 DPS.[quote name='PrinnyOtaku']Stack IAS and Life on Hit, with as much + % chance to block as you can.

Helm of Command, Kymbo's Gold, Blackthorne's Medal, Justice Lantern, and a Stormshield are great items.

You want a fast 1H with as much LOH on it as you can find, preferably with a socket so you can get a star Amethyst into it for more LOH.[/QUOTE]
Nice, I was already on the right path then. I figured out with my 2H pretty quick that IAS and LoH was tits, but everything is 1 mil or better for decent rings. My guess is legendaries like SS go for a ton right? Haven't even looked at them because rares tend to be better itemized if you can find it.

Should I start to abandon the mace/weapon master combo for huge crits as well? I mean, a solid 1H with high base damage can still hit as hard as a 2H spec'd right. I mostly enjoy the big hits for panic button LL from ignore pain (ignorance is bliss).
 
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1.02 Patch notes:

Diablo III Patch 1.0.2 - v.1.0.2.9749

Classes
Monk
Active Skills
Serenity
Skill Rune - Tranquility
Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second

Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Bug Report forum.

General
-Players should no longer receive an "Error 14009" when logging in
-The "Select a Hero" menu will now also display the difficulty level for each character
-Several speed improvements have been made to the streaming downloader

Achievements
-All players in a party should now receive "Till Death Do Us Part" even if they don’t have Haedrig Eamon as their active follower

Acts
-Act IV
Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it's launched a Firebomb but before it's reached its target

Auction House
-The auction log in the Completed tab will now display a player's activity (bids, buyouts, sales, etc) in the proper order
-When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: "Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid. Are you sure you want to continue?"
-Players will now receive an error message if they attempt to purchase an item after the 50 item limit has been reached in the Completed tab
-The "Physical Damage" Preferred Stats option for rings has been renamed to "Bonus Minimum Physical Damage"
-The "All Damage" Preferred Stats option for weapons and armor has been removed and replaced with bonuses of specific damage types
-Items which have been purchased from a vendor and equipped by the player can now be sold on the Auction House
-Listing items on the Auction House from a different character than the one currently selected should no longer cause item display issues

Battle.net
-The public chat list will now sort alphabetically

Classes
-Witch Doctor
Spirit Vessel (Passive) no longer clears debuffs when using waypoints or changing equipment
 
[quote name='Jodou']Please tell me that's with WotB active. I'd like to think my setup is good, but I can't imagine 49k with passive buffs and full rage. That or your 2H is like 1500 DPS.[/QUOTE]

Oh, yeah, that's definitely with WotB on. My weapon is only 1100 DPS.
 
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