Final Fantasy XIII - Gen. Discussion & Info

Alright, all 5 Dark Matters are mine. Now to farm so I can do some upgrades for the Platinum. I don't know if the hard part is over or just beginning.

The Shaolong Gui are actually kinda fun to fight in my opinion.
 
kinda curious as to when you guys got the limit breaker trophy, since I just got it randomly in Ch.11 fighting that big machine with like 1.5 mil hp.
 
[quote name='Inf^Shini']kinda curious as to when you guys got the limit breaker trophy, since I just got it randomly in Ch.11 fighting that big machine with like 1.5 mil hp.[/QUOTE]

You need to use Bahamut's Ultimate Attack (Gestalt) or have someone with Genji Glove to even be able to do more than 99,999 damage in a single attack.

You best bet is to use Bahamut. If you need to, Stagger an enemy then do Gestalt and do Megaflare.
 
[quote name='PrinnyOtaku']You need to use Bahamut's Ultimate Attack (Gestalt) or have someone with Genji Glove to even be able to do more than 99,999 damage in a single attack.

You best bet is to use Bahamut. If you need to, Stagger an enemy then do Gestalt and do Megaflare.[/QUOTE]
Now I rememeber how I did it, I used Vanille's Eidolon's ultimate attack to do 100k damage.

I had already done it, I was just kinda surprised when it popped up when I'm still in ch.11
 
Yeah you can get it when you use death on a dude that has more than 99999 hp, I got mine when I killed a turtle with death.
 
I'd really love to have a few wallpapers from the ending cinematic, especially
looking back at Cocoon when it's crystallized on the pillar.
 
[quote name='PrinnyOtaku']You need to use Bahamut's Ultimate Attack (Gestalt) or have someone with Genji Glove to even be able to do more than 99,999 damage in a single attack.

You best bet is to use Bahamut. If you need to, Stagger an enemy then do Gestalt and do Megaflare.[/QUOTE]
Oooh, good timing. I'm right at the end of chapter 13 and farming CP off those guys that have a stagger of 999%. Guess I'll swap in Vanille, use a deceptisol, and drop it like it's hot.
 
Those guys give like 60000 exp with a growth egg, its crazy. But they're a LOT easier if you deceptisol and pre-empt them.

Honestly though, you'll be farming turtles so much to get traps, you'll get a ton of CP from them (80k w/ Growth Egg). I'd just beat the game and then start on the turtles, if I were you Jodou.
 
I can't keep spending 220,000 on Adamantites. Where do I get them?

I've done about 2 hours worth of Ingot grinding, and I'd say I got roughly 1 million gil out of it so far. I still have to upgrade to get 26 accessories and 39 weapons (3 of which are Omega Weapons). Anyone want to give me an approximation of how much I'll need?

At least I have the Dark Matters I need.
 
[quote name='KingBroly']I can't keep spending 220,000 on Adamantites. Where do I get them?

I've done about 2 hours worth of Ingot grinding, and I'd say I got roughly 1 million gil out of it so far. I still have to upgrade to get 26 accessories and 39 weapons (3 of which are Omega Weapons). Anyone want to give me an approximation of how much I'll need?[/QUOTE]

You have to buy Adamantites.

Total cost is going to depend on what weapons and accessories they are. Tier 1 weapons range from 20-40k each to star, so maybe 1.4m or so for all of those you're not going to take to tier 3. Accessories are relatively cheap, though (5K or less each).
 
[quote name='IRHari']Those guys give like 60000 exp with a growth egg, its crazy. But they're a LOT easier if you deceptisol and pre-empt them.

Honestly though, you'll be farming turtles so much to get traps, you'll get a ton of CP from them (80k w/ Growth Egg). I'd just beat the game and then start on the turtles, if I were you Jodou.[/QUOTE]
Yeah, I only wanted to have enough to get at least one role maxed once I beat the game and when I did just now, my plan worked perfectly. I also cheated and reloaded my save to get all the max role trophies out of the way lol.

The ending was kind of weak, but I guess there wasn't much else to say or do otherwise. I'm really kind of bummed how this FF turned out because it does a lot of things right, but nothing stands out as memorable like some of my favorites (except Gran Pulse proper). Ever since FFVII they seem to have a pattern of good one, bad one going (I don't count FFXI) and this one is following that tradition. I hate it because every game is amazing in terms of art, music, story premise, graphics, et cetera but this one just felt like the world was flat and superficial. Oh well, here's to Versus.

Oh and here's something I'm dying to know about gestalt weapons: is there a way to improve the chance of instant chain? If I get this right, it's been what's making my stagger bar go to 100% instantly and that is one hell of a synthesis. I mean, depending on your luck it could make downing tough enemies sweet and short. Really pisses me off that upgrading your weapon to T3 loses that attribute, because there's no way I'd want to give that up for increased stats.
 
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I believe the "mini bosses" in Ch13 give 32,000 CP. You can take the little elevator up, kill one, then go back down to the save point for the mini-boss to respawn. It's a pretty easy fight. I wouldn't CP farm, since you are limited to stage 9 Cyrstarium. You will be farming turtles (40k/80k CP) for money and traps if you want to get the treasure hunter trophy.
 
No one ever gets a new "favorite FF" after they declare their first one do they? Always found that interesting...

I don't compare FFs because they are so wildly different from one another that it doesn't make too much sense to do so, I just look at them as RPGs -- in which case I think FFXIII is my favorite RPG of all time. Really hit home for me, flaws and all.

Wonder what Versus will be like..
 
[quote name='PrinnyOtaku']There isn't any good reason to grind when you don't have to. It's so much more efficient to do it post-game, or at least on the mini-bosses in C13.[/QUOTE]

So I had no idea you could teleport out of Chapter 13 and go back to Gran Pulse. I did that and went around mission hunting. I got the chocobos and such. One question, though. The only mission I am missing sub-30 is #19 and that is in some sort of subterraneous lake. I've never seen such a place. Where the hell is that?

I also found the little cactuars - awesome ;). Need to hunt the big one I guess too.

The hardest fight of the game so far for me (story-wise anyway) was the second Proudclad fight at the end of Chapter 12. I'm not sure how close I am to the end but I assumed if I didn't teleport out of that area I'd be facing the endgame pretty quickly.

Jodou - I keep hearing you mention Delta as a primary attack scheme. I don't even have that set up. What is it again? I mostly use SAB/SAB/MED or SAB/SYN/SYN initially when fighting tough foes then switch to Relentless/Aggression depending on the stagger condition. Then Combat Clinic of course for healing.
 
[quote name='PrinnyOtaku']I'm gonna laugh when Versus comes out and it's KH3. Enjoy, I won't.[/QUOTE]

I've had this weird idea that they're going to reveal Versus was a cover for Kingdom Hearts 3. I don't know why, but I wouldn't be surprised if it happened.
 
[quote name='panzerfaust']No one ever gets a new "favorite FF" after they declare their first one do they? Always found that interesting...

I don't compare FFs because they are so wildly different from one another that it doesn't make too much sense to do so, I just look at them as RPGs -- in which case I think FFXIII is my favorite RPG of all time. Really hit home for me, flaws and all.

Wonder what Versus will be like..[/QUOTE]

That's pretty much 100% the case. I, however, don't end up comparing them either. Nostalgia is such a huge, huge factor that people end up looking at things w/ rose-tinted glasses most of the time and they just don't realize.

XIII's story sucks; it's incohesive and ultimately self-defeating. The characters aren't exactly multi-faceted, lack of a "complete" feel, blah blah...

VII's story made even less sense, no thanks to the HORRIBLE localization. There was no customization in characters at all, aside from Limit Breaks everyone was the same, which is NOT good game design. Using a character because you like the guy may be fun and all, but it's a flaw if they're all interchangeable. Pretty much every FF has this issue though...

Materia sucks. Classes suck. GFs suck, Junction sucks, Sphere Grid sucks... so many complaints. It's unbelievable.

All of them have huge negatives, but in the end I've enjoyed each and every one of them. I've played them when they came out, and honestly yes, FFXIII is my favorite RPG of this generation. That's usually the case with most entries. Whining about pointless things aside, this game is far and beyond anything else that's come out of Japan.

EDIT: Delta is COM/RAV/MED which... is pointless for most battles. A constant medic is usually a waste/inefficient.

The lake thing is after Vanille's Eidolon sequence. After you ride the thing out of the cave, wait by the waterfall... and enter the other cave. The one where you might have saw Bismarck swimming around.
 
[quote name='PrinnyOtaku']The universe and backdrop is absurdly awesome. Imagine if they made Cocoon/Pulse an MMORPG of some sort. Oh Em Gee.[/QUOTE]

Or we could imagine they made it into something fun.

Oh wait, that would be FFXIII.
;)
 
[quote name='Jesus_S_Preston']Or we could imagine they made it into something fun.

Oh wait, that would be FFXIII.
;)[/QUOTE]

You never had to urge to go take down Titan? Bismarck? Atomos? It'd be epic :drool:
 
[quote name='PrinnyOtaku']That's pretty much 100% the case. I, however, don't end up comparing them either. Nostalgia is such a huge, huge factor that people end up looking at things w/ rose-tinted glasses most of the time and they just don't realize.

XIII's story sucks; it's incohesive and ultimately self-defeating. The characters aren't exactly multi-faceted, lack of a "complete" feel, blah blah...

VII's story made even less sense, no thanks to the HORRIBLE localization. There was no customization in characters at all, aside from Limit Breaks everyone was the same, which is NOT good game design. Using a character because you like the guy may be fun and all, but it's a flaw if they're all interchangeable. Pretty much every FF has this issue though...

Materia sucks. Classes suck. GFs suck, Junction sucks, Sphere Grid sucks... so many complaints. It's unbelievable.

All of them have huge negatives, but in the end I've enjoyed each and every one of them. I've played them when they came out, and honestly yes, FFXIII is my favorite RPG of this generation. That's usually the case with most entries. Whining about pointless things aside, this game is far and beyond anything else that's come out of Japan.

EDIT: Delta is COM/RAV/MED which... is pointless for most battles. A constant medic is usually a waste/inefficient.

The lake thing is after Vanille's Eidolon sequence. After you ride the thing out of the cave, wait by the waterfall... and enter the other cave. The one where you might have saw Bismarck swimming around.[/QUOTE]

Hey now, those are some harsh comments. I thought FFXIII's story was really well done =D
It was a really cool concept. It was fast paced so it didn't have a chance to sit down and explain everything to you, but it still was pretty compelling.

And as others have said, the setting was amazing.
 
[quote name='Jodou']
Oh and here's something I'm dying to know about gestalt weapons: is there a way to improve the chance of instant chain? If I get this right, it's been what's making my stagger bar go to 100% instantly and that is one hell of a synthesis. I mean, depending on your luck it could make downing tough enemies sweet and short. Really pisses me off that upgrading your weapon to T3 loses that attribute, because there's no way I'd want to give that up for increased stats.[/QUOTE]

There are items you can equip that do the same thing... IIRC it's two speed sashs, or a speed sash and an energy sash. But near the end, you really don't need the instant stagger, take the improved stats / better items instead.
 
[quote name='PrinnyOtaku']EDIT: Delta is COM/RAV/MED which... is pointless for most battles. A constant medic is usually a waste/inefficient.[/QUOTE]

COM/RAV/MED is Diversity which is slightly useful. Delta Attack is SEN/COM/RAV, which is useless, since you shouldn't need a sentinel if the enemy is staggered and if they aren't you're better off with Mystic Tower (SEN/RAV/RAV).

Otherwise, I pretty much agree with everything you said.
 
[quote name='PrinnyOtaku']You never had to urge to go take down Titan? Bismarck? Atomos? It'd be epic :drool:[/QUOTE]

Okay, seriously,
you not facing Titan is the biggest cocktease in this game. He's just standing back there, walking around. When you first get there you're like 'oh shit, that's guy huge, and I can't wait to kick his ass'. But you don't, and it's bullshit.
It's just an excuse for them to make a Japanese International Version that they'll never release over here :bomb: :bomb: :bomb:
 
Well, it's also really a bummer that he's not like... the God of fal'Cies. He's just some rando dude walking around (he has an important job, but he's no God). He just looks like he's ready to melt the whole planet.

My bad on the misinformation on Paradigms, haven't touched the game in weeks >.
 
[quote name='PrinnyOtaku']
The lake thing is after Vanille's Eidolon sequence. After you ride the thing out of the cave, wait by the waterfall... and enter the other cave. The one where you might have saw Bismarck swimming around.[/QUOTE]

The hell? No, I missed that entirely. I fought the things that popped up on the platform and ran all over and it seemed like nothing else was going on so I pressed on with the yellow indicator. I don't even remember where that was any more to get back there. But you must be able to if it is mission #19.

Edit - Never mind, I had been there before of course - just didn't remember it. I had to go backwards from the tower to get there again and do the teleport cieth stone mission (which is #19).
 
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mission 19 should be right in front of you during ch.11

After #17(?), the rest of the missions are right in your face as you progress through the story. Just make sure to check the map and find the glowing pieces there.
 
http://www.gamesradar.com/f/final-fantasy-xiii-cieth-stone-missions-guide/a-2010031011391394090

The site I used to help me track down almost all of the missions I was missing. Once you get used to the names and the places, finding them is a breeze.

I sure as hell wasn't going to go around and look for glowing stones (I just wish the game gave you all the missions at one stone, but I digress) and this guide really helped especially when I missed a few and had no idea where to look.
 
[quote name='Inf^Shini']mission 19 should be right in front of you during ch.11

After #17(?), the rest of the missions are right in your face as you progress through the story. Just make sure to check the map and find the glowing pieces there.[/QUOTE]

Yeah, but I'm pretty sure it wasn't active the first time through or I would have done it.
 
I admit, I wanted to kill Titan (it'd make for a good battle at least) until I found out
he was basically keeping the circle of life flowing on Pulse. After you find that out you basically have to be a sadist if you still want to kill him.
 
[quote name='Magus8472']COM/RAV/MED is Diversity which is slightly useful. Delta Attack is SEN/COM/RAV, which is useless, since you shouldn't need a sentinel if the enemy is staggered and if they aren't you're better off with Mystic Tower (SEN/RAV/RAV).

Otherwise, I pretty much agree with everything you said.[/QUOTE]
And how do you propose to keep the chain attack going without a commando debuff? I've tried mystic tower, but far too often the chain breaks because the meter was dropping like a rock in between assaults. It's far more efficient to have short bursts of relentless assault between the heavy hitting stuff. Hell, sometimes I just default to Protection to buff, then sit in relentless assault until it's dead. In situations where a sentinel is paramount, delta has worked great for me.

I beat mission 45 last night and it's by far the hardest thing I've fought (made it to 50% but just got overwhelmed by the adds). That was until I realized I was just under-geared/leveled to kill it, so I used a desperate tactic of COM/COM/RAV where both commandos had the instant-chain synthesis. After a few resets, it finally proc'd and made the fight last 37 seconds rofl. That synthesis is seriously OP and can turn the tide of any fight, so I'll never give it up until I have to.
 
If it starts to fall quickly, you switch to Relentless for 1 round. Every other round, 2 RAVS > COM/RAV. Mystic Tower is not that great either because yes, what you said does happen. There is a bit of downtime between the 2 RAVs attacking.

You either use Relentless or Tri-Disaster to attack, the latter is amazing because most of the enemies' stagger resist won't last long against 3x RAV, which means you'll stagger it before the slow debuff falls off. Not to mention, with 3x RAVs constantly hitting it you really can't have the gauge go back down to 0 unless you need to switch out to heal or something.
 
I have gotten all of the Accessories now, only Weapons are left. 39 weapons to be exact (including 3 Omega Weapons).

I hope I haven't missed anything.
 
[quote name='KingBroly']I hope I haven't missed anything.[/QUOTE]

You'll know when you make the "last" weapon :) I don't have the patience for that, it's way too much money and turtle farming. I'm not sure there is better way to get money.
 
[quote name='Jodou']And how do you propose to keep the chain attack going without a commando debuff? I've tried mystic tower, but far too often the chain breaks because the meter was dropping like a rock in between assaults. It's far more efficient to have short bursts of relentless assault between the heavy hitting stuff. Hell, sometimes I just default to Protection to buff, then sit in relentless assault until it's dead. In situations where a sentinel is paramount, delta has worked great for me.[/QUOTE]

I just hit it with a few rounds of COM or SAB attacks (usually started with SEN/SAB/SYN) before switching to the stagger building paradigm. As long as the mob got hit with a round of SAB/COM attacks within the preceding minute or so the gauge would still fall slowly. Failing that, I sometimes control the Sentinel and spam Challenge when the thing has a low stagger threshold.

And you're right, it's usually better not to use the sentinel at all and just build the gauge with RAV/RAV/RAV or COM/RAV/RAV. Mystic Tower is only useful in the rare occasion where you need a Sentinel out constantly.
 
[quote name='panzerfaust']Is there anything that you can miss permanently in this game that would prevent you from getting a trophy?[/QUOTE]

Yes, the elemental rings.

During normal gameplay, you'll get multiple copies of T1 rings and T2 rings, but never the T3 version.

If you sell those rings without making the T3, you are screwed. If you are lucky, you still have an Elemental Charm of the appropriate element which you can upgrade to max and dismantle into the basic elemental ring.

By exemple, if like me you sold all your Spark and Fulmen Rings as well as your Lightning Charm, you are completely screwed and cannot obtain the Treasure hunter trophy unless you restart all over again from the very beginning.

All items must have been obtained on a single and same save file. You cannot use multiple save files to complete this trophy. Believe me, I tried. I had 10 saves files with all upgraded items + one from a completely new game in which I rushed to Chapter 9 and made a Raijin Ring from a Fulmen ring.

No luck, it did not work and I gave up on this trophy. It really, really sucks to be missing only ONE item. I've got everything else.
[quote name='PrinnyOtaku']Nope[/QUOTE]

Wrong.
 
Well, just finished mark 55 and got the growth egg. That Neochu thing is the hardest damn thing I've ever fought, since I've never had to go full sentinel all the way. I'm almost positive I was way below the threshold for taking him on, but damn do I wish more fights in this game were that challenging. I'm guessing these Long Gui dudes I keep hearing about will offer the same (crossing fingers)!

Anyone having trouble with them, just default to COM/SEN/MED and equip your commando with gestalt items til you have the instant-chain synth. Make sure your sentinel is stacking physical resist and just have the mando pound away at Neochu. If he gets to screech, just reset. Keep doing this until instant-chain procs, then switch to delta and go to town. About halfway through his stagger, switch to relentless assault and finish him off. Once he's down, just drop into solidarity to heal up and finish off the adds. Took me about 2.5 minutes to pull off and makes getting 5*'s super easy.
 
You'll get a lot of use out of the Tortoise Paradigm later in the game if you keep going. It's a pretty useful Paradigm if I say so myself.
 
[quote name='RamzaBehoulve']
Wrong.[/QUOTE]

Yeah no, it's not wrong because the Charms are all in the Steppe, so you can't miss them. I don't know what kind of stupid logic is behind selling them, but that's a case of you jewing yourself out of the trophy. There's no treasure chest or anything you can MISS that will prevent you from getting Treasure Hunter.

That's like saying, you can't get a Champion's Badge if you missed the treasure chest in Chapter 12 and sold your Gold Watch. Well, why the fuck would you sell the Gold Watch?

/sigh

You can also just debuff Neochu and spam Death on him. Instant Stagger is largely useless and unreliable, the proc rate isn't as high as you'd think.
 
[quote name='PrinnyOtaku']You can also just debuff Neochu and spam Death on him. Instant Stagger is largely useless and unreliable, the proc rate isn't as high as you'd think.[/QUOTE]
You know, I tried that and I don't get what I was doing wrong. I'd keep imperil on him and have Vanille spam death every time it was up, but it wasn't enough to keep a chain on him or even push it very high. Once I got to the part where he summoned adds, I couldn't keep up and just got owned. My strategy took him out in less than a minute, so I'd call that very formidable.

In fact, I just beat the Gigantaur with just two commandos and a medic in less than a minute after it proc'd. Without that synthesis, I would never have got as far as I am now with my current level/gear. I'm also about 85% done with marks and they're all 5*'d thanks to my strat.
[quote name='KingBroly']You'll get a lot of use out of the Tortoise Paradigm later in the game if you keep going. It's a pretty useful Paradigm if I say so myself.[/QUOTE]
Shields up!

Hey, so what weapons should I take to T3? A few of them I'm pretty sure would work out the best, but I've no clue what is best for farming the endgame elites.
 
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You should use traps to get the following weapons to T3:
Light - Lionheart, no question, iquick stagger is way too useful
Sazh - Rigels, the stats are incredibly high for str and mag
Snow - Wild Bear, stats are the most balanced
Hope - Hawkeye, huge mag stats, you won't use him for anything else
Vanille - Belladonna wand, she's the best saboeur in the game and this weapon helps so much more to get debuffs to stick. plus the magic stat is incredibly high
Fang - Taming Pole, stats are incredibly high for both str/mag
 
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