In some ways, this is a good thing, but it also means that old problems return. For a start, the idea of cover-based warfare is still an illusion, as Gears 3 is -- like its predecessors -- a game in which players roll toward each other, fire shotguns, and let luck determine who explodes first. In fact, rather than fix this element, Epic has seen fit to actively encourage it by including a brand-new shotgun of the sawn-off variety. This one-shot firearm is incredibly powerful at close range, giving shotty fans even more reason to reduce the entire game into a roly-poly simulator. I'm not a fan of shotguns in any game, myself, but even I found myself having to resort to the same roll-and-shoot tactics, as it's still the best way to get anything done.
There are ways to mitigate this problem, of course. All the old modes are back, and the classic capture-point gametype makes for more varied and less predictable play. The new Retro Lancer -- which has a conventional bayonet and lets you run-and-stab anything in the way -- is also an interesting countermeasure. In any of the straight deathmatch modes, however, the shotgun is still king, and it's an issue that has most certainly turned me off of the competitive side of Gears. I fully recognize that, to some people, this sounds like Heaven. Those people are horrible human beings, but they definitely have a great experience lined up.