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Haha, did I just stumble in on a tumblr Mass Effect page?
To add to the party, but not to derail it too much....I give you![]()
Do want more look like?what is even
Ahh I forgot that.I'm pretty sure EA had announced that their studios would only be using Frostbite from here on out.
And a quick google search has many articles confirming ME4 as a Frostbite game.
It happened to me a lot on my insanity run. I don't remember a whole lot on my other playthroughs. This time I had to reload the last fight with Kai Leng several times because the cutscene wouldn't trigger after I killed him. In between those reloads I had to retry a bunch of times because he kept killing me phantom style. So many reloads during that part.So maybe it's just me, but my ME3 run so far has been quite buggy. At least 3 glitches that caused me to re-load missions.
I agree with every word in this sentence. Grissom was definitely the hotspot, but I think that overall ME3 has the easiest Insanity mode of the trilogy.I think Grissom Academy was the hardest part of the Insanity run in ME3. That game was made to be played on Insanity.
Unless you play through ME2 as a soldier with dlc weapons like I did. Adrenaline rush +Mattock=easy mode. I honestly had to keep checking my difficulty in the settings to make sure it was set correctly, because it was way easier than what people had talked about. Guess I just stumbled on the perfect build, because I only died like 3 times during my entire playthrough. ME3 was way harder for me on insanity. I died like 10 times each on Priority: Earth and the fight with Kai Leng alone.In ME2 and ME3, you can grind as much as you want and fine-tune your character to perfection, but without a certain level of actual skill you're just not going to get through it.
I've got an Insanity playthrough on ME1 which I started as a new character and to be honest I was holding my own.ME1 and ME2 were pretty easy for me though. ME1 Insanity I was a level 60 Adept using biotics to dominate, ME2 Insanity I was a maxed out soldier spamming Adreanaline Rush with my Revenant![]()
The same team that brought us Star Wars: Knights of The Old Republic the (RPG) not the MMO are the ones that have been working tirelessly on Mass Effect 4. Despite popular belief the majority of the people involved with the project are still at Bioware. This is old news, however I've been seeing "convos" in the comments that lead me to believe some may not know this tidbit of information or may have misinformation. KOTOR is one of the greatest RPGS of all time if not the best some would argue so if this is news you have or haven't heard it's still cause to be very excited about the next installment of the Mass Effect franchise. Note: Mass Effect "4" has been in development for a while now, almost immediately after the release of the "Extended Cut DLC" ...Bioware has dedicated teams for both ME4 and Dragon Age : Inquisition, however once work is completed on DAI that team will also be lending their resources to team Edmonton.
You would think def at E3 right.I hope at E3 we'll get a Dragon Age information blowout, and at the very least an official announcement and title for ME4. Hopefully more!
It's Mass Effect 4 or Final Fantasy XV for me. And I'm thinking Mass Effect 4 is probably going to be the first one out.Welp, guess I'm going to have to break down and get a XBone or PS4 when that happens
According to the information from Rocket Chainsaw, ME4 is "next" gen only. Lucky for me I already have the PS4, so now I just have to wait for the games to come to me. Dragon Age and Mass Effect with remote play in bed. Oh yes.It's Mass Effect 4 or Final Fantasy XV for me. And I'm thinking Mass Effect 4 is probably going to be the first one out.
Unless of course by some odd twist Mass Effect 4 is cross-gen.
- Mass Effect 4 is not called “Mass Effect 4″, but Mass Effect: Subtitle. Representatives at BioWare have implied as much, but we’ve been told that indeed Montreal’s Mass Effect does not use the title Mass Effect 4. It is currently operating under a subtitle name, which intends to carry across to the commercial build. The subtitle will embody the game’s major themes.
- Mass Effect 4 is third person. This might seem obvious, but we’ve included it more as an interesting titbit on the development process. BioWare has, in the past, experimented with different camera perspectives for all three of the mainline Mass Effect trilogy games, not always locking in “third person” from the very beginning. While they’ve too experimented with Mass Effect 4, the decision has been made to play in third person similarly to the original trilogy.
- Multiplayer returns. A no brainer. We’ve been told that Mass Effect 3‘s multiplayer was a surprising success for EA, internal buzz very positive. Multiplayer is locked in to return for Mass Effect 4. We’re unable to verify if the mode has changed, or if it’s a similar co-op arena mode to Mass Effect 3.
- Exploration is a major theme. Here’s a good one: Mass Effect 4 will focus on many things, but “exploration” is apparently the core focus of both the gameplay and the narrative. This is a core theme that is driving the overall design and direction of the new series at Montreal.
- New races will appear. Yep, we’ve got confirmation that this game will not be restricted to the usual Human, Asari, Turian, and so on. Tied in with the prior point, Mass Effect 4 will introduce new species (multiple!) that play major roles in narrative and overall direction. Other species do return, though we’re unable to confirm if any have been removed or downscaled in significance.
- Sequel to the trilogy is likely. Unfortunately our sources would not confirm exactly when Mass Effect 4 takes place in the canon. That being said, we were stressed that all signs point to this being a forward moving continuation of the franchise. As BioWare has said many times before, we’ve also been told that all things “Commander Shepard trilogy” will not be continued in this game; the trilogy is over, and this is something new. That being said, the implication is that this narrative is set canonically post-Mass Effect 3. What does this mean for the multiple endings? We don’t know. Oddly, we’ve been told that “flashback” like sequences to franchise/lore canonical events are not out of the question.
- Nextgen focus. Some are worried that like Dragon Age: Inquisition Montreal’s Mass Effect 4 would be a cross generation title. This is untrue. At time of writing, Mass Effect 4 is being built on Frostbite 3 exclusively for Xbox One, PlayStation 4, and PC. This is being done in order for the core design to flourish on next generation hardware, and not be held back by previous generation limitations. While this does not rule out a rough last generation downport later on, we’ve been told there is currently no intention to do so. Mass Effect 4 is fully “nextgen”.
- PAX leak unconfirmed, but likely. We couldn’t help ourselves. Talking with sources, we had to ask about the reputed PAX leak, which claimed Mass Effect 4 would feature a focus on exploring new worlds, two new species, deep customisation, and so on, was the words of a madman or a legitimate leak. Our sources were coy and refused to commit one way or the other, but did emphasise that the leak seemed “believable”. Take that however you wish.
I hadn't posted it before since it's not really a lot of new info when you consider the PAX leak. But the "next" gen only focus should calm some fears. Knowing they can rely on 8GB of RAM should really free up their artists and open up their environments.Wow, hadn't seen that infodump. No real surprises though. I would flip a table if ME4 somehow became a first-person game. :lol:
Actually, it should irritate wallets for those of us that have been passing on the XB1/PS4 scenario until now.I hadn't posted it before since it's not really a lot of new info when you consider the PAX leak. But the "next" gen only focus should calm some fears. Knowing they can rely on 8GB of RAM should really free up their artists and open up their environments.
It should be interested to see what happens as there's talk that Microsoft will talk DirectX 12 at GDC next month and I'd guess by the time ME4 launches they'd implement those tweaks.Actually, it should irritate wallets for those of us that have been passing on the XB1/PS4 scenario until now.
Though, in the long run, it'll be a good thing with the better working environment the XB1 and PS4 offer on the console. What I am wondering is if the XB1 will be the "inferior" version this time around, from what's been mentioned about a number of games running on both and the PS4 having the resolution edge. Not that resolution matters anything if the game runs like ass.
They would have to slipstream that into the XB1 as an update, which would give newer games extra things to play with versus earlier games.It should be interested to see what happens as there's talk that Microsoft will talk DirectX 12 at GDC next month and I'd guess by the time ME4 launches they'd implement those tweaks.
Oh, I have no doubt it would, but just imagine having that Sheaper hook for a boss fight later on down the line.I really think Destroy will be the canon ending. It leaves the postwar galaxy in pretty much the same state as before, minus Reapers. The slate is clean to tell a new, non-Reaper-focused story.
Yeah I thought of that too.Oh, I have no doubt it would, but just imagine having that Sheaper hook for a boss fight later on down the line.