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I'd probably still bite at $15 just because it's Bionic Commando.
I asked Judd for more information about “Rearmed,” which hadn’t been shown to reporters before, as far as I could tell. He mentioned that the Xbox Live Arcade version will include a leaderboard for special challenges, but that the PlayStation Network PS3 version will have better textures, because PSN doesn’t force the size restrictions that XBLA does (a Microsoft executive told me a day later that the company hadn’t been aware of the “BC” issue and would work with Capcom to address it). Judd said the PC version of “Rearmed” might have extra content. All versions of the game will also have “Metal Gear Solid”-style virtual reality training missions.
In January of 2007, Microsoft made a special exception for Castlevania: Symphony of the Night, which could not stay under the then 50MB cap. In May of '07, realizing the 50MB cap was stifling development of original games, Microsoft pushed the limit to 150MB. It's possible that even this size is about to become a thing of the past as two Capcom titles have been granted special permission to ignore Microsoft's restrictions.
Both Super Street Fighter II Turbo HD Remix and Bionic Commando Rearmed will exceed 150MB. Capcom said that Rearmed holds far too much content to fit the current limits. To meet standards, Rearmed would need to shed some of the bonus material that would still appear on the PlayStation Network and PC versions. According to Capcom, SFII could not run in 1080p if not for Microsoft loosening the file size cap.
Bionic Commando Rearmed arrives this spring on XBLA, with Super SF II Turbo HD Remix coming in the summer.
When deciding what should be the price of Bionic Commando Rearmed, Capcom asked the community how much they would pay for the game. Now the publisher has finally announced the price of this remake.
We first asked the question to our community about how much they would pay for Bionic Commando Rearmed here on the Bionic Commando community site.
Some people said it was stupid. Human nature dictates that people will choose the cheaper of two prices. Some people said we hated money. Well, while the results may suggest that $10 is the sweet spot for most people (in the US the final tally was 83% in favor of the $10 price point and 17% in favor of the $15 price point), there is another side of the story which wasn’t represented by the poll results – and that is the huge number of user comments that we received, where a majority were suggesting they would pay $15 or even $20 for the game.
When I first posed the question it wasn’t about whether people wanted something to be cheaper or more expensive. That answer is obvious. It was about whether people would be willing to pay more to support high-quality 2D gaming. 2D games are a bigger risk (no, they are not necessarily cheap to make. BCR has plenty of 3D models and uses much of the same tech and physics as the 3D version) because they are a harder sell. However, when we started the community site it was all about hearing from Bionic Commando fans and connecting with our community. The poll says $10 so that’s what it will be. Since the title will have to do quite well at that price point to break even (no, I’m not going to give you a specific number), I guess we have to roll the dice and see where they land.
Oh well, I’m tired of meta-emulated crap. These old 2D titles are where games were born. With some solid adjustments, new modes, and updated graphics they can still provide a hell of a lot of fun. Just updating the graphics isn’t paying them enough respect.
Besides, I’d rather fail having created the best game I could, even if the end result doesn’t justify 2D games like this in the future. So $10 it is for the XBLA and PSN versions (we haven’t decided on the PC version because it may have some additional content that can be downloaded later).
Let’s ride this train to the end of the line. Thanks for your feedback and your support.
Ben
Bionic Commando: Rearmed will allow players to face off in a 2 - 4 person multiplayer match featuring:
• 4 different selectable characters, each with their own unique parameters
• 10 multiplayer stages utilizing props based on the original game, including spikes, conveyer
belts, slime blobs, and quicksand
• 3 different modes to play including Deathmatch, Last Man Standing, and a Bionic Commando
Rearmed original, "Don't Touch The Floor"
• Play in free for all battles, or in teams of any combination you can think of
• 9 different pick-ups that can turn the tide of battle in your favor
This coupled with the previously announced modes - co-op campaign mode, challenge rooms, and the hacking mini game - means that you are getting a lot of game for a great price.
Has this been delayed? I noticed this strange wording on Capcom's post on the PlayStation Blog and it's making me wonder what's up since this was supposed to be out this month:
http://blog.us.playstation.com/2008/05/15/rocketmen-expansion-pack-available-today/Wolf of the Battlefield: Commando 3, a chaotic destroy-everything-in-site arcade shooter, should hit the store in early June. 1942: Joint Strike, the follow up to the 194X series, arrives in July, followed by Bionic Commando Rearmed, Super Street Fighter II Turbo HD Remix, and a pirate themed RTS called Plunder!