Not sure how people are coming to this conclusion. Changing the "plugged in" requirement, was to address issues people had with 1) privacy and 2) concerns on the xbox one stopping if your kinect broke.I'm surprised to hear that they announced that Xbox One won't require your Kinect to be always on. I actually think this decision might hurt pre-order numbers, since a lot of fence-sitters may now wait for a cheaper Xbox One without the Kinect attachment, which is reasonable to think one will be coming within the next year.
Similar to what htz said, I think a price drop could be coming. Since the Kinect is no longer 100% required, why bother including it? I'd say drop the price to $399 now and make the Kinect an optional accessory. Just my thoughts on the latest revelation.
This was my main issue with the DRM restrictions from the get go. If Microsoft was going to hitch its ride to a digital model, it better be sure about the precedent it was setting for the console environment. A public company making such a huge investment has to go where the money is going to be. Unfortunately, that idea was grounded in a business model that just wasn't ready to be supported yet.The move away from a purely digital system wasn't contingent on console hardware, but on on-line infrastructure. High-speed internet is not ubiquitous enough to make such a system viable. Once again, you have to follow the money for this big of an investment. This is the whole reason Microsoft has been backpedaling so hard on the XBox One. Their investors are concerned about the potential revenue they would be losing by sticking to their original plan.
Someone broke it down well with a polygon count demo showing the difference between the jumps in consoles. Basically the difference between 32 to 64 and onward. Its just diminishing returns on the higher the polygon count. Given the smaller returns in polygon count, I think this next gen will focus more on auxiliary video quantities (AA, depth etc)Honestly, every console has pretty much just been a more powerful system upgrade, lol.
What huge changes were made between NES and SNES besides better graphics which allowed different type of game play?
Same thing from SNES to PS1/N64. The biggest change there was adding memory cards and starting to go to cd.
PS1/N64 to PS2/GC/Xbox? Again, mostly graphics. This is when having multimedia started to be added. DVD player hard drive and internet.
PS2/GC/Xbox to PS3/Wii/360? Better graphics again! Nintendo actually did try to change the way we game with motion controls and Sony and Microsoft tried to add it as well but most people didn't want it.
And here we are again, going to a new generation and the biggest change? Graphics and adding more sharing features as far as making and uploading videos.
Really, looking back, its always been graphics/better hard where every new generation. Nintendo tries to actually do something different but people laugh at it. Sega did a lot with Dreamcast and look how that turned out?
I don't think it's going to hurt them that much. Even if they lose some pre-orders, they are still going to have trouble keeping up with demand. They're going to sell out at launch, so the logical time to sell a Kinect-less Xbox One is when they slow down in Summer 2014. Then they'll have to decide if they want to release one then or just wait for 2015 since they may be able to anticipate similar supply problems during the 2014 Holiday Season.^Interesting. I'm not sure where your quote came from, but I haven't read that before. Mostly I just got my information from websites reporting the story and then implying that a non-Kinect bundle could be released in the future.
I'm not really a fan of Kinect 1.0, but I do know that for Kinect 2.0 to have any chance of success, I think the adoption rate has to be 100%. So in regards to innovation, including a Kinect with all Xbox Ones is a good thing.
I guess, or a 720, since they've went back on four things so far. (Four right?) If it is really four, that's a bit funny.. since what was it's rumored name for awhile? Xbox 720.So...is it now a full Xbox 180?
IGN had an article about the kinect : (edited, wrong link)If MS announces a new Mech Assault for launch I'll buy day one. Really curious what the exclusive will be and if it is going to be a launch title. I don't get all the new Kinect hype from MS and as far as I know no one at any of the events has had any hands on time with it using it in a game. If it is so good why aren't we seeing stories on the gaming blogs about it? Maybe I just missed those stories, but I doubt it.
FUSION FRENZY 3!!!Spencer confirmed on Major's podcast today that Titanfall will be playable at GC. He also all but confirmed a new exclusive would be unveiled. Can't wait to see what it is!
Agreed. It's just not for me and I won't buy one.Also while I understand people not being interested in the kinect or switch features and always connected stuff I think it's crazy how many people feel like it is Microsoft responsibility to cater to them rather than just say, "that's not for me". I'm not pointing to anyone is this thread, just people I talk to face-to-face.
Honestly, I'm not so certain that a delay on the XBox One would be a negative development.Its just a rumor and i really doubt its true but that would be pretty bad if it is.
Mostly just writing off the Asian market I guess. Which makes sense since the Xbox and 360 barely sold over there. Will mean lesser Japanese developer support, but MS doesn't care about that since their core market of Halo/Gears/CoD/Forza/Sports games type gamers don't care much about many Japanese games anyway beyond the big stuff like MGS that goes multiplatform anyway.Our priority is ensuring our customers get the best Xbox One experience the first day it is available. To do that, and in order to [/size]meet demand, we have adjusted the number of markets that will receive Xbox One in November to 13 markets, including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, Spain, United Kingdom, United States and New Zealand, in November.[
We remain committed to launching Xbox One in Belgium, Denmark, Finland, Netherlands, Norway, Russia, Sweden, Switzerland, as soon as possible in 2014.[/size]
Very true. The U.S. remains the seat of power for the XBox brand. It has the best chance of racking up solid sales numbers in the states.Won't really affect that that much then since NA is really their main market.
Sorry, but the vast majority of the US is fully capable of connecting to the internet for one minute a day to perform a check-in. That's all that was required.Very true. The U.S. remains the seat of power for the XBox brand. It has the best chance of racking up solid sales numbers in the states.
Which is a little bit odd given the digital push behind the system. The U.S. might like the XBox brand, but the high-speed infrastructure here is actually quite lacking. It's a natural consequence of having so much wide open space between major population centers.
I'm actually starting to get excited about these launches. I look forward to see what is shown at Gamescom next week.
I have to agree with this sentiment. As critical as I've been about the XBox One, I've never claimed that I didn't want it to happen, or wished that it would fail. If anything, most of the concerns I've voiced have been motivated by my desire to see the XBox One perform better.But I have to say, with all of the crap that's come spewing forth from the "gaming community" after the XBO announcement, it's an embarrassment to be associated with it at times. Go from being the cutting edge of entertainment to a bunch of curmudgeons who hate on things simply to hate on it....great, now we're like every other hobby, I guess.
One of the biggest selling points for an all-digital system is the ability to purchase games digitally, as opposed to relying on retail stores for sales. It's the real draw of a system like Steam, and can be leveraged as an advantage for publishers, developers, and consumers alike.Sorry, but the vast majority of the US is fully capable of connecting to the internet for one minute a day to perform a check-in. That's all that was required.
The absolute hilarity of seeing the same people come onto the internet, day after day after day, to complain about a device that required connecting to the internet....I just have no words. You can't buy better comedy.
Except they knew we're not ready for an entirely digital system, so they still kept discs around where you could install from there. You'd get all the benefits of buying a digital title, and having the benefit of not having to download a big game. People with high speeds could get digital if they wanted, and others could buy the disc and install once and then never have to use the disc again. It was a great plan, too bad no one realized it.However, full games usually average in excess of 7 Gigabytes at present. And there are quite a few these days that are exceeding even that. Thanks to the lowering costs and excessive sizes of modern hard drives, maintaining storage for such games is actually viable. But the bandwidth necessary to download games of this size requires a high-speed internet connection that can be constantly maintained. Dial-up isn't going to cut it for games that big.
It was a workable plan. It's going too far to call it "great." It would have been great for Microsoft and major third-party publishers, but not so great for a lot of other people. (including the general consumer) At the same time, I do think we lost out a bit when they opted to cancel this approach. While there were serious drawbacks to it, there was also plenty of potential. Perhaps most importantly, it was different from what everyone else was doing. With two other competitors taking the more traditional model, consumers would have still had plenty of options open to them. It would have been nice to see one company attempting something as ambitious and forward-thinking as Microsoft's original vision for the XBox One.People with high speeds could get digital if they wanted, and others could buy the disc and install once and then never have to use the disc again. It was a great plan, too bad no one realized it.
Gaming is just a silly hobby for me. The only thing I care about is getting games I like to play, with control schemes I enjoy. So yes, I want things to stay the same as I'd quit gaming if motion control became the norm, have no interest in VR/holodeck as I play games to play games and escape from reality so I'm no interested in an uber realistic fake reality."I would like to see Kinect games not sell well and people not using optional Kinect features in regular games etc. as I don't want to see motion controls gain more footing or become the norm."
I can't believe I actually read this on a video game forum. Aren't we supposed to be more forward-looking than most people? Weren't games themselves the "radical new thing" that a lot of people used to not like before finally picking it up and saying "Hey, this isn't so bad"?
Talk about anti-progress. "I want it to fail because I don't personally like it." Well, hooray for you! Guess that means if someone came out with a holodeck tomorrow, you would have to take a pass on enjoying it, because it wouldn't stick to the "tradition" of sitting on your ass and using fingers and thumbs to control the game.
That's all well and good. But rooting for something that you like and approve of is not the same as rooting against something you don't like. There's far too much temptation on-line to look at everything in a polarizing fashion. Things have to either be one thing or another, and there's no room for middle ground.But I do still like playing traditional games with traditional controls for the time being, so I'll root for those type of consoles to stick around as long as possible. I'm thrilled Sony is doing that with the PS4 with no motion control stuff packed in, and I've supported them by preordering despite not being all that excited for the launch games.
I mostly agree and I'm 100% fine with motion controls existing along side traditional ones. Just like this gen where the Kinect and PS eye were OPTIONAL accessories.That's all well and good. But rooting for something that you like and approve of is not the same as rooting against something you don't like. There's far too much temptation on-line to look at everything in a polarizing fashion. Things have to either be one thing or another, and there's no room for middle ground.
If you prefer more traditional controls, more power to you. A lot of the game enthusiasts around here love traditional controls. But that doesn't mean that other input methods shouldn't exist, or shouldn't be experimented with. There's easily room for both in this industry.
A bit more enthusiasm and a bit less vitriol is all we're endorsing here. A little more live and let live, and a little less active antagonism.
I'm with you on the game design, and shoehorning motion controls where they don't actually contribute to the experience. And this sort of game design mistake is more likely with the hardware being bundled in with the system. While it is positive that such a move will insure the Kinect gets better development support, it also makes some developers feel obligated to use it, even when they shouldn't. When designing a game, you should pick an input and design specifically to that input. You get the best results that way. Most modern developers either don't have the experience to handle a hybrid input system, or are unwilling to take the necessary risk in developing a successful hybrid control implementation. We'll see someone pull it off eventually, but there have been a lot of misses so far.I have no qualms with that. I have major issues with them being packed in, being shoehorned into regular games and ruining them for me like Waggle on the Wii did etc. That's what I'm rooting against.
Agree 100% to the first. That's the issue--that it's packed in and developers will force it in to places/games/genres it really doesn't belong as it's inferior to traditional controls. Just like we saw on the Wii with waggle. That's what I hope fails. Kinect is fine for games designed for it. It doesn't' need to be in FPS, WRPGs, platformers, fighting games etc. Or at least to be fully optional in those types of games. If that's the case, I have no qualms for it.I'm with you on the game design, and shoehorning motion controls where they don't actually contribute to the experience. And this sort of game design mistake is more likely with the hardware being bundled in with the system. While it is positive that such a move will insure the Kinect gets better development support, it also makes some developers feel obligated to use it, even when they shouldn't. When designing a game, you should pick an input and design specifically to that input. You get the best results that way. Most modern developers either don't have the experience to handle a hybrid input system, or are unwilling to take the necessary risk in developing a successful hybrid control implementation. We'll see someone pull it off eventually, but there have been a lot of misses so far.
Quite a few other game enthusiasts are upset by the bundling of the Kinect because of its effect on the price. While I can certainly appreciate that this does effect the marketability of the system, especially in such a competitive environment, it's still hard for me to feel sympathy. Modern gamers are EXTREMELY spoiled when it comes to prices.
Was the event even played on XB1s? Nothing seemed next gen at all to me.they are confusing people at saying next gen engine. Friends keep messing me on live saying thye need to get xbox one for some things on cod ghost but just read that everything that was showed today including things like ai call outs and other new things are in this gen and next gen.