[quote name='Rodimus Donut']What's the most sterotypical RPG you ever played? I'd say almost any older Working Designs RPG. Vay, Albert Odyessy, Lunar.[/QUOTE]Albert Odyssey, Lunar 1, and Lunar 2 are some of my favorite RPGs ever, which is part of the reason I use to like Working Designs
published games a lot. Unfortunately, I had to let my copy of Albert Odyssey go to get an Xbox 360 (made $67 off ebay, when I only paid $25 for it) because my Sega Saturn deleted my save the 2nd time (due to the internal battery memory dying again), and there's no way I was ever going to be able to play the game again (too much other stuff to play to care about starting over, then losing my save again). I just couldn't find a 1st party backup ram anywhere for the longest time. As for Lunar, I loved the PS1 versions (never played them on Sega CD), but Lunar Legend was decent at best. One of the reasons I bought a DS was for Lunar Dragon Song where I was badly hoping the reviewers were wrong (I normally disagree with reviewers), but I ended up hating that game a lot and got rid of it as soon as I could (losing HP while running, not being able to target enemies in battle, and gaining either an item or experience in battle really killed it).
The SMT series is far from being stereotypical, that I agree with 100%.
[quote name='Roufuss']Victor Ireland was such a hack, and he's the world's biggest whiner. Someone is always at fault other than himself, whether it's Sega, Sony, or someone completely different. I'm almost glad Working Designs is no more so he won't have any more scripts to butcher and any more games to put in publishing hell.
Now that we have companies like Atlus who do an awesome job translating and bringing out RPG's, there is no need for a hack job like Victor Ireland.
Imagine if SMT: Nocturne had jokes about President Bush in it... that's what Nocturne would be like if WD did it.[/QUOTE]I completely agree about Vic Ireland. There are some who feel SCEA is to blame due to anti-2D, but they allow NIS, Sega, Mastiff, Atlus, etc. to release 2D games on PS2. I remember one person from Atlus said the problem was him. Atlus said they had Soul Hackers (can't remember the name exactly) denied for release (they didn't start translating, they tried to see if they could bring it over), so they just picked up a different game and had no problems. That's all Vic had to do, or take a different approach to convincing SCEA, but all he wanted to do was whine and continue to work on a game that's been rejected. I thought the situation with Vic and Sega (with an E3 booth) was indeed stupid.
Vic isn't gone, he created a new publishing company named Gaijinworks
As the president of the now-defunct niche publisher Working Designs, Victor Ireland was prone to making headlines as much for his outspoken opinions as for his games. He's making headlines again as the Web site for his new project has surfaced, but there's little indication as to what exactly it has to do with games.
At the moment, Gaijinworks ("gaijin" is a Japanese term meaning "foreigner") contains nothing more than a gear-shaped logo and a webmaster e-mail address. Ireland told GameSpot that he should have "some game-related news" this summer, with the site going live in the late summer or early fall.
While there aren't any concrete details about exactly what Gaijinworks is or what it's working on, there are hints. Ireland said he would like to help bring Japanese Xbox 360 role-playing games to the US when he announced the death of Working Designs last year. On top of that, the meta tags (keywords that search engines look for on a site) on the Gaijinworks Web page include a number of telling terms, such as "japanese role-playing game," "xbox 360," "anime," "playstation," "import games," and "localization." They also include the phrases, "11 is over" and "one nation under games."
Link
Gaijinworks site