[quote name='smiggity']There are plenty of other ways to reduce/eliminate load times. Uncharted had no install and had seamless loading, and GG has said they are aiming for the same thing with KZ2. Read the Dev Q&As on the PS forums. Over 100 pages of GG answering questions. They are going to show people how to work with the PS3 with this game
the game uses procedural rendering for some textures...and while all others are confirmed to be completely uncompressed...
because of hat, an HDD install seemed unlikely...as procedural textures take up next to zero space, as the rendering process for them is math heavy, as apposed to the normal just streaming and uncompressing...
also...the uncompressed textures will take up TONS of space...which would make them very unlikely to be installed to the HDD...
HDD installs aren't a bad thing...but the use of BD as a major asset (as it never is for a multiplat game, as the 360 doesn't have it), allows some other options that simply weren't there before...streaming in high res textures in uncompressed form is actually easier than utilizing precious ram and processing power needed to uncompress them in real time...which iD confirmed is the major advantage of blu ray right now...so just because there is no HDD install, allowing the streaming to be faster, more power will be focused directly on loading/running the level, rather than unpacking all the textures...this uncompressed data streaming is probably a MAJOR reason that killzone 2 has some things, like lighting and physics, that are significantly ahead of other console games...as they have used BD in a way that frees up processing and memory that they otherwise wouldn't have been able to use on visual effects...[/quote]
Thanks for the insight. I had to read that a few times to make sense of it, but that sounds really cool. It makes me really excited for future PS3 titles.