Nintendo 3DS - General Discussion Thread

Honestly, it took the DS more than a year and a half to get an upgrade, lets not assume the first revision will come fast as expected/hoped. In any case, I am still on the fence, this console looks great.
 
My personal excitement with the 3DS...

1. Great aesthetically! We get two screens again! And I dig the different shades of color the system has. Oh, and also a fan of getting a big screen. I stopped purchasing DSes after the Lite, so it'll be nice.

2. For $250 I'm getting a new video game system! I honestly figured it would be between $200 and $300. Totally worth it, IMO. New games!

3. We get an analog and a gyroscope! Hot dog! Now I won't bail on Mario 64 DS so quickly, and I should be able to get the original experience with Ocarina of Time (aside from the improved graphics)!

4. Good games are just around the corner! Zelda, Kid Icarus, Mario Kart, Animal Crossing... freaking awesome! I'll be ready for them when they arrive in the coming months.

5. There's going to be a virtual console for past GB and GBC games! How cool is that? When they're ready, I'll be buying! I'm also pumped that it's going to play original DS games. Being that it's one of my favorite libraries, that's huge for me.

6. 3D! Fun, maybe! If not, at least 3D was enough of a reason to justify a new system with enhanced features and capabilities and a new library of games!
 
I'll play the role of the realist.

Pros

1. New nintendo handheld with an appealing graphics upgrade. this is the first time a nintendo handheld has been this powerful. This opens up the possibility for 3d mario platformers like sunshine or galaxy and super smash bros to get made on the system. pocket smash bros? yes please. We're already getting a paper mario, which has been stuck on nintendo's home consoles up until this point. the power of the 3DS will allow us to get the home console nintendo experiences to take with us in our pocket. that in itself is reason to be excited.

2. It'll upgrade all the usual games we get on the handheld. Mario Kart, Animal Crossing, etc. will all get upgrades. N64 ports like OoT and Star Fox will also look better than they've ever looked. The biggest question to me is what will Pokemon look like on the 3ds? That's the one I'm most excited about. Of course, it's far into the future since we're getting black and white this year. Pokemon Gray may just be a slight upgrade to take advantage of some 3ds features, but the 6th gen of pokemon... who knows what revolution could occur.


3. 3rd party support is going to be incredible for the 3DS.

4. They fixed their online. Maybe it's not the best, but it'll certainly be better than what we've been used to on the DS and Wii. 1 friend code for all your games, spot pass, a friends list with friend sign-on notifications and the ability to check what games they're playing. Very nice, for Nintendo anyway.

5. The Augmented Reality stuff looks pretty cool to me. definitely some potential there.

6. I'm interested to see what creative developers can do with the 3-D technology. What kind of unique game experiences can they create?

Cons

1.First of all, they got cheap on us by giving us a crappy bottom screen. This will make games that use the bottom screen to display the action inferior to games who use the top screen. And there were a number of games who pretty much had to use the touch screen to display the action since they wanted touch interaction with the game. That'll probably be the first thing that gets upgraded in a revision.

2. 3-D is likely to reduce the frame rate of most games that come out on the system. DOA's frame rate gets cut in half if you turn the 3-D on. If anyone of you have played a 3-D game, you'll know this sucks and is hard to get used to. I played 2 racing games on the PS3 in 3-D, and I was not impressed. The whole feel of the game was off. 3-D will be a novelty I'll check out on some of the games, but it's something i'll likely leave off in competitive games like racing, fighting, or shooters.

3. No GBA games in the Virtual Handheld store? What about Game Gear, Neo Geo Pocket, or other handheld devices? I assume they'll come eventually, but what kind of support can we expect given the lackluster support the Wii's virtual console has received? and more importantly, what are the prices for these games going to be? With the Ipod's cheap prices on quality games, they better not expect to be able to rip us off with these games. the most expensive that I want to see any game in the virtual handheld store is $8. I want original gameboy games to be a $1 each, game boy color games $3 each, and if they add them, gba games to be $6 each with certain titles being $8. Most likely the games will be more expensive than that.

4. What'll happen to all my purchases/friend codes if I sell my 3DS? The friend codes are tied to the system. I imagine that purchases of 3DSware, DSiware, virtual handheld games, and dlc(will there be dlc?) will be tied to the system as well. Will there be a less archaic way to transfer this information from system to system than currently exists for the DSi/Wii? Speaking of transferring, what's the plan for DSi to 3DS transfers? Haven't heard much about their plans yet.

5. $250? F U. $40-$50 games? F U.

6. So Sony was screamed at for basically the past 6 years to add a 2nd analog stick to the psp, and Nintendo decides to only add one to their system? Are they that unaware of what controls gamers want? the waggle technology isn't a good substitute for a 2nd analog stick.
 
The 2nd analog stick argument is simple: Sony said the PSP was a PS2 in the palm of your hands. With PS2 games being ported to the system without a second analog stick, that's where problems sprouted up. The less console ports for the 3DS means the less of a problem it will be. And the idea that people are just bitching about this now and not when it was unveiled at E3 is baffling to me.
 
People were complaining about no second analog stick during E3 as well.

The DS made people use the touch screen as an analog stick and that sucked because you had a limited amount of buttons you could still press.

the waggle tech isn't going to be a better solution.
 
No, what I'm saying is that it's baffling that people are just now complaining about it when they've known it for months. My argument is the same as it was back then. It was a problem on the PSP because most of the PSP games on it were old PS2 games, this includes Monster Hunter by the way. When you're building a game for the system from the ground-up instead of just porting it you know the limitations of what you have, analog sticks included.

Who said "Waggle tech" was going to substitute for a camera? I haven't seen a game presented that says 'oh, tilt the system to move the camera.' Especially when you have 3D in it where it's preferable that you keep the system still.
 
"Crappy bottom screen" is based on....?

"3D reduces FPS." Wow. Really? Then turn it off. I can't count the legions of games released on home consoles that have crappy FPS due to developers being total graphic whore fanboys and using that to compromise to the douche hordes of the gaming scene.

"No rival system hand held games." Because of licensing. Deal with it. As if those systems had good games to begin with, and crappy SNK metoo fighters don't count.

"Information tied to system." Legit complaint. I'll wait and see instead of predicting things I don't know.

"Games r expensiv!" Nintendo repeatedly releases budget games and encourages developers to do the same. You people are crying about prices and yet you also cry about how the system's graphics aren't surpassing the PS3. It's one or the other - get a grip.

"No second analog." Don't know if legitimate. I never needed one for the games I wanted to play on the DS, and I don't see developers crying about it. You can't really do FPS games the graphical fidelity they need on tiny screens, so I'm not sure why anyone would want to try. And since those games are the ones that use a second stick the most, I don't count this as a big loss.
 
Some games will also look better in 2D mode.
RE for example has extra effects if you turn off 3D like 2x anti-aliasing.
And with others, no difference.

I'll be playing on whatever feels comfortable.
 
MSRP of $40-$50 is high, no doubt about it. I honestly believe that's what contributed, in large part, of the failure for software sales of the PSP to pick up (piracy being another part of it, sure). I rarely buy PSP games. I just picked up MGS: Peace Walker b/c it was $13 shipped from GF, and I'll eventually buy God of War: Whatever the New One is Called. But not for $40.

But MSRP is high? Big deal. There are sooo many games that come out in the past few generations (something like over 1,000 PS2 titles!?!?!?!) that sales happen and prices drop incessantly. You can buy Gran Turismo 5 for $44 this week. So sales happen, and happen often. Prices drop, so they'll eventually hit the sweet spot. If a high MSRP really matters to you, then you ought to consider that you can't control your compulsions to buy things.

The only place high prices are dangerous is in DD. To my knowledge, Nintendo has *never* put any of its digitally downloadable games on sale - VC, WiiWare, etc. So in that case, you accept the cost of the item, or you try to find a sale on points. Other than that, you're SOL. Not to mention Nintendo's prices are just high enough that you'll think twice about buying this game or that, but if it's something you really want, you will buy it. Just a shade over cheap enough to impulse buy, in my opinion.

I'll probably do with the 3DS what I did with the 360 many moons ago: buy software I want when it's on sale, and pick up a console eventually down the road. $250 is high enough that I'm thinking twice (and the launch lineup doesn't really impress me); but I also have a DS, DS Lite, and DSi LL, so if there's some hot trade-in program, I may get on it.
 
[quote name='mykevermin']Not to mention Nintendo's prices are just high enough that you'll think twice about buying this game or that, but if it's something you really want, you will buy it. Just a shade over cheap enough to impulse buy, in my opinion.

I'll probably do with the 3DS what I did with the 360 many moons ago: buy software I want when it's on sale, and pick up a console eventually down the road. $250 is high enough that I'm thinking twice (and the launch lineup doesn't really impress me); but I also have a DS, DS Lite, and DSi LL, so if there's some hot trade-in program, I may get on it.[/QUOTE]

Lawl. I've never let a silly little detail like price get in the way of increasing my backlog by yet another game :D

I am a bit wary of the pricing overall and it's potential effect on game development budgets. Niche games make up a huge chunk of my DS library and I really want to see lots more of them on the 3DS. Niche and 'big budget' don't really bleed into each other so as long as Nintendo hasn't jacked up the licensing/cartridge costs too much then I think we'll see small teams given a shot. Er, I hope.

edit: The only other downside is region lock but eh...whaddya gonna do?
 
I don't see how $40 - $50 is high. That's on the lower side of console games, and at this point, I'd rather play handhelds than console. I'm not saying that everyone should feel this way, but "MSRP is high" is an opinion. I personally don't agree.
 
I sure am glad I stick with PC and handhelds most of the time. I am used to the DS game prices so $40 seems pretty reasonable for most 3DS games although I won't say it's inexpensive. $50 is pushing it for me.
 
I am fine without a 2nd analog Stick. Hell I just realized, the gyroscope could potentially be the 2nd analog stick. You tilt the 3DS in the direction you want to view and then tilt it back to level when you want it to keep the camera steady. Problem solved.

Also the iPhone has 3D games with no analog sticks at all and if the iPhone can pull it off, then the 3DS certainty can do it with one stick.

Also price means nothing. I am a programmer and I know that the more complicated games become the more money and time it takes to make. Developers need to get paid and if the raise in price is necessary to keep the developers in business, then so be it. I mean yes I am a CAG but at the same time I also understand that developers do have certain costs they need to fulfill to stay afloat.
 
I look forward to the 3DS launch, I wish it had a stronger core first party title but besides that its pretty solid. I know some people's memories are a tad short, so let me point towards the Nintendo DS launch. Yeah, that sucked ass. There was Feel the Magic and Super Mario 64 DS. In other words, a short (however good) minigame collection and a enhanced port. And while there is going to be shit at the 3DS launch, at least we don't have Sprung and Ping Pals to worry about (and man were those games...uhh....yeah.)

The 3DS launch sounds much better, going by a "potential" (and by that, not official whatsoever) launch list. SSFIV3D, Dead or Alive Dimensions, Pilotwings, Samurari Warriors, etc. I have my pre-ordered and I intend to have a lot of fun with it.

Also, the 3DS gets a lot of major software releases early on so it has a pretty quick turn-around time before AAA releases hit shelves. Much better than the Nintendo DS which took over six to seven months before Kirby Canvas Curse hit, which was the only worthwhile title to come out till Advance Wars a few months after.

I'll take the 3DS any damn day of the week.
 
[quote name='utopianmachine']I sure hope Nintendo finds a way to block piracy better on the 3DS. The R4 really struck a serious blow.[/QUOTE]
How serious?
It's one of the best selling systems of all time and software sales were killer.
 
[quote name='M-PG71C']I look forward to the 3DS launch, I wish it had a stronger core first party title but besides that its pretty solid. I know some people's memories are a tad short, so let me point towards the Nintendo DS launch. Yeah, that sucked ass. There was Feel the Magic and Super Mario 64 DS. In other words, a short (however good) minigame collection and a enhanced port. And while there is going to be shit at the 3DS launch, at least we don't have Sprung and Ping Pals to worry about (and man were those games...uhh....yeah.)[/QUOTE]

I was someone who was pretty much in love with her Gameboy Advance SP. When the DS came out, I wasn't impressed. It was a huge brick of a thing, and when I played around with a friend's console, I felt no desire to own it. There were very few games that held the slightest interest for me.

Months down the road, there was Nintendogs. That was what moved me to purchase a DS. Is it a killer app? That's argueable. I know that Nintendogs moved a lot of systems back when. I'm not so sure it's going to do the same for the 3DS, but I know I'll be buying it at launch.

And yes, the DS launch sucked majorly. But luckily for those that wish to get a 3DS, it'll play all DS games. I'll be getting a launch 3DS, and my 10 game backlog will give me plenty to do when not playing with my three dimensional puppy.
 
[quote name='Strell']"Games r expensiv!" Nintendo repeatedly releases budget games and encourages developers to do the same. You people are crying about prices and yet you also cry about how the system's graphics aren't surpassing the PS3. It's one or the other - get a grip.

"No second analog." Don't know if legitimate. I never needed one for the games I wanted to play on the DS, and I don't see developers crying about it. You can't really do FPS games the graphical fidelity they need on tiny screens, so I'm not sure why anyone would want to try. And since those games are the ones that use a second stick the most, I don't count this as a big loss.[/QUOTE]
There's no budget-priced line on the DS, so most of the expensive $35 Nintendo games stayed $35 from launch until now and is one of the biggest hurdles that I have to buying New Super Mario Bros, Animal Crossing, and others. That's not new for them, but it's still a beef each time that I see old games that are still at high prices to buck the trend that most games usually follow. I'd rather buy a $10-$20 game for my DS or PSP than a full $35-$40 game.

You seriously question the lack of a second analog stick with one of the early 3DS games being MGS3, a game that got a big boost in playability by such a simple thing like direct camera control via the right analog stick. The only way they could do that now is either using the stylus, which limits the available buttons for controls, or the d-pad, which was awkward when that was done in Portable Ops. More 3D games will make that more of an issue, especially stealth games where it's important to be able to see the environment around you. The many ports that have been announced and will be coming in the future will constantly test that omission out like they did on the PSP.

Speaking of ports, that will also have a factor in my purchases since I wouldn't pay $40 for a Subsistence-less MGS3 that I got at launch for $30. That's always an issue for old games coming to new systems, so I'd hope that these games get added features to make them worth the higher price.

[quote name='mykevermin']MSRP of $40-$50 is high, no doubt about it. I honestly believe that's what contributed, in large part, of the failure for software sales of the PSP to pick up (piracy being another part of it, sure). I rarely buy PSP games. I just picked up MGS: Peace Walker b/c it was $13 shipped from GF, and I'll eventually buy God of War: Whatever the New One is Called. But not for $40.

But MSRP is high? Big deal. There are sooo many games that come out in the past few generations (something like over 1,000 PS2 titles!?!?!?!) that sales happen and prices drop incessantly. You can buy Gran Turismo 5 for $44 this week. So sales happen, and happen often. Prices drop, so they'll eventually hit the sweet spot. If a high MSRP really matters to you, then you ought to consider that you can't control your compulsions to buy things.

The only place high prices are dangerous is in DD. To my knowledge, Nintendo has *never* put any of its digitally downloadable games on sale - VC, WiiWare, etc. So in that case, you accept the cost of the item, or you try to find a sale on points. Other than that, you're SOL. Not to mention Nintendo's prices are just high enough that you'll think twice about buying this game or that, but if it's something you really want, you will buy it. Just a shade over cheap enough to impulse buy, in my opinion.

I'll probably do with the 3DS what I did with the 360 many moons ago: buy software I want when it's on sale, and pick up a console eventually down the road. $250 is high enough that I'm thinking twice (and the launch lineup doesn't really impress me); but I also have a DS, DS Lite, and DSi LL, so if there's some hot trade-in program, I may get on it.[/QUOTE]
Why would caution over a high MSRP mean that you can't wait? As I said above, I'm still waiting for a drop on New Super Mario Bros. and other $35 DS games, so I can control my spending just fine since I have plenty of patience.

Sega's the only company to have sales on their VC games, so Sega once again does what Nintendon't. That was a one-time thing, so it's not like on XBL and PSN where a sale usually happens eventually if you don't need the game right away. They have a long way to go before their marketplace begins to compete with the likes of Steam, PSN, and XBL.

I'll also be waiting for the library to get to a point where it's worth it to invest in the system, whether that's before or after a price drop will be the big question for me since the 3DS is not getting off to a great start. I don't care about the ports or remakes, so there isn't much else coming for a while.
 
[quote name='FriskyTanuki']There's no budget-priced line on the DS[/quote]

It's like you're trying to turn the thread into a mfw fiasco.
 
I have no problem with people not having a problem with only one analog stick....so long as these aren't the same people who whine about the PSP only having one stick.

Frankly I think any new handheld should have two, but until the PS2 it wasn't standard on consoles, and tons of games on the PSP and Dreamcast and N64, etc. handled it pretty well.
 
If you're pushing 3D games two analog sticks are a must.

I'm a constant camera adjuster... it's the worst thing about 3D gaming honestly. I'm still hyped for the Ocarina remake and the 3DS though(I still only have the original DS).
 
[quote name='dallow']How serious?
It's one of the best selling systems of all time and software sales were killer.[/QUOTE]

Also, someone will eventually release something similar to the R4 on the 3DS. It's only a matter of time - I think you just do what you can and hope it takes the hackers a while to figure it out...
 
Hello to all those in this 3DS discussion topic, I have a question for you.

Playasia has gone ahead and listed the 3DS games as being Japan region locked. I am here to ask this: Is that a confirmed fact, or just something that Playasia has put up as a guess of what will happen?
 
[quote name='VintageTurtle']Hello to all those in this 3DS discussion topic, I have a question for you.

Playasia has gone ahead and listed the 3DS games as being Japan region locked. I am here to ask this: Is that a confirmed fact, or just something that Playasia has put up as a guess of what will happen?[/QUOTE]

Confirmed fact.
 
Well that is not favorable news, someone reverse time and have Nintendo alter the 3DS!

I was right stoked to have dv8 import me a copy of Tales of the Abyss on the 3DS in the near future was all, being interested in hearing all of the Japanese voice actors and see the world in 3D. Ah well, thanks much elessar for letting me know before I made any concrete actions. It would have been a serious bummer to find out after ordering! Maybe someone will someday make it possible, or I'll cave before that happens and I'll buy a Japanese 3DS (like my finances would allow that :lol:).

Out of curiosity though, where did said confirmed fact originate from?
 
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[quote name='VintageTurtle']Well that is not favorable news, someone reverse time and have Nintendo alter the 3DS!

I was right stoked to have dv8 import me a copy of Tales of the Abyss on the 3DS in the near future was all, being interested in hearing all of the Japanese voice actors and see the world in 3D. Ah well, thanks much elessar for letting me know before I made any concrete actions. It would have been a serious bummer to find out after ordering! Maybe someone will someday make it possible, or I'll cave before that happens and I'll buy a Japanese 3DS (like my finances would allow that :lol:).

Out of curiosity though, where did said confirmed fact originate from?[/QUOTE]

Nintendo themselves said it.
 
[quote name='javeryh']Also, someone will eventually release something similar to the R4 on the 3DS. It's only a matter of time - I think you just do what you can and hope it takes the hackers a while to figure it out...[/QUOTE]
Oh yeah. They will.
I'm personally hoping for sooner rather than later as someone who buys import games.
 
http://www.wired.com/gamelife/2011/01/3ds-bill-trinen/

Wired.com: If I buy a piece of 3DSWare on my 3DS, is that restricted to that 3DS that I purchased it on?

Trinen: That would be similar [to] how Nintendo DSi works.

Wired.com So it would be restricted to one 3DS, and I can’t move it? Even if I put the software on an SD card?

Trinen: Correct. Once you’ve bought it, it’s for the system you bought it on.

Dear Nintendo - Shaqfu you.
 
[quote name='foltzie']
Dear Nintendo - Shaqfu you.[/QUOTE]

You can't look a whole inch down the page?

Since the publication of this interview, readers have pointed out that Nintendo’s official 3DS site states in no uncertain terms that the System Transfer software, available after launch, will allow a “limited” number of license transfers between 3DS units.
 
[quote name='Strell']You can't look a whole inch down the page?[/QUOTE]

That could be if you break the unit, like it is now. If you lose the unit, you might still be SooL.
 
[quote name='Strell']You can't look a whole inch down the page?[/QUOTE]

Come now Strell, have I no reputation for being reasonable? The update wasnt there when I made the post.

Nor was that page cited on the 3DS Website yesterday, though I concede I may be wrong on that point.

Now with the update, it would be reasonable to read that quote to be that DSiWare software may be restricted to a single 3DS at a time, such a restriction would be reasonable. Although, I would point out Apple makes the limit 5 devices.
 
[quote name='BattleChicken']The more I read about the 3ds, the more I think Nintendo is starting to get arrogant, like in the N64 era, once again.[/QUOTE]

They really haven't changed since N64. They just got lucky with the Wii and improbable run of strong first party titles were keeping the afloat. We have seen a rare first party misstep by them this year with Metroid. It could be a sign that the old guard are losing touch with the modern gaming audience and is not like they are cultivating any young developers to lead them in the future.

All that won't be a problem if Nintendo cared about third party titles. Why won't they do cross promotional deal with some of them to help them out. Like when there's a TV ad for 3rd party 360/PS3 game there's a part at the end about "on 360" or "on PS3" even though the game is a multi-platform title. FF13 TV spots made it sound like that game was 360 exclusive. All that was because Microsoft or Sony were willing to put up part of the money to promote those 3rd party titles to help them out. Nintendo on the other hand don't give a shit about 3rd party titles. They won't say that but actions speak louder than words.
 
Glad to know 3DSware will be able to be transferred between units. Knowing me, I'll sell my 3DS and get the next iteration when it comes. You know it will.
 
[quote name='utopianmachine']Glad to know 3DSware will be able to be transferred between units. Knowing me, I'll sell my 3DS and get the next iteration when it comes. You know it will.[/QUOTE]

Yeah same here. I remember when the DSI came out, Gamestop let you trade in your DS Lite for I believe it was $70 off the DSI purchase. Hopefully they do this when a new model of the 3DS eventually comes out cause I plan on buying a 3DS at launch.
 
[quote name='laaj'] They just got lucky with the Wii and improbable run of strong first party titles were keeping the afloat..[/QUOTE]


I fail to see how a planned strategy that was perfectly executed is "lucky"
 
[quote name='usickenme']I fail to see how a planned strategy that was perfectly executed is "lucky"[/QUOTE]

I look at it more as a they had nothing to lose after the Gamecube and tried to hit a homerun with the Wii. I don't believe Nintendo would have taken the motion control risk if Gamecube was the dominant console of its generation.
 
[quote name='laaj']I look at it more as a they had nothing to lose after the Gamecube and tried to hit a homerun with the Wii. I don't believe Nintendo would have taken the motion control risk if Gamecube was the dominant console of its generation.[/QUOTE]

Yeah, and they looked at the DS experiment too.

(Not that this has anything to do with anything, but they've pretty much said the WIi started as an add on controller for the Gamecube...which makes sense anyway given it's just a clock bumped Gamecube.)

And I do think there was still a lot of luck involved, and this was really a triumph of marketing. What did they do differently from the Gamecube? The Gamecube had a better default pad, was FAR superior hardware (and price) for the time. Had the same great first party support...actually far far better at first, along with arguably better third party support. First party games still sell better than third party...

The difference between them is marketing...they convinced a huge number of people to buy it that maybe wouldn't normally, and then seem to be backdooring that into supporting it as a real platform and not just a gimmick. The Gamecube was trashed for no reason, the Wii praised incessantly by the general press, and...yeah, I don't know, but oh well, at least it has real games now.
 
It's pretty ridiculous to set up an arbitary condition that isn't being fulfilled and apply it to one company. By the logic demonstrated above, nothing Nintendo has done is a smart business decision. You don't luck into billions except in fiction, and if your name is Bruce Wayne. Pretending that it makes sense that Nintendo just skipped across a fortune on the side of the road is silly, and really shows illogical fanboyism at its best.

Everyone is so quick to forget that they've been a profitable company 99.99% of their existence, having only one quarter where they didn't generate a profit. Be blind about it all you want, but dismissing this as "luck" and "a gamble" is ridiculous. They've had plans for motion control for a while, and even thought to do the add-on thing with the Gamecube. But don't let that get in the way of making bad arguments. Their choice was to make a third HD triplet when they simply couldn't compete on the sheer monetary levels Microsoft and Sony can manage, or they could go and do something different and hope for the best. It worked, dealwithit.jpeg, and the lack of acknowledgment is just sad.

As for you, foltzie, I'll concede partly. The cycle the 'net goes through with every Nintendo statement is the same, and it's tiresome, tirelessly condeming any and every decision they could make, no matter what the outcome is. As far as the licensing/transfer thing goes, it's still wait-and-see. So I'll wait-and-see.

Case in point: Everyone is whining about game prices. Yet those same people will make snide remarks about how "Nintendo is a company and doesn't care about anyone except Benjamins" in other threads. So which is it? You uphold the very thing you condemn between different topics, and this just makes you look ridiculous, and some of you are better than that.

And bringing up the third party thing in here? You guys said so yourself that the launch lineup isn't up to whatever impossibly-high-standards-bar you've set. Nintendo cannot force third parties to release games, and yet when they leave the door WIDE open like they have with the launch, they choose to not deliver the goods. Yet if Nintendo loaded the launch up with their own titles - Zelda, Icarus, etc - everyone would be bitching that Nintendo was once again drowning out third parties. So there's no solution there because Nintendo actually gives a shit about their titles coupled with everyone else's attempt to make a quick buck. Grow up - this isn't Nintendo deal any longer. If third parties want to drop the ball for the ....sixth system in a row (N64, Gameboy Advance, Gamecube, DS, and Wii), then why is that still Nintendo's fault?

This is just the internets' usual cakehavingandeatingtoo bullshit, and as annoying as it is, it's amusing enough to know that this squealy squirming will go on for months as the 3DS sells heartily, because gasp, it's so terrible for Nintendo to know exactly how to play this industry despite what manboys say.
 
I think the pricing decision was an odd choice considering the current competitive landscape, and the DRM annoys me just as much as the DSi's does. Other than that, everything Nintendo is doing seems to be rather logical and just generally smart business.

I figure that Nintendo thinks the 3D functionality will differentiate the next handheld from phones, which are currently THE comptetition for Nintendo in this space (not the PSP) -- and it will, so mission accomplished there.

The thing is going to do well, I'm just not interested in one at launch... based on the information available so far.
 
Glad to hear that there is at least some capability to transfer 3DSiWare. That's a relief. I still think their excuse for why they don't have a global achievements systems is incredibly lame. Some of their games have achievements, you just can't compare them online with your friends and I fail to see how that's better. There's no harm in having achievements - they can easily be ignored if you don't care about them, and there's no reason Nintendo couldn't include a setting that would turn them off completely if that's what you really want, so that people allergic to them could have their cake too without breaking out in hives. They don't have a global achievements system because they didn't, for whatever reason, implement it and it's our (or at least my, and some others') loss. End of story.
 
[quote name='Strell']You guys said so yourself that the launch lineup isn't up to whatever impossibly-high-standards-bar you've set. Nintendo cannot force third parties to release games, and yet when they leave the door WIDE open like they have with the launch, they choose to not deliver the goods.[/QUOTE]

Problem with that argument is that we don't know how long the 3rd party developers had the dev kits to begin work. Weak launch could be indicative of how late Nintendo revealed the hardware to devs and asking them to make games within few short months.
 
[quote name='laaj']Problem with that argument is that we don't know how long the 3rd party developers had the dev kits to begin work. Weak launch could be indicative of how late Nintendo revealed the hardware to devs and asking them to make games within few short months.[/QUOTE]

I wouldn't draw that conclusion from a system's launch titles. Dreamcast had some of the best launch titles that I can remember, and we all know how that turned out.

To me, the only thing a weak launch library means is that I'm not going to buy the console at launch. I get consoles to play games...so I only buy consoles when it has games I want to play.
 
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