That was my feeling. The first five minutes or so were grand and there were flashes of brilliance throughout but I could have done without a lot of it.
Plus, from a mechanics point of view, it was a tedious slog the first time through on my firearms spec'd light armor/sniper type doing minimal firearms damage against robots, robots and more robots.
I actually did the start of Old World Blues and it was entertaining, I will admit.
Obsidian is good at writing, I won't disagree, but they have a sort of... "writing for writers rather than the audience" air about them. Technically quite good but they are doing more trick writing than satisfying writing, it feels like to me. That said, my experience with them is KotOR2, Alpha Protocol, and New Vegas. (Maybe some others if they've done something recently but anything older than that I was too young when I played to critique properly.)
KotOR2 was a tedious disappointment of a story. Yeah, you can send me all those 400 page analyses of how Kreia is even deeper than The Boss or some bullshit but it was fundamentally a story about a fantasy religion called the Force written by people who hate fantasy and hate religion. This may forever be a personal disagreement between them and me but to me there is NO WAY to say that story takes the Jedi and the Sith as seriously as they are supposed to be in that universe. (To be fair, KotOR1 was some loose shit too. Jolee? Grey? What in blazes did he do that wasn't 100% good except for hiding out and being an eccentric goof with strong heroic tendencies rather than a proper ascetic warrior monk with strong heroic tendencies. But KotOR1 focused on the emotional beats of the swashbuckling space princess story of classic Star Wars while.... KotOR2 gently mocked you for expecting swashbuckling space princess action in a game with Star Wars on the title. I just now realized how insulting that is.)
Alpha Protocol somehow made spy intrigue boring. You can quote Heck all day. You all remember Heck. But the villain's plot? As opaque and pointless as Chaos Theory's, only they fill up so much time with this bloodless, inane chatter between the protag and the villain as if they are matching wits in a game of spy chess... but neither of them were actually good spies, just retards cosplaying as spies pretending a bus station bombing and EvilCo profiting off war is somehow the most interesting thing ever.
I didn't finish NV and while there were a lot more interesting flourishes it still felt just as cartoony as FO3 but in a different, less self-aware direction.
Now, I like Obsidian writing and everyone will agree they are technically miles ahead of Bethesda, I do not want there to be too many companies aping what Obsidian does without having more fun with it.
I may have to go back to NV and just try to zoom through it to see all the good bits. I am a little curious how it ends, to be honest.