LinkinPrime
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[quote name='Bloodbooger']Found this on GameFaqs, all the weapon locations: http://www.gamefaqs.com/boards/genmessage.php?board=934458&topic=45200383&page=4
Group 1
- Thin Sword = -1 Strength, +1 Agility | Bought: Castle Keep
- Thicker Sword = +0 Strength | Dig: Desert, An earlier X.
- Barbarian Sword = +2 Strength, -1 Magic, +5 Defense | Bought: Swamp Village Store
- Double Blade Sword = +3 Strength, -2 Magic, +2 Defense |Dig: After the cat statue, in a brown spot of land is an X
Group 2
- Silver Sword = +1 Strength, -1 Magic, +3 Defense (Critical Hit Ability) | Found: Full Moon - In the first hut
- Cleaver = +5 Strength, -2 Magic, +2 Agility | Bought: Snow Store
- Black Razor = -1 Magic, +2 Defense | Found : Industrial Castle - Behind the bushes at entrance
- Carrot = -1 Strength, -2 Magic, +3 Defense | Dig: Home Castle - front of the last burning hut
SPACE
- Rust Sword = -1 Strength, +2 Agility | Found: Forest Entrance - take the cardinal near the first tree OR Dropped by Thieves
- Golden Sword = +4 Magic, +1 Defense | Dig: The Marsh: Dig between the two houses where the green knight peeks out half way through the level.
Group 3
- Two Pronged Sword = +3 Magic, +3 Defense | Given: Unlock the Brute by beating the game with the Eskimo.
- Hook Sword = +3 Magic, +1 Defense, -1 Agility | Dig: Industrial Castle - towards the beginning after first big machine
- Buster Sword = +3 Magic, +3 Defense, -1 Agility | Dropped: Medusa, Medusa's Lair
- Falchion = +1 Strength, +3 Defense | Dropped: Saracen (arabian looking people), Sandcastle Roof
- Spike = +1 Magic, +2 Defense, +2 Agility | Found: Industrial Castle - After you kill the boss, DO NOT grab compass, instead have cardinal with you and go in the area the boss walked out from (north of telescope).
- Square Edged Buster = -1 Magic, +3 Defense, +2 Agility | Dig: Medusa's Lair - Between the two sets of stairs.
- Rapier = +1 Strength, +1 Magic, +1 Agility | Dropped: Gear Knights, Industrial Castle
- Barbarian Axe = -1 Magic, -1 Defense, Critical Hit Ability | Dropped: Barbarians, Castle Keep
Group 4
- Pitchfork = +1 Strength, -1 Agility | Found: Home Castle – First Haystack
- Crescent Sword = +2 Strength, +3 Magic, -1 Defense | Dig: Sand Castle Interior - While on the roof, near the end of the level you'll find an X
- Golden Key = -1 Strength, +3 Magic, +3 Agility | Found: Full Moon - The second cottage, have the cardinal pet with you.
- Bone Saw = -1 Strength, +1 Magic, +3 Defense | Dig: Wedding Crash - Just after the tables the with turkey leg and cookie.
SPACE
- Round Mace = +0 Strength | Given: One of the four knights' starting weapons.
- Wooden Club = +5 Strength, +5 Defense, -5 Agility (Critical Hit Ability) | Dropped: Bears, Tall Grass Field
- Blue Mace = -2 Magic, +6 Defense (Critical Hit Ability) | Dropped: Mechanics, Industrial Castle
- Spiked Club = +1 Strength, +1 Defense, +1 Agility | Dig - Flower Fields - Right after the first batch of bees
Group 5
- Fish = +2 Strength, -1 Magic | Found - Tall Grass Fields - Right before you climb the ladder up the mountain, use a sandwich and lift the boulder out of the cave to the left of the ladder.
- Wrapped Club = -1 Strength, +1 Magic, +1 Defense | Found: Thieves' Forest: Behind Pillar after fighting trolls
- Black Mace = -2 Strength, +3 Defense, +6 Agility | Dropped: Skeletons, Marsh
- Black Paddle = +5 Strength, -2 Agility | Bought: Volcano Store
- Green Mace = +5 Magic, -2 Defense, +3 Agility (Critical Hit Ability) | Dropped: Green Knights, The Marsh
SPACE
- Baseball Bat = +2 Strength, +1 Defense | Dropped: Beekeeper, Flowery Fields
- Black Morning Star = -3 Strength, +6 Magic, +1 Defense (Critical Hit Ability) | Dropped: Red Demon, Lava World
- Tenderizer = +2 Strength, -1 Agility | Found: Thieves Forest - Chest where the first thieves swing in.
Group 6
- Leaf = -1 Strength, +3 Magic, -1 Defense | Dig: Forest Entrance - Second X on map, ambushed by archers (shoot & run)
- Black Rod = +0 Strength | Given: One of the four starting knights' weapons.
- Wizard's Wand = +1 Magic, -1 Defense, +3 Agility | Bought: Church Store
- Branch = -1 Strength, +2 Magic, -1 Defense | Bought: Thieves Store
SPACE
- Vine = -1 Strength, -1 Defense, +2 Agility | Found: Forest Entrance - in a chest where you meet the trolls
- Lightsaber = +1 Agility (Shock Ability) | Dropped: Periwinkle Knights, Cyclops' Castle and Wedding Crash
- Wooden Cane = +4 Magic, -1 Defense | Bought: Church Store
- Spoon = -1 Magic, +2 Agility | Given: Unlock the Peasant
- Skeleton Leg = -2 Strength, +5 Agility | Dig: Snow Store - Need Pazzo
Group 7
- Alien Ray Gun = + Nothing | You must start a new profile where the Pitchfork has NOT been picked found and have two people. Pick the alien as your starting character and go through the beginning of the level till you can grab the pitchfork in the haystack. Have the Alien player grab the pitchfork then have player 2 grab the ray gun which drops from the alien player. At this point you can "trade" the weapon. (***Note if you don't want the alien to never get his ray gun back do not do this***)
- Harpoon = +5 Strength, +2 Magic, -3 Agility | Dropped: Eskimos, Snow World
- Lance: +4 Strength, +2 Defense, -2 Agility | Bought: Snow Store
- Sai = -2 Defense, +6 Agility (Critical Hit Ability) | Dropped: Ninja Pirates, Pirate Ship
- Unicorn Horn = -3 Strength, +6 Magic, +1 Defense | Dropped: Unicorn, Wizard Castle Interior – Kill Painter when there is a unicorn in the room
SPACE
- Steak = +4 Strength, -2 Magic, +4 Agility | Found: Ice Castle - Hanging on the wall on the second screen.
- Sausage = +1 Strength, +1 Magic | Dig - Desert Chase - First X
- Lobster = -1 Strength, +1 Agility | Dig - Tall Grass Fields - On the beach at beginning
- Umbrella = -2 Strength, +3 Defense | Dig - Tall Grass Fields - In front of the rain dancing miniboss hut
Group 8
- Battle Axe = +0 Strength | Given: One of the four knights' starting weapons.
- Black Katana = +2 Magic, +7 Defense | Dropped: Winged Knight, Wizard Castle Interior
- Ice Sword = (Ice Ability) | Dig - Ice Castle - In the screen where the boss appears and disappears with the princess, need Pazzo
- Candlestick = -1 Strength, +1 Magic (Fire Ability) | Dig: The Marsh - After you defeat skeletons and walk past the houses.
- Black Hammer = +1 Strength (Critical Hit Ability) | Found : The Marsh - After you get past the hut, there is a series of gravestones. Break the top left most gravestone after the hut.
SPACE
- Fishing Rod = -1 Strength, -1 Magic, -1 Defense | Found: The Marsh - Take the cardinal into The Marsh. You'll get it in the section after where the flying knight comes in.
- Wrench = +1 Strength, -1 Magic (Critical Hit Ability) | Found: Tall Grass Fields - In the beginning a guy is working on a catapult, behind him.
SPACE
Group 9
SPACE
SPACE
SPACE
SPACE
- Spear = -2 Strength, +4 Agility (Critical Hit Ability) | Found: Medusa's Lair - Break all the fish statues, one of them has the weapon in it
SPACE
- Glowing Red Rod = -4 Strength, +5 Magic, +5 Defense (Critical Hit Ability) | Dropped: Black Mages, Wizard Castle Interior
- Chicken = +2 Magic, -1 Defense, +1 Agility | Dig: Snow World - X under the first set of houses
- Flaming Sword = +2 Strength, +2 Magic, +2 Agility (Fire Ability) | Dropped: Wizard, Final Battle[/quote]
Nice...adding to OP.
----
Is there any truth to the King being ulockable?
Group 1
- Thin Sword = -1 Strength, +1 Agility | Bought: Castle Keep
- Thicker Sword = +0 Strength | Dig: Desert, An earlier X.
- Barbarian Sword = +2 Strength, -1 Magic, +5 Defense | Bought: Swamp Village Store
- Double Blade Sword = +3 Strength, -2 Magic, +2 Defense |Dig: After the cat statue, in a brown spot of land is an X
Group 2
- Silver Sword = +1 Strength, -1 Magic, +3 Defense (Critical Hit Ability) | Found: Full Moon - In the first hut
- Cleaver = +5 Strength, -2 Magic, +2 Agility | Bought: Snow Store
- Black Razor = -1 Magic, +2 Defense | Found : Industrial Castle - Behind the bushes at entrance
- Carrot = -1 Strength, -2 Magic, +3 Defense | Dig: Home Castle - front of the last burning hut
SPACE
- Rust Sword = -1 Strength, +2 Agility | Found: Forest Entrance - take the cardinal near the first tree OR Dropped by Thieves
- Golden Sword = +4 Magic, +1 Defense | Dig: The Marsh: Dig between the two houses where the green knight peeks out half way through the level.
Group 3
- Two Pronged Sword = +3 Magic, +3 Defense | Given: Unlock the Brute by beating the game with the Eskimo.
- Hook Sword = +3 Magic, +1 Defense, -1 Agility | Dig: Industrial Castle - towards the beginning after first big machine
- Buster Sword = +3 Magic, +3 Defense, -1 Agility | Dropped: Medusa, Medusa's Lair
- Falchion = +1 Strength, +3 Defense | Dropped: Saracen (arabian looking people), Sandcastle Roof
- Spike = +1 Magic, +2 Defense, +2 Agility | Found: Industrial Castle - After you kill the boss, DO NOT grab compass, instead have cardinal with you and go in the area the boss walked out from (north of telescope).
- Square Edged Buster = -1 Magic, +3 Defense, +2 Agility | Dig: Medusa's Lair - Between the two sets of stairs.
- Rapier = +1 Strength, +1 Magic, +1 Agility | Dropped: Gear Knights, Industrial Castle
- Barbarian Axe = -1 Magic, -1 Defense, Critical Hit Ability | Dropped: Barbarians, Castle Keep
Group 4
- Pitchfork = +1 Strength, -1 Agility | Found: Home Castle – First Haystack
- Crescent Sword = +2 Strength, +3 Magic, -1 Defense | Dig: Sand Castle Interior - While on the roof, near the end of the level you'll find an X
- Golden Key = -1 Strength, +3 Magic, +3 Agility | Found: Full Moon - The second cottage, have the cardinal pet with you.
- Bone Saw = -1 Strength, +1 Magic, +3 Defense | Dig: Wedding Crash - Just after the tables the with turkey leg and cookie.
SPACE
- Round Mace = +0 Strength | Given: One of the four knights' starting weapons.
- Wooden Club = +5 Strength, +5 Defense, -5 Agility (Critical Hit Ability) | Dropped: Bears, Tall Grass Field
- Blue Mace = -2 Magic, +6 Defense (Critical Hit Ability) | Dropped: Mechanics, Industrial Castle
- Spiked Club = +1 Strength, +1 Defense, +1 Agility | Dig - Flower Fields - Right after the first batch of bees
Group 5
- Fish = +2 Strength, -1 Magic | Found - Tall Grass Fields - Right before you climb the ladder up the mountain, use a sandwich and lift the boulder out of the cave to the left of the ladder.
- Wrapped Club = -1 Strength, +1 Magic, +1 Defense | Found: Thieves' Forest: Behind Pillar after fighting trolls
- Black Mace = -2 Strength, +3 Defense, +6 Agility | Dropped: Skeletons, Marsh
- Black Paddle = +5 Strength, -2 Agility | Bought: Volcano Store
- Green Mace = +5 Magic, -2 Defense, +3 Agility (Critical Hit Ability) | Dropped: Green Knights, The Marsh
SPACE
- Baseball Bat = +2 Strength, +1 Defense | Dropped: Beekeeper, Flowery Fields
- Black Morning Star = -3 Strength, +6 Magic, +1 Defense (Critical Hit Ability) | Dropped: Red Demon, Lava World
- Tenderizer = +2 Strength, -1 Agility | Found: Thieves Forest - Chest where the first thieves swing in.
Group 6
- Leaf = -1 Strength, +3 Magic, -1 Defense | Dig: Forest Entrance - Second X on map, ambushed by archers (shoot & run)
- Black Rod = +0 Strength | Given: One of the four starting knights' weapons.
- Wizard's Wand = +1 Magic, -1 Defense, +3 Agility | Bought: Church Store
- Branch = -1 Strength, +2 Magic, -1 Defense | Bought: Thieves Store
SPACE
- Vine = -1 Strength, -1 Defense, +2 Agility | Found: Forest Entrance - in a chest where you meet the trolls
- Lightsaber = +1 Agility (Shock Ability) | Dropped: Periwinkle Knights, Cyclops' Castle and Wedding Crash
- Wooden Cane = +4 Magic, -1 Defense | Bought: Church Store
- Spoon = -1 Magic, +2 Agility | Given: Unlock the Peasant
- Skeleton Leg = -2 Strength, +5 Agility | Dig: Snow Store - Need Pazzo
Group 7
- Alien Ray Gun = + Nothing | You must start a new profile where the Pitchfork has NOT been picked found and have two people. Pick the alien as your starting character and go through the beginning of the level till you can grab the pitchfork in the haystack. Have the Alien player grab the pitchfork then have player 2 grab the ray gun which drops from the alien player. At this point you can "trade" the weapon. (***Note if you don't want the alien to never get his ray gun back do not do this***)
- Harpoon = +5 Strength, +2 Magic, -3 Agility | Dropped: Eskimos, Snow World
- Lance: +4 Strength, +2 Defense, -2 Agility | Bought: Snow Store
- Sai = -2 Defense, +6 Agility (Critical Hit Ability) | Dropped: Ninja Pirates, Pirate Ship
- Unicorn Horn = -3 Strength, +6 Magic, +1 Defense | Dropped: Unicorn, Wizard Castle Interior – Kill Painter when there is a unicorn in the room
SPACE
- Steak = +4 Strength, -2 Magic, +4 Agility | Found: Ice Castle - Hanging on the wall on the second screen.
- Sausage = +1 Strength, +1 Magic | Dig - Desert Chase - First X
- Lobster = -1 Strength, +1 Agility | Dig - Tall Grass Fields - On the beach at beginning
- Umbrella = -2 Strength, +3 Defense | Dig - Tall Grass Fields - In front of the rain dancing miniboss hut
Group 8
- Battle Axe = +0 Strength | Given: One of the four knights' starting weapons.
- Black Katana = +2 Magic, +7 Defense | Dropped: Winged Knight, Wizard Castle Interior
- Ice Sword = (Ice Ability) | Dig - Ice Castle - In the screen where the boss appears and disappears with the princess, need Pazzo
- Candlestick = -1 Strength, +1 Magic (Fire Ability) | Dig: The Marsh - After you defeat skeletons and walk past the houses.
- Black Hammer = +1 Strength (Critical Hit Ability) | Found : The Marsh - After you get past the hut, there is a series of gravestones. Break the top left most gravestone after the hut.
SPACE
- Fishing Rod = -1 Strength, -1 Magic, -1 Defense | Found: The Marsh - Take the cardinal into The Marsh. You'll get it in the section after where the flying knight comes in.
- Wrench = +1 Strength, -1 Magic (Critical Hit Ability) | Found: Tall Grass Fields - In the beginning a guy is working on a catapult, behind him.
SPACE
Group 9
SPACE
SPACE
SPACE
SPACE
- Spear = -2 Strength, +4 Agility (Critical Hit Ability) | Found: Medusa's Lair - Break all the fish statues, one of them has the weapon in it
SPACE
- Glowing Red Rod = -4 Strength, +5 Magic, +5 Defense (Critical Hit Ability) | Dropped: Black Mages, Wizard Castle Interior
- Chicken = +2 Magic, -1 Defense, +1 Agility | Dig: Snow World - X under the first set of houses
- Flaming Sword = +2 Strength, +2 Magic, +2 Agility (Fire Ability) | Dropped: Wizard, Final Battle[/quote]
Nice...adding to OP.
----
Is there any truth to the King being ulockable?