[quote name='Pancake Rabbit']That's funny because I've never found pushing a button to attack to require any thought at all in....well....every game I've ever played. Spinning the controller is much more complicated than pushing a button. Again, the Wii controls feel forced and attacking could have easily been mapped to a button like it was in Mario 64.
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You're missing the point.
If you've got 4 face buttons in a fairly standard layout along with shoulder buttons, then chances are that you can hit 3 buttons at any time - pointer fingers on shoulders, right thumb on controller face.
If you can incorporate motion into that, but still leave your fingers where they lay, then it's like having instant access to a four button, even if you hold the controller identically.
What you are saying is if you have access to those three buttons, but instead, one of the buttons is dead, and is replaced solely with motion. I.e., now one of the shoulder buttons just didn't get anything mapped to it at all, when it clearly was entirely available and useful.
That's a different matter, because then it is a case of motion replacing a button, where as with the other, it allows you the ability to do more instantaneously. Now, whether or not that proves ultimately useful? That's a question of the game itself. Again, in Strikers, it works amazingly well, because I can easily do any of four or five actions instantly, instead of sacrificing the small amount of time it would take to move a finger to another button.
And dallow, it's no different from your constant praise of Sony at this point, especially in the OTT, where I hardly bring up game discussion, since I've always seen this as a simple place to chat via post. Point being that, say, a year ago, the OTT wasn't constantly bombarded with game talk, pro-or-anti some company, and that's just not the case now.
On a related note, I find all of the "Sunshine sucks" sentiment to be largely equal to "Halo sucks" commentary, because it essentially is saying the game in the genre is terrible. By execution standards, both of those games work very well, and far outclass a lot of their contemporaries. After that, it's a totally subjective stance, and that's on a wholly different plane.