[quote name='jmbreci']I may be on a little earlier....depends when my monster goes to bed.
I am wondering several things....why am I trying to play with the ACR - besides getting the bonus points? Much better with SCAR and AUG. Also, I suck at terminal in a free-4-all...although it does help me warming up.
My nigh in free-4-all....scrapyard 13k-15d, afgan 15-4 (think I spawn on the other side of the map every time I died), terminal 3-10, underpass 18-10 (after starting 0-6)...last game was 2 of us running around and camping snipers for everyone else....they hated me turning the tables and then my predator & precision air strike all in the 2 minutes.
One question for Madder, Kefka, and anyone else playing a lot of MP - what are your favorite equipment/perk loadouts?
I mean, I have
1. scar/whatever secondary with marathon pro, lightweight pro, and commando pro for CTF runs
2. scar or aug w/silencer & javalin with scavenger pro (possibly marathon or OMA depending upon game type), cold blooded (no pro yet), and ninja pro for stealth
3. the pinnapple express (scar w/grenades, thumper and danger close) load for those who choose to play that (or if we get wasteland in GW)
Actually been running without the 3rd one most of the time recently, but I will resort to the grenadier class if need be.[/QUOTE]
My play style depends on my opponents somewhat. Against Kefka, Hito and high quality twitch players, I rock usually my runner class. If I'm up against a team of noob tubers, I swap to my noob tube/rocket class. If I'm playing Demo on the Defense side or defending the flag I pick my "slower" submachine gun class. Against snipers I'll switch to a sniper class or I'll straight up use a runner class to flank them(which was seen with great success).
My current class set ups are:
Assault = TAR W/GL and AT4. Scavenger, Danger Close & not sure what perk 3 is. C4 + flashbangs.
Runner = UMP w/Extended mags, Stinger/SPAS w/grip. Marathon, Lightweight & Ninja/Sitrep. C4 + flashbangs.
Defensive submachine gun = UMP/P90 FMJ + Extended mags or Silencer for the P90, SPAS w/Grip(+Extended mags when I get more SPAS kills) . Bling, Stopping Power & Ninja all at Pro. C4 + flashbangs. This class is very dirty with a P90, I thoroughly enjoy it because of the high mag capacity.
Two different snipers but similar load outs. Scavenger, Cold Blooded/Stopping Power & Ninja/Sitrep. Any rifle with FMJ, G18 w/silencer or SPAS w/Grip. C4/frags/semtex/claymore + flashbangs.
Putting Lightweight Pro onto an Assault rifle class worked really well for me. I liked using TAR + FMJ/Silencer and SPAS w/Grip. Scavenger, Lightweight, Ninja/Sitrep/Steady Aim.
I'm not very good with the twitch killing like Kefka or Hito, so I have to adapt and use each class to exploit their usual vulnerabilities. Twitch killers usually don't move out in the open or run much, they "progress" through areas until they're satisfied and move on. All you can do is out think, out maneuver and get off a lucky shot and then you still have the other 5 players to deal with. Try to give yourself the big picture because once these guys attract attention, they're doing it to draw you out, usually you can take out their teammates before you have a shot of taking out a twitch killer.
FFA = twitch training ground. In case it needed to be mentioned.
I usually favor speed over firepower but sometimes no matter how fast you are, sometimes you're just rushing to die by maintaining that pace.