jyazu (last boss from kizuna encounter). looks like jyazu, gai, and sho hayate will be a team.
here's a first hand impressions from flytothesky from the cyberfanatix forum:
[quote name=' flytothesky']
KoF XI is out in Los Angeles
in Arcade Infinite in in Rholand Heights
good news for people who live near it =D
my impression of KoF XI
- the graphic is truly amazing, and animations has been changed or modified for many characters (such as K', his heat drive looks so dope now)
new characters also have very koo graphics, but really weird, funny, and sometimes annoying gestures....(ex. Oswald, he has this...really weird hand gestures that reminds me of power rangers....just like Captain Commando in Marvel Vs. Capcom....)
- system sounds very complicated at first, but is actually very easy to use, the new skill gauge fills up quite fast, whichs means u can pretty much super cancel everytime u wish (given that the chance to land a combo on a good player is usually not that easy, and not as often)
- beware of the new judging system, many new players arent used to it, basically this new and brilliant systems prevent players from turtling. As long as you can deal dmg and hits your opponent, the judgement gauge (or so i called it...) will lean toward ur way, and even wen you got lower health comparing to your opponent wen time over, you still win. (i won many matches this way tonite)
- still getting used to the different kind of shift..........saving shift is especially helpful, trapped by Iori in the corner? accidentally got hit by his combo? saving switch saves ur day! on the other hand, quick shift is ALOT harder than i imagined.........the timing is very strict and character based, so you might have to figure out a possible combo combination (for example, Iori + kyo) first b4 attempting quick switch.
- speeds seems slow at first, but is actually not that bad, the low jump pokes is extremly fast in this game, most character's light attacks have alot of prioity too, so its something you may have to watch out for (Iori, in particular). AB rolling has a slightly different timing than usual KoF games, the rolling timing here is a bit similar to Battle Coliseum (slow recovery with weird dodging property at the end)
- MAJOR MAJOR changes in combo-bility, moves property, and certain follow-ups for many characters.
- i have 13 winning streaks today, using K', Iori, and Benimaru. these guys are monsters, def. try them out first wen you get ur hands on this game for the first time.
- lastly, dream cancel is damn koo, and is VERY damaging, Iori canceling his Maiden Smasher into his LDM deals somewhere around 50-70% dmg, not to mention starting the combo from Scum Gale grab, sounds scary already huh?
- mid bosses are fairly easy, but last boss, yes like all u guys already know, is................i dun think i have to go into details =P
gotta give props to SNK of making these zomg ass pwning bosses.............its like.........man...=/ (and i thought Mukai in 2k3 and Goodman in Battle Colisuem is bad....)
i will fill u guys in with more later[/quote]
good news indeed.